The Red Sign


Book Description

The Curse of Caine is a Biblical punishment, handed down by God Himself. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? As a title that combines the themes of Mage and Vampire, The Red Sign is a Lovecraftian revelation of ages-old horror. As the Kindred discover a method to escape damnation, a faction of mages aids them in their blasphemous quest. Players can either join the conspiracy or oppose it--or find themselves knowing entirely too much about it.







Vampire


Book Description

A Vampire: the Masquerade novel featuring the official end of the World of Darkness.




Lunar Vampire Chronicles


Book Description

There was a time when the universe was young and Cosmic Laws written. Our progenitors were born into a broken world. Why was it broken? The answer is simple: Cosmic Laws were broken. Cheating death is the ultimate taboo, and karma is a dish best served long after the fact. But when dealing with immortal beings, they have more than enough time to live in the ugly world they’ve created; karma becomes the very air they breathe. Love. Lust. Hate. Jealousy. Travel throughout the world 70,000 years ago. Learn the origins of the major players: Ascended Humans, Vampires, Rogues, Shamans, the Great Pyramids, and much more. Learn the ancient names, the precursors to their modern iterations. Follow Arson, Ramanlese, Illgress, Goser, Tomakis, Hemily, and Jezzeria from Eden to hell. Follow Zento, Ekka, Edril, Bestick, Ry-ala, Ephisiostecles, Roch, Mephiantone, Rubidicus, Karianus, Styre, Vane, and Marschelle through their many stories. Their world was a world of sadness, crisis, loss, but some happiness. Right or wrong, their stories are told. There were no true winners nor losers, and aspects of each will endure till the end of time. The gray just got a whole lot grayer.




Dark Ages Companion


Book Description

A sourcebook for Vampire: The Dark Ages offers information on new bloodlines and their mystical disciplines, the roads of the Cainites, and other details about paganism and medieval Europe necessary to enhance play of the role playing game.




The Time of Thin Blood


Book Description

What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. Allows you to portray the hunted childer of high-generation vampires.




The Last Battle


Book Description




Ends of Empire


Book Description

Ends of Empire is the stunning Year of the Reckoning "TM" conclusion to the epic Wraith: The Oblivion storyline. It contains a four-part adventure that takes characters from the streets of Necropolis: London to the councils of Charon himself. Also included is the complete "Guildbook: Mnemoi, " plus an in-depth look at Ferrymen, a last glance at the Jade Empire and the conclusion of the continuing Wraith fiction storyline. The events of this book have direct impact on Hunter: The Reckoning "TM," the sixth of the modern Storyteller games.




Tradition Book


Book Description

The youngest magical Tradition is the most vibrant--and the most irreverent. Virtual Adepts don't waste time delving into ancient grimoires or contemplating their novels. They're too busy surfing the razor's edge of the next zeitgeist. They don't follow trends, they make them. By the time the mainstream catches up to their latest idea, they've moved on to new frontiers of space and mind. Computer hacking? That's so yesterday. Why hack computers when you can tap into reality itself? After all, the programming language of the universe is hardwired into every mage's Avatar. Unlike other mages, Virtual Adepts aren't content to just seek enlightenment. It's time to upgrade the universe's operating system, even if it risks crashing the current program. Continues the revolution storyline in the wake of the Ascension War.




Damnation City


Book Description