Rules for Vampires


Book Description

The Nevermoor series meets Hotel Transylvania in this “delightful and spooky” (Booklist) debut middle grade adventure set in a world of talking spiders, living forests, and haunted castles about a vampire girl who wants to fit in but first must defeat an evil ghost. After one hundred years of being a vampire, it’s time for Eleonora to have her Birthnight. Since Leo’s last rite of passage, her Grimwalk, ended with her losing her right leg and a good deal of her confidence, she’s hoping to redeem herself in the eyes of her mother, the fearsome Lady Sieglinde. All Leo has to do is hunt down and kill her first prey, and she already has the perfect plan. After all, who will miss an orphan from the bleak St. Frieda’s Home for Unfortunate Children? But an accidental fire causes more death and destruction than Leo bargained for. Instead of killing one carefully selected victim, she’s created several ghosts from the orphanage residents. And one sinister specter, the Orphanmaster, is poised to terrorize the living residents in a nearby town. To stop him and try to undo some of the mess she’s made, Leo must team up with the orphan ghost Minna. Will Leo have the chance to prove herself as a vampire before her Birthnight is over, or will she discover that there are no winners in the battle of undead versus undead?




Vampires Rule


Book Description

They don't call him Jackpot for nothing. Ten years ago Jack escaped death when a vampire turned him. Now that he's grown tired of his fangs, a werewolf attack returns his mortality, but at what price? A fairy's mysterious diary claims he must kill the head werewolf before the beast builds an army. Jack just wants to be normal, but what's normal about a werewolf English teacher, a girlfriend who hunts werewolves after school, and a brother who can't decide if he should welcome Jack home or stake him to be on the safe side?




The Immortal Rules


Book Description

These vampires don’t sparkle…they bite. Book 1 of the Blood of Eden trilogy by Julie Kagawa, New York Times bestselling author of The Iron Fey, begins a thrilling dark fantasy series where vampires rule, humans are prey…and one girl will become what she hates most to save all she loves. Allison Sekemoto survives in the Fringe, where the vampires who killed her mother rule and she and her crew of outcasts must hide from the monsters at night. All that drives Allie is her hatred of vampires, who keep humans as prey. Until the night Allie herself dies…a becomes one of the monsters. When she hears of a mythical place called Eden that might have a cure for the blood disease that killed off most of civilization, Allie decides to seek it out. Hiding among a band of humans, she begins a journey that will have unforeseen consequences…to herself, to the boy she’s falling for who believes she’s human, and to the future of the world. Now Allie must decide what—and who—is worth dying for…again. “A fresh and imaginative thrill ride.” —Publishers Weekly, starred review Books in the Blood of Eden series: The Immortal Rules The Eternity Cure The Forever Song




Rules for Vampires


Book Description

The Nevermoor series meets Hotel Transylvania in this “delightful and spooky” (Booklist) debut middle grade adventure set in a world of talking spiders, living forests, and haunted castles about a vampire girl who wants to fit in but first must defeat an evil ghost. After one hundred years of being a vampire, it’s time for Eleonora to have her Birthnight. Since Leo’s last rite of passage, her Grimwalk, ended with her losing her right leg and a good deal of her confidence, she’s hoping to redeem herself in the eyes of her mother, the fearsome Lady Sieglinde. All Leo has to do is hunt down and kill her first prey, and she already has the perfect plan. After all, who will miss an orphan from the bleak St. Frieda’s Home for Unfortunate Children? But an accidental fire causes more death and destruction than Leo bargained for. Instead of killing one carefully selected victim, she’s created several ghosts from the orphanage residents. And one sinister specter, the Orphanmaster, is poised to terrorize the living residents in a nearby town. To stop him and try to undo some of the mess she’s made, Leo must team up with the orphan ghost Minna. Will Leo have the chance to prove herself as a vampire before her Birthnight is over, or will she discover that there are no winners in the battle of undead versus undead?




Vampires Rule


Book Description

They don't call him Jackpot for nothing. Seventeen-year-old Jack Creed has always beat the odds... at least until now. When a werewolf tried to kill him, vampires saved him. When he got tired of life as a vampire, another attack made him mortal. Now Jack just wants to live a normal life, but what's normal about a hunter-girlfriend, a brother who wants to stake him to be on the safe side, and a homicidal werewolf building an army to rule the world?




Laws of the Night


Book Description

It's a new night. Clans. Bloodlines. Chracter creation. Systems. Storytelling. Antagonists. Udated and revised, all in one place. The rules have changed. Laws of the night is a complete pocket guide for plating and storytelling Masquerade. Designed for wuick reference and in-game use, it collects under one cover everything you need to start playing.




Rules for Vampires


Book Description

"Originally published in Great Britain in 2021 by Simon & Schuster UK Ltd"--Copyright page.




The Monsters Know What They're Doing


Book Description

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.




Rule of Vampire


Book Description




Vampire - The Masquerade 5th Edition


Book Description

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.