Numbrix Puzzle Book


Book Description




The Big Book of Small Python Projects


Book Description

Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!




Rainbow Sudoku


Book Description

Who said sudoku have to be black and white? These 180 puzzles come in a rainbow of colors and patterns. Although they begin with the standard 9×9 grid, each sudoku offers a fresh twist: perhaps every red square must contain a different number, or the puzzle looks like a jigsaw. It's the perfect collection for solvers in search of a beautiful challenge.




Number, Shape, & Symmetry


Book Description

Through a careful treatment of number theory and geometry, Number, Shape, & Symmetry: An Introduction to Number Theory, Geometry, and Group Theory helps readers understand serious mathematical ideas and proofs. Classroom-tested, the book draws on the authors’ successful work with undergraduate students at the University of Chicago, seventh to tenth grade mathematically talented students in the University of Chicago’s Young Scholars Program, and elementary public school teachers in the Seminars for Endorsement in Science and Mathematics Education (SESAME). The first half of the book focuses on number theory, beginning with the rules of arithmetic (axioms for the integers). The authors then present all the basic ideas and applications of divisibility, primes, and modular arithmetic. They also introduce the abstract notion of a group and include numerous examples. The final topics on number theory consist of rational numbers, real numbers, and ideas about infinity. Moving on to geometry, the text covers polygons and polyhedra, including the construction of regular polygons and regular polyhedra. It studies tessellation by looking at patterns in the plane, especially those made by regular polygons or sets of regular polygons. The text also determines the symmetry groups of these figures and patterns, demonstrating how groups arise in both geometry and number theory. The book is suitable for pre-service or in-service training for elementary school teachers, general education mathematics or math for liberal arts undergraduate-level courses, and enrichment activities for high school students or math clubs.




Hello, Android


Book Description

Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.




Mathematical Fun, Games and Puzzles


Book Description

Brush up on your math skills with fun games and puzzles.




The Number Sense


Book Description

"Our understanding of how the human brain performs mathematical calculations is far from complete. In The Number Sense, Stanislas Dehaene offers readers an enlightening exploration of the mathematical mind. Using research showing that human infants have a rudimentary number sense, Dehaene suggests that this sense is as basic as our perception of color, and that it is wired into the brain. But how then did we leap from this basic number ability to trigonometry, calculus, and beyond? Dehaene shows that it was the invention of symbolic systems of numerals that started us on the climb to higher mathematics. Tracing the history of numbers, we learn that in early times, people indicated numbers by pointing to part of their bodies, and how Roman numerals were replaced by modern numbers. On the way, we also discover many fascinating facts: for example, because Chinese names for numbers are short, Chinese people can remember up to nine or ten digits at a time, while English-speaking people can only remember seven. A fascinating look at the crossroads where numbers and neurons intersect, The Number Sense offers an intriguing tour of how the structure of the brain shapes our mathematical abilities, and how math can open up a window on the human mind"--Provided by publisher.




500 Medium Sudoku Puzzles for Adults (with Answers)


Book Description

Would you like to increase the effectiveness of your brain while you have fun? Increase the effectiveness of your brain function with Sudoku puzzles. What if you could reduce your chances of Dementia or Alzheimer's disease by solving Sudoku puzzles? According to the University of Edinburgh, UK, research has found that Sudoku can trigger "survival genes" in the brain that normally lay dormant. PencilPress team has been compiling and publishing puzzles for over two decades. By using his collection of sudoku books you will experience improved brain functions such as concentration, logical thinking and memory. Pick up your copy today by clicking on the BUY NOW button at the top of this page.




Object-Based Image Analysis


Book Description

This book brings together a collection of invited interdisciplinary persp- tives on the recent topic of Object-based Image Analysis (OBIA). Its c- st tent is based on select papers from the 1 OBIA International Conference held in Salzburg in July 2006, and is enriched by several invited chapters. All submissions have passed through a blind peer-review process resulting in what we believe is a timely volume of the highest scientific, theoretical and technical standards. The concept of OBIA first gained widespread interest within the GIScience (Geographic Information Science) community circa 2000, with the advent of the first commercial software for what was then termed ‘obje- oriented image analysis’. However, it is widely agreed that OBIA builds on older segmentation, edge-detection and classification concepts that have been used in remote sensing image analysis for several decades. Nevert- less, its emergence has provided a new critical bridge to spatial concepts applied in multiscale landscape analysis, Geographic Information Systems (GIS) and the synergy between image-objects and their radiometric char- teristics and analyses in Earth Observation data (EO).




Ai Escargot


Book Description

This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.