Ultimate Eye Twisters


Book Description

Ultimate Eye Twisters is a bumper collection of crazy and mesmerizing optical illusions and visual puzzles. It contains hours of eye-boggling, mind-twisting fun for kids who love the challenges of visual trickery.




Eye Twisters


Book Description

Ambigrams are words that are written or drawn so that they can be read in more than one way, back to front, upside down, turned this way and that.




Eye Benders


Book Description

Presents examples of optical illusions and discusses how they happen by looking at how the brain and the eyes work together.




Here's One I Made Earlier


Book Description

This imaginative and practical book contains a collection of ideas and games that should provide you with lots of new resources without spending a fortune. Some of the games and activities address particular communication themes, such as: listening techniques; speech sounds; vocabulary building; and friendship skills, while others cover several areas simultaneously. The book is organised into chapters according to the major skill area being addressed, with suggestion for linked items in other chapters. To add to well-established and structured programmes of therapy that SLTs use, there are two principles that can make for better therapeutic outcomes, and on which the book is based: clients often respond more effectively if they feel that they "own" their therapy by being involved in making the materials that they will use; and therapy is improved when it is good fun, and preferably humorous. You don't need to be a great artist or craftsman to create these games and activities, or huge quantities of spare time to make most of the items, especially if you can get organised with equipment all in one go. There is a basic shopping list to help you get started. It is a must have for all Speech and Language Therapists. It is presented in A4 wire-o-bound.




Present with Power, Punch, and Pizzazz!


Book Description

As Sanow and Lescault delve further into the heart of what makes a presentation great, they provide insight, inspiration, and a toolkit of expert advice. Stephen M. R. Covey, author of The Speed of Trust If you think the only ones who need to concentrate on presentation skills are professional speakers, its time to reevaluate your perspective. Whether or not you are trying to speak in front of an audience, close a sale, or ace a job interview, you need to forge connections that last. This starts with presenting yourself as intelligent, successful, and likable. Written by two expert public speakers, this guidebook delivers proven tips, tools, and strategies to get your message across in a lively manner; fifteen ways to keep your audience awake and energized; guides to using humor, stories, and anecdotes to make your talk more interesting; twelve ways to instantly improve your slideshow presentations; many more proven techniques to increase audience engagement. Whether you are speaking at a conference, staff meeting, or interview, you need a roadmap to come across as a winner. Enjoy the peace of mind that comes from knowing that you will be ready to master any presenta-tion situation. Learn how to Present with Power, Punch, and Pizzazz!




399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.


Book Description

Based on the science that shows that people middle-aged or older who solve word games and brainteasers have a significant cognitive advantage over those who do not, 399 Games, Puzzles & Trivia Challenges is the illustrated game book specifically created to cross-train the brain. Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain. Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. The games are arranged from easiest to most difficult and are labeled according to which cognitive functions they exercise so they can be mixed and matched into a custom “workout.” In just 15 minutes a day, anyone can improve his brain’s strength, flexibility, and long-term health.




The Brainiest Insaniest Ultimate Puzzle Book!


Book Description

Fully illustrated in color, this treasure trove features 250 puzzles on every imaginable theme and subject. The book is a bonanza of mazes, word games, visual and logic puzzles, and more.




Xtreme Illusions


Book Description

Presents a collection of vivid optical illusions, encompassing a wide range of visual tricks and deceptive eye puzzles, from images that appear to move to perplexing distortions and hidden objects.




Lizzy's Dizzy Day


Book Description

Lizzy wants to be helpful and so jumps into action by preparing things for her cousin's party, yet nearly everything she did had good meaning but the wrong results, in a funny easy reader with colorful illustrations. Original.




National Geographic Kids Ultimate Dinopedia


Book Description

Suitable for children ages 7-10, this book includes information on various dinosaurs. It is divided into three sections by period: Triassic, Jurassic, Cretaceous.