Variantology 2


Book Description

What does a thirteenth-century Majorcan missionary have to do with logical machines? Were the astrolabes of the late Middle Ages really only used to calculate the orbits of stars and planets, or were they philosophical instruments? Was the first avant garde in Russia more interested in Jesuit affect theory or H.G. Wells's time machine? Where do radar angels live? These excursions into the relationships between the arts, the sciences and technology lead neither to a revised history of art nor to a revised history of the media; they question our understanding of what we have defined as art and what we have seen as the media.




Fun and Software


Book Description

Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.




David Link


Book Description

In seiner Arbeit entwickelt David Link (scheinbar) interaktive Werke, die sich an den Schnittstellen von Kunst, Wissenschaft und Technologie bewegen. Für LoveLetters_1.0 hat Link einen der frühesten programmierbaren Rechner, den Ferranti Mark 1, originalgetreu nachgebaut und ein ebenso frühes Computerprogramm, 1952 an der University of Manchester von Christopher Strachey entwickelt, rekonstruiert. Der Rechner wirft unter Verwendung eines Zufallsgenerators entstandene Liebesbriefe aus. Anonym adressiert an eine »Süße Liebe« oder eine »Prachtente«, sprechen sie die Leser überraschend menschlich-zärtlich an. Geoff Cox beleuchtet in seiner Einführung die Frage, die bereits der scheinbar widersprüchliche Titel des Notizbuchs, Das Herz der Maschine, nahelegt, nämlich ob die Maschine die menschliche Fähigkeit zu denken und zu fühlen an sich gerissen habe. David Link (*1971) ist Künstler und Medienarchäologe; er lebt und arbeitet in Köln. Geoff Cox ist derzeit wissenschaftlicher Mitarbeiter am Digital Urban Living Research Center der Universität Aarhus, Dänemark. Sprache: Deutsch/Englisch




Variantology


Book Description

"Our endeavour is not to explain the history of the media as a consecutive retrospective, but to move from reflections about the deep time history of arts and sciences to speculations that reach into the present. The contributors to the third volume in the Variantology Series expand our ideas of the interplay between arts, technology, and science in at least three important ways: 1. Themes. Fireworks as a time-based praxis of performance, magnetised chess automata, paper-cuts, thermometers, radical interventions in the natural landscape by humans, and the com pass are revealed as areas where discoveries can be made that lead to much broader and richer concepts of what art and media are. 2. Regions. As we move with the authors from Europe to the Far East and back again it becomes absolutely clear that the history of the media cannot be written with only the former industrial metropolises of the world in our sights, beginning and ending there. 3. Time. The evolution of the Chinese culture of science and technology takes us into dimensions that add unsuspected energies and historical possibilities to the concept of deep time. Brecht's verdict from the 1920s that Chinese civilisation has already forgotten about innovations that the West proudly celebrates as innovations of the Modern Age, is given new meaning."--Publisher's description.




Relive


Book Description

"... Consider the idea of history and the artwork's moment in time; the intersection of geography and history in regional practice, illustrated by examples from Eastern Europe, Australia, and New Zealand; the contradictory scales of evolution, life cycles, and bodily rhythms in bio art; and the history of the future--how the future has been imagined, planned for, and established as a vector throughout the history of new media arts." --book jacket.




The Computer Music Tutorial, second edition


Book Description

Expanded, updated, and fully revised—the definitive introduction to electronic music is ready for new generations of students. Essential and state-of-the-art, The Computer Music Tutorial, second edition is a singular text that introduces computer and electronic music, explains its motivations, and puts topics into context. Curtis Roads’s step-by-step presentation orients musicians, engineers, scientists, and anyone else new to computer and electronic music. The new edition continues to be the definitive tutorial on all aspects of computer music, including digital audio, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, and psychoacoustics, but the second edition also reflects the enormous growth of the field since the book’s original publication in 1996. New chapters cover up-to-date topics like virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, and instrument and patch editors. Exhaustively referenced and cross-referenced, the second edition adds hundreds of new figures and references to the original charts, diagrams, screen images, and photographs in order to explain basic concepts and terms. Features New chapters: virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, instrument and patch editors, and an appendix on machine learning Two thousand references support the book’s descriptions and point readers to further study Mathematical notation and program code examples used only when necessary Twenty-five years of classroom, seminar, and workshop use inform the pace and level of the material




Speaking Code


Book Description

The aesthetic and political implications of working with code as procedure, expression, and action. Speaking Code begins by invoking the “Hello World” convention used by programmers when learning a new language, helping to establish the interplay of text and code that runs through the book. Interweaving the voice of critical writing from the humanities with the tradition of computing and software development, in Speaking Code Geoff Cox formulates an argument that aims to undermine the distinctions between criticism and practice and to emphasize the aesthetic and political implications of software studies. Not reducible to its functional aspects, program code mirrors the instability inherent in the relationship of speech to language; it is only interpretable in the context of its distribution and network of operations. Code is understood as both script and performance, Cox argues, and is in this sense like spoken language—always ready for action. Speaking Code examines the expressive and performative aspects of programming; alternatives to mainstream development, from performances of the live-coding scene to the organizational forms of peer production; the democratic promise of social media and their actual role in suppressing political expression; and the market's emptying out of possibilities for free expression in the public realm. Cox defends language against its invasion by economics, arguing that speech continues to underscore the human condition, however paradoxical this may seem in an era of pervasive computing.




Media Archaeology


Book Description

This book introduces an archaeological approach to the study of media - one that sifts through the evidence to learn how media were written about, used, designed, preserved, and sometimes discarded. Edited by Erkki Huhtamo and Jussi Parikka, with contributions from internationally prominent scholars from Europe, North America, and Japan, the essays help us understand how the media that predate today’s interactive, digital forms were in their time contested, adopted and embedded in the everyday. Providing a broad overview of the many historical and theoretical facets of Media Archaeology as an emerging field, the book encourages discussion by presenting a full range of different voices. By revisiting ‘old’ or even ‘dead’ media, it provides a richer horizon for understanding ‘new’ media in their complex and often contradictory roles in contemporary society and culture.




Boring Formless Nonsense


Book Description

Boring Formless Nonsense intervenes in an aesthetics of failure that has largely been delimited by the visual arts and its avant-garde legacies. It focuses on contemporary experimental composition in which failure rubs shoulders with the categories of chance, noise, and obscurity. In these works we hear failure anew. We hear boredom, formlessness, and nonsense in a way that gives new purchase to aesthetic, philosophical, and ethical questions that falter in their negative capability. Reshaping debates on failure as an aesthetic category, eldritch Priest shows failure to be a highly dubious concept. The book frames recent experimental composition as a deviant kind of sound art whose affective and formal elements reflect on current issues in contemporary culture, and offers analyses of musical works and performance practices that are rarely heard, let alone considered as significant cultural phenomena - showing the role that obscurity and the esoteric have in articulating current cultural realities. Ambitious in content and experimental in its approach, Boring Formless Nonsense will challenge and fracture your views on failure, creativity, and experimental music.




Sonic time machines


Book Description

Our studies of aesthetics and knowledge have long tended to privilege the visual - at the expense, Wolfgang Ernst argues, of the aural. 'Sonic Time Machines' aims to correct that, presenting a striking new approach to theorising sound that investigates its split existence: as a temporal effect in a techno-cultural context and as a source of knowledge and information. Ernst creates a new term for the concept at the heart of the book, "sonicity," a flexible and powerful term that allows him to consider sound with all its many physical, philosophical, and cultural valences.