Back to the Future


Book Description

Great Scott! Go Back to the Future with Doc Brown and Marty McFly in this visually stunning look at the creation of one of the most beloved movie trilogies of all time. Few films have made an impact on popular culture like the Back to the Future trilogy. This deluxe, officially licensed book goes behind the scenes to tell the complete story of the making of these hugely popular movies and how the adventures of Marty McFly and Doc Brown became an international phenomenon. Back to the Future: The Ultimate Visual History is a stunning journey into the creation of this beloved time-traveling saga and features hundreds of never-before-seen images from all three movies, along with rare concept art, storyboards, and other visual treasures. The book also features exclusive interviews with key cast and crew members—including Michael J. Fox, Christopher Lloyd, Lea Thompson, Robert Zemeckis, Bob Gale, Steven Spielberg, Frank Marshall, Kathleen Kennedy, and more—and tells the complete story of the production of the movies, from the initial concept to the staging of iconic scenes such as the “Enchantment Under the Sea” dance and the hoverboard sequence. The book also delves into the wider Back to the Future universe, exploring the animated television show and Back to the Future: The Ride. Written by Michael Klastorin—the production publicist on the second and third movies—with Back to the Future expert Randal Atamaniuk, this book delivers a range of surprises from the Universal Pictures archives and also includes a wealth of special removable items. Comprehensive, compelling, and definitive, Back to the Future: The Ultimate Visual History is the book that fans have been waiting for. Removable items include: Hill Valley High School Tardy Slip Back to the Future The Ride security pass Save the Clocktower leaflet Sepia photograph of Marty and Doc from Part III Marty’s note to Doc from the first film with the envelope George McFly’s book Jaws 19 movie poster George and Lorraine’s prom photo Doc’s flux capacitor sketch from the first film Doc’s note to Marty from 1885 Biff one dollar bill from Part II Blast from the Past receipt from Part II Lenticular version of the iconic McFly family photo from the first film




Ultimate Book of the Future


Book Description

Robot dogs! Jet packs! Cyborgs! Super-sleek space suits! It's not science fiction, it's science reality. And soon, it may be part of everyday life. This book is a jam-packed collection of the coolest tech and wildest ideas that are shaping the world of tomorrow. Blast off for an unbelievably fascinating journey through time, space, and even a holographic pop concert (or two)! With chapters on future cities, space travel, high-tech entertainment, and even saving the world, Future World is a thorough, fun compendium of high-tech gadgets being built today and the coolest stuff tomorrow has to offer, plus the amazing dreamers making it all happen. Special "Could It Happen?" features tackle kids" burning hypothetical questions, like whether Jurassic Park could really exist, or whether a robot could become president. Each chapter also includes a "Future Fail!" that profiles one thing we thought we'd have by now, but don't (like everything from The Jetsons.) And kids will see where they might fit into the picture through the "Jobs of Tomorrow" profiled in each chapter. (Job titles include mind reader, space pilot, and robot-human communicator. Seriously!) This is the perfect book for fans of sci-fi, budding engineers and scientists, lovers of futuristic movies and pop culture, and anyone who has ever dreamed about what tomorrow might look like. With chapters on future cities, space travel, high-tech entertainment, animal-inspired tech, and even saving the world, this book is a thorough, smart, and—at times—even funny guide to life in the future. A fresh, futuristic design; big, exciting images; and chunky, digestible text make even the most complex-seeming tech and science accessible and fun. Plus, seven original, full-spread illustrations—reviewed by an expert futurist—will give kids a glimpse into the world of tomorrow.




Ultimate Trains


Book Description

Includes five "build it yourself" experiments.




The Ultimate Dinosaur


Book Description




The New Ultimate Book of Home Plans


Book Description

730 home plans in full color; special sections on home design & decorating, plus lots of tips.




Steven Caney's Ultimate Building Book


Book Description

Ever wonder how a suspension bridge can cross a gap thousands of feet wide? Want to know how to build a comfortable lounge chair out of cardboard boxes? Or what keeps a massive cathedral dome from collapsing? Discover the answers to these and many more questions in Steven Caney's Ultimate Building Book, a wonderfully comprehensive exploration of design, construction, and invention that will stimulate the curiosity of children and adults alike. Much as David Macaulay's blockbuster The Way Things Work did for machines and devices a decade ago, this definitive volume from best-selling author Steven Caney details the ins and outs of construction in all its fascinating forms. Packed with exciting building projects guaranteed to engage anyone from age 4 to 104, the Ultimate Building Book gives easy-to-follow instructions for creating amazing models and toys that are as much fun to make as they are to play with! Readers are also introduced to a wide variety of household materials and tools that can be used for building, along with fascinating insights into the architectural and design properties of everything from drinking straws to yurts. A mammoth project in its own right, this book has been under construction for more than a decade. The result is hundreds of superbly illustrated pages that will enlighten and fascinate armchair architects of all ages for years to come.




