Video Movie Guide 1994


Book Description




Video Movie Guide 1995


Book Description




Movies on TV and Videocassette, 1993-1994


Book Description

Revised and expanded, this guide to movies features plot summaries, reviews, ratings, cast lists, release dates, running times, background trivia, countries of origin, and more for the more than twenty thousand films listed. Original.




The Entertainment Weekly Guide to the Greatest Movies Ever Made


Book Description

From the editors of America's most popular entertainment magazine comes this definitive, fun guide to the 1,000 best movies ever made. Concentrating only on the movies people want to see, and illustrated with 75 photos, this lively compendium lists entries alphabetically from absolutely sublime to wonderful.




Videoland


Book Description

Videoland offers a comprehensive view of the "tangible phase" of consumer video, when Americans largely accessed movies as material commodities at video rental stores. Video stores served as a vital locus of movie culture from the early 1980s until the early 2000s, changing the way Americans socialized around movies and collectively made movies meaningful. When films became tangible as magnetic tapes and plastic discs, movie culture flowed out from the theater and the living room, entered the public retail space, and became conflated with shopping and salesmanship. In this process, video stores served as a crucial embodiment of movie culture’s historical move toward increased flexibility, adaptability, and customization. In addition to charting the historical rise and fall of the rental industry, Herbert explores the architectural design of video stores, the social dynamics of retail encounters, the video distribution industry, the proliferation of video recommendation guides, and the often surprising persistence of the video store as an adaptable social space of consumer culture. Drawing on ethnographic fieldwork, cultural geography, and archival research, Videoland provides a wide-ranging exploration of the pivotal role video stores played in the history of motion pictures, and is a must-read for students and scholars of media history.




The Video Movie Guide 2001


Book Description

Presents brief reviews of more than nineteen thousand films and other videos that are available at rental stores and through mail order, arranged alphabetically by title; also includes actor and director indexes.




The Creature Features Movie Guide Strikes Again


Book Description

The book features capsulised reviews of 4000 genre films of science-fiction, fantasy, horror, psychoterror and weird mystery; Reviews oddball films and novelties ignored by other popular movie guides; Coded so you can instantly see if a title can be rented or purchased at your local video store; Reviews of movies and offbeat fare made exclusively for videocassette and not listed in other encyclopaedias; 529 photographs, many exclusives from the author's private collection, plus 24 original sketches; Scores of hilarious lines of dialogue and classical movie tag-lines. Deluxe hardcover edition is signed by the author.




Leonard Maltin's Movie Guide 2005


Book Description

Offers readers a comprehensive reference to the world of film, including thousands of alphabetically-arranged movie title entries containing plot summaries, along with information on performers, ratings, and running times.




Video Movie Guide 2002


Book Description




Cheering for Self


Book Description

This book is a study of UW men's basketball fans during the 2001-2002 season and explores their proclivity to 'cheering for self' during basketball events. The term 'basketball event' is used rather than 'basketball game' to make clear that everything connected to and seen, heard, or experienced before, during and after a basketball game is included. The actual game itself is only part of the 'basketball event. An undercurrent runs throughout this participant observation mini-ethnography dealing with access, and the relative quality of that access, to basketball events being affected by ones age, class, race, and gender. The prominent role of advertising in shaping basketball events and helping to construct fans as consumers of products (both commercial and institutional) during the process of cheering for self is central to this idea. Cheering for self is the activity engaged in by individual fans after they find things to identify or connect with through personal investment. Fans cheer for self indirectly. Fans cheer for the team that they identify with. Through the process of cheering for self while attending the basketball event people are taught how to become fans, to consume a UW product--the basketball event and to consume advertisers' products. People have a tendency to spend their entire life trying to impress others.