The Queen's Resistance


Book Description

For fans of Red Queen and Grave Mercy comes the captivating sequel to the Renaissance France-inspired epic fantasy The Queen’s Rising. Brienna is a mistress of knowledge and is beginning to settle into her role as the daughter of the once disgraced lord, Davin MacQuinn. Though she’d just survived a revolution that will return a queen to the throne, she faces yet another challenge: acceptance by the MacQuinns. But as Queen Isolde Kavanagh’s closest confidant, she’ll have to balance serving her father’s House as well as her country. Then there’s Aodhan Morgan, formerly known as Cartier Évariste, who is adjusting to the stark contrast between his pre-rebellion life in Valenia and his current one as lord of a fallen House. As he attempts to restore the Morgane name, he let his mind wander—what if he doesn’t have to raise his House alone? What if Brienna could stand by his side? But Brienna and Cartier must put their feelings aside, as there are more vital tasks at hand—the Lannons' trial, forging alliances, and ensuring that no one halts the queen’s coronation. Resistance is rumbling among the old regime’s supporters, who are desperate to find a weakness in the rebels’ forces. And what makes one more vulnerable than love?




The Unwritten Deluxe Book 1


Book Description

NEW YORK TIMES best-selling series! Stories Are the Only Thing Worth Dying For Tom Taylor has spent his entire life as a hostage to his father’s literary legacy. Wilson Taylor’s wildly successful 13-volume series chronicling the adventures of a bespectacled boy wizard named Tommy Taylor made him the most popular author on Earth-and destroyed his son’s future. On the day that the 13th title was published, Wilson vanished, leaving young Tom alone beneath the shadow of his famous namesake. Years later, Tom is still struggling to build an identity independent of his magical doppelgänger when disturbing new questions about his childhood suddenly arise. These revelations cast doubt upon his heritage, his memories-his very existence. Is it possible that nothing of his own past is actually true? That he is merely his father’s imaginary character somehow brought to life? Desperate to disprove this horrifying idea, Tom embarks on an epic journey that takes him and a strangely improbable group of companions around the world and deep into the realms of fiction-all while being hunted relentlessly by an ancient and sinister power determined to bring his story to a premature end. Mike Carey and Peter Gross’ masterpiece of metatextual storytelling is presented here for the first time in six definitive hardcover volumes. THE UNWRITTEN: THE DELUXE EDITION BOOK ONE collects issues #1-12 of the acclaimed Vertigo series and features a special behind-the-scenes section from Gross, Carey and cover artist Yuko Shimizu, as well as a new introduction by series editor Pornsak Pichetshote.




Final Fantasy VI


Book Description

Terra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in Final Fantasy VI has made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game’s score, composed by the legendary Nobuo Uematsu. Armed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of FF6, the game that pushed the Super Nintendo’s sound capabilities to their absolute limits and launched Uematsu’s reputation as the “Beethoven of video game music.” Deken ventures deep into the game’s lush soundscape—from its expertly crafted leitmotifs to its unforgettable opera sequence—exploring the soundtrack’s lasting influence and how it helped clear space for game music on classical stages around the world.




Arm of the Sphinx


Book Description

Senlin continues his ascent up the tower in the word-of-mouth phenomenon fantasy series about one man's dangerous journey through a labyrinthine world. "One of my favorite books of all time" -- Mark Lawrence on Senlin Ascends The Tower of Babel is proving to be as difficult to reenter as it was to break out of. Forced into a life of piracy, Senlin and his eclectic crew are struggling to survive aboard their stolen airship as the hunt to rescue Senlin's lost wife continues. Hopeless and desolate, they turn to a legend of the Tower, the mysterious Sphinx. But help from the Sphinx never comes cheaply, and as Senlin knows, debts aren't always what they seem in the Tower of Babel. Time is running out, and now Senlin must choose between his friends, his freedom, and his wife. Does anyone truly escape the Tower?




City of Saints and Madmen


Book Description

From Jeff VanderMeer, the author of Borne and Annihilation, comes the paperback reissue of his cult classic City of Saints and Madmen. In this reinvention of the literature of the fantastic, you hold in your hands an invitation to a place unlike any you’ve ever visited—an invitation delivered by one of our most audacious and astonishing literary magicians. City of elegance and squalor. Of religious fervor and wanton lusts. And everywhere, on the walls of courtyards and churches, an incandescent fungus of mysterious and ominous origin. In Ambergris, a would-be suitor discovers that a sunlit street can become a killing ground in the blink of an eye. An artist receives an invitation to a beheading—and finds himself enchanted. And a patient in a mental institution is convinced that he’s made up a city called Ambergris, imagined its every last detail, and that he’s really from a place called Chicago . . . By turns sensuous and terrifying, filled with exotica and eroticism, this interwoven collection of stories, histories, and “eyewitness” reports invokes a universe within a puzzle box where you can lose—and find—yourself again.




Pilgrim in the Microworld


Book Description

An exploration of the human mind and body's interaction with the computer in its most compelling form, the video game, focuses on the author's own obsessed immersion in a computer game and its possibilities




Sufficiently Advanced Magic


Book Description

Five years ago, Corin Cadence's brother entered the Serpent Spire -- a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess.He never returned.Now, it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won't be sufficient to survive the dangers on the upper levels. For that, he's going to need training, allies, and a lot of ingenuity.The journey won't be easy, but Corin won't stop until he gets his brother back.




A Heart So Familiar


Book Description

He’s the NHL’s Golden Boy, the Atlanta Siege’s All-Star goalie, and the crusher of hearts … at least when it comes to one woman from his past. Hockey has been Christian Reinhardt’s focus since he was nine years old. When an injury threatens to take that from him, he’s forced to start planning a future off the ice. Now the gaming app he’s been coding on the side is priority number one. The kicker? The woman who can get him access to the beta testers he needs is the one whose heart he once shattered. She’s a woman on a mission, determined to do whatever it takes to achieve her dreams … until that means aligning with the one guy she hoped never to see again. Getting rejected by her first love taught Paige O’Connell to focus on her career rather than romance. Now a registered dietician and private chef, she’s met all her goals except getting her food on retail shelves, and it’s looking like it’s going to take a miracle to make that happen. Go figure that her miracle shows up in the form of Christian Reinhardt. With his squeaky-clean image, huge fan base, and finely-honed physique, he’s exactly the spokesperson she needs. It starts as a tentative truce that quickly ignites a familiar spark. How it all ends will depend on whether Christian can convince Paige to give him one more chance at protecting her heart. Game on. A Heart So Familiar is a steamy sports romance featuring a sizzling hot NHL goalie with questionable social skills and a sassy chef with a big heart and a fetish for gaming T-shirts. This is the second of Raine’s Atlanta Siege hockey romances, but it can be read as a standalone since it comes complete with a hockey romance HEA that will give you all the feels.




Abarat


Book Description

Clive Barker, author of The Thief of Always, delivers an epic battle filled with fantasy and adventure that readers won't want to put down! A journey beyond imagination is about to unfold... It begins in Chickentown, USA. There lives Candy Quackenbush, her heart bursting for some clue as to what her future might hold. When the answer comes, it’s not one she expects. Welcome to the Abarat, a vast archipelago where every island is a different hour of the day. Candy has a place in this extraordinary land: She is here to help save the Abarat from the dark forces that are stirring at its heart—forces older than Time itself, and more evil than anything Candy has ever encountered. She’s a strange heroine, she knows. But this is a strange world. And in the Abarat, all things are possible. Don't miss this first book in Clive Barker's New York Times bestselling Abarat series.




Monsters, Aliens, and Holes in the Ground, Deluxe Edition


Book Description

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.