The Book of Ultimate Truths


Book Description

He had walked the earth as Nostradamus, Uther Pendragon, Count Cagliostro and Rodrigo Borgia. He could open a tin of sardines with his teeth, strike a Swan Vesta on his chin, rope steers, drive a steam locomotive and hum all the works of Gilbert & Sullivan without becoming confused or breaking down in tears. He died, penniless, at a Hastings boarding house, in his ninetieth year. His name was Hugo Artemis Solon Saturnicus Reginald Arthur Rune, and he was never bored. Hailed as the 'guru's guru', Rune penned more than eight million words of genius including his greatest work, The Book of Ultimate Truths. But vital chapters of The Book were suppressed, chapters which could have changed the whole course of human history. Now, seventeen-year-old Cornelius Murphy, together with his best friend Tuppe, sets out on an epic quest. Their mission - recover the missing chapters. Re-publish The Book of Ultimate Truths. And save the world.




WTF?


Book Description

WTF? can be an expression of amazement or an expression of dismay. In today’s economy, we have far too much dismay along with our amazement, and technology bears some of the blame. In this combination of memoir, business strategy guide, and call to action, Tim O'Reilly, Silicon Valley’s leading intellectual and the founder of O’Reilly Media, explores the upside and the potential downsides of today's WTF? technologies. What is the future when an increasing number of jobs can be performed by intelligent machines instead of people, or done only by people in partnership with those machines? What happens to our consumer based societies—to workers and to the companies that depend on their purchasing power? Is income inequality and unemployment an inevitable consequence of technological advancement, or are there paths to a better future? What will happen to business when technology-enabled networks and marketplaces are better at deploying talent than traditional companies? How should companies organize themselves to take advantage of these new tools? What’s the future of education when on-demand learning outperforms traditional institutions? How can individuals continue to adapt and retrain? Will the fundamental social safety nets of the developed world survive the transition, and if not, what will replace them? O'Reilly is "the man who can really can make a whole industry happen," according to Eric Schmidt, Executive Chairman of Alphabet (Google.) His genius over the past four decades has been to identify and to help shape our response to emerging technologies with world shaking potential—the World Wide Web, Open Source Software, Web 2.0, Open Government data, the Maker Movement, Big Data, and now AI. O’Reilly shares the techniques he's used at O’Reilly Media to make sense of and predict past innovation waves and applies those same techniques to provide a framework for thinking about how today’s world-spanning platforms and networks, on-demand services, and artificial intelligence are changing the nature of business, education, government, financial markets, and the economy as a whole. He provides tools for understanding how all the parts of modern digital businesses work together to create marketplace advantage and customer value, and why ultimately, they cannot succeed unless their ecosystem succeeds along with them. The core of the book's call to action is an exhortation to businesses to DO MORE with technology rather than just using it to cut costs and enrich their shareholders. Robots are going to take our jobs, they say. O'Reilly replies, “Only if that’s what we ask them to do! Technology is the solution to human problems, and we won’t run out of work till we run out of problems." Entrepreneurs need to set their sights on how they can use big data, sensors, and AI to create amazing human experiences and the economy of the future, making us all richer in the same way the tools of the first industrial revolution did. Yes, technology can eliminate labor and make things cheaper, but at its best, we use it to do things that were previously unimaginable! What is our poverty of imagination? What are the entrepreneurial leaps that will allow us to use the technology of today to build a better future, not just a more efficient one? Whether technology brings the WTF? of wonder or the WTF? of dismay isn't inevitable. It's up to us!




Profiles Of The Future


Book Description

An inquiry into the limits of the possible. Our problems on Jupiter, Mercury, Venus - conquering Time - transport in the future - overcoming gravity - communications across space - benevolent electronic brains. The range of this enthralling book is immense: from the re-making of the human mind to the vast reaches of the universe. Newly revised, even the remarkable events of the last decade have affected few of the exciting speculations by Arthur C. Clarke - a scientist whose expert and wide knowledge is matched only by his brilliant imagination.




The Careers Handbook: The Ultimate Guide to Planning Your Future


Book Description

From creating life-saving vaccines to developing the most incredible computer games, this job e-guide features hundreds of careers, including trending opportunities. Do you have a passion but can't work out how to make a career out of it? Do you want to change your career but don't know where to start? Are you worried about career development? Or are you overwhelmed by so much advice you are lost in a sea of information? You're not the only one - and The Careers Handbook is here to steer you in the right direction. This indispensable e-guide is ideal for teenagers and newly qualified graduates. Career counsellors will also find this a trustworthy companion for helping students with their future career planning. So, whether you want to become a nurse or home decorator, a chef or cyber-security analyst (or you simply have no idea!) this book is your ultimate source. Concise and combining a user-friendly approach with a bold, graphic design, The Careers Handbook is like having your very own career coach.