Virtual Design and Validation


Book Description

This book provides an overview of the experimental characterization of materials and their numerical modeling, as well as the development of new computational methods for virtual design. Its 17 contributions are divided into four main sections: experiments and virtual design, composites, fractures and fatigue, and uncertainty quantification. The first section explores new experimental methods that can be used to more accurately characterize material behavior. Furthermore, it presents a combined experimental and numerical approach to optimizing the properties of a structure, as well as new developments in the field of computational methods for virtual design. In turn, the second section is dedicated to experimental and numerical investigations of composites, with a special focus on the modeling of failure modes and the optimization of these materials. Since fatigue also includes wear due to frictional contact and aging of elastomers, new numerical schemes in the field of crack modeling and fatigue prediction are also discussed. The input parameters of a classical numerical simulation represent mean values of actual observations, though certain deviations arise: to illustrate the uncertainties of parameters used in calculations, the book’s final section presents new and efficient approaches to uncertainty quantification.




Architecture Design and Validation Methods


Book Description

This state-of-the-art survey gives a systematic presentation of recent advances in the design and validation of computer architectures. The book covers a comprehensive range of architecture design and validation methods, from computer aided high-level design of VLSI circuits and systems to layout and testable design, including the modeling and synthesis of behavior and dataflow, cell-based logic optimization, machine assisted verification, and virtual machine design.




Virtual, Augmented and Mixed Reality. Design and Interaction


Book Description

The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.




IoT Automation


Book Description

This book presents an in-depth description of the Arrowhead Framework and how it fosters interoperability between IoT devices at service level, specifically addressing application. The Arrowhead Framework utilizes SOA technology and the concepts of local clouds to provide required automation capabilities such as: real time control, security, scalability, and engineering simplicity. Arrowhead Framework supports the realization of collaborative automation; it is the only IoT Framework that addresses global interoperability across multiplet SOA technologies. With these features, the Arrowhead Framework enables the design, engineering, and operation of large automation systems for a wide range of applications utilizing IoT and CPS technologies. The book provides application examples from a wide number of industrial fields e.g. airline maintenance, mining maintenance, smart production, electro-mobility, automative test, smart cities—all in response to EU societal challenges. Features Covers the design and implementation of IoT based automation systems. Industrial usage of Internet of Things and Cyber Physical Systems made feasible through Arrowhead Framework. Functions as a design cookbook for building automation systems using IoT/CPS and Arrowhead Framework. Tools, templates, code etc. described in the book will be accessible through open sources project Arrowhead Framework Wiki at forge.soa4d.org/ Written by the leading experts in the European Union and around the globe.




Virtual Environments ’98


Book Description

Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.




Recent Developments in Automotive Safety Technology


Book Description

Automotive engineers have been working to improve vehicle safety ever since the first car rolleddown some pathway well over 100 years ago. Today, there are many new technologies being developedthat will improve the safety of future vehicles. Featuring the 69 best safety-related SAE technical papers of 2003, this book provides the most comprehensive information available on current and emerging developments in automotive safety. It gives readers a feel for the direction engineers are taking to reduce deaths and injuries of vehicle occupants as well as pedestrians. All of the papers selected for this book meet the criteria for inclusion in SAE Transactions--the definitive collection of the year's best technical research in automotive engineering technology.




Virtual Components Design and Reuse


Book Description

Design reuse is not just a topic of research but a real industrial necessity in the microelectronic domain and thus driving the competitiveness of relevant areas like for example telecommunication or automotive. Most companies have already dedicated a department or a central unit that transfer design reuse into reality. All main EDA conferences include a track to the topic, and even specific conferences have been established in this area, both in the USA and in Europe. Virtual Components Design and Reuse presents a selection of articles giving a mature and consolidated perspective to design reuse from different points of view. The authors stem from all relevant areas: research and academia, IP providers, EDA vendors and industry. Some classical topics in design reuse, like specification and generation of components, IP retrieval and cataloguing or interface customisation, are revisited and discussed in depth. Moreover, new hot topics are presented, among them IP quality, platform-based reuse, software IP, IP security, business models for design reuse, and major initiatives like the MEDEA EDA Roadmap.




Virtual Reality Technology


Book Description

A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.




Research in Interactive Design (Vol. 4)


Book Description

Covering key topics in the field such as technological innovation, human-centered sustainable engineering and manufacturing, and manufacture at a global scale in a virtual world, this book addresses both advanced techniques and industrial applications of key research in interactive design and manufacturing. Featuring the full papers presented at the 2014 Joint Conference on Mechanical Design Engineering and Advanced Manufacturing, which took place in June 2014 in Toulouse, France, it presents recent research and industrial success stories related to implementing interactive design and manufacturing solutions.




Industrial Applications of Holonic and Multi-Agent Systems


Book Description

This book constitutes the refereed proceedings of the 6th International Conference on Industrial Applications of Holonic and Multi-Agent Systems, HoloMAS 2013, held in Prague, Czech Republic, in August 2013, in conjunction with DEXA 2013. The 25 revised full papers presented together with two invited talks were carefully reviewed and selected from 37 submissions. The papers are organized in the following topical sections: MAS in automation and manufacturing; design, simulation and validation; MAS in transportation systems; industrial applications; and new trends.