Virtual Reality and Telepresence Control of Robots Used in Hazardous Environments


Book Description

The purpose of this project was to explore the application of teleoperation and telepresence control to robots in hazardous environments at Los Alamos. The primary use of this technology would be in a glove-box type operation potentially allowing operators to work on hazardous materials while being completely removed from the danger of exposure in situations that are difficult to completely automate due to the highly unstructured environments or off-normal conditions. This project focused on determining the most appropriate tools and methods that could be applied in the near future resulting in a reasonably inexpensive working teleoperation or telepresence control system for industrial robots used in the handling of hazardous materials. Several topics had to be addressed to perform this task including input devices, control systems, robot manipulators, and simulation techniques or packages. Much of the work is still in the developmental stage and hardware will follow -- providing a usable tool for glove box robot control.




Direct Biocontrol of Telemanipulators and VR Environments Using SEMG and Intelligent Systems


Book Description

Virtual Reality describes a 3-D computer generated environment, controlled by the user from a remote location. VR has applications in robotics, entertainment and medical field. Virtual Reality robotic systems have been a major help in hazardous environments and in areas which need a high degree precision such as nuclear plants and tele-surgery. An ideal VR system immerses the user in the virtual environment. This condition is termed as telepresence. The components of a VR system are human operator, interface system and teleoperator. VR system relies on human interface performance for its high accuracy. Commercially available interfaces such as Data Gloves and exoskeleton devices provide less accuracy and restricted motion. A biocontrol interface utilizing human physiological signals such as Electromyogram (EMG) would be a natural and synergistic way of controlling a remote teleoperator. Previous studies (Suryanarayan and Reddy) have shown that surface EMG (SEMG) from flexor muscle can be effectively used as a human interface for controlling teleoperators for dynamic motion of elbow joints. The goal of the present study was to investigate the use of SEMG from extensor muscle to control real time dynamic movement of index finger at various speeds for full range. Normal subjects were asked to rhythmically flex and extend the index finger at different speeds. The actual angle was measured using a miniature accelerometer. SEMG from extensor muscle (Extensor Digitorum Superficialis (EDS)) was used to correlate with angle made by index finger at various speeds, with all other fingers at constant position. Parameters were extracted from SEMG. Neural networks were trained with input as extracted parameters and targets as measured angles. Best five networks were recruited for each committee. Two committees for each speed were formed. The committees were evaluated using data from new subject and the errors between actual and predicted joint angle was calculated. The committees were able to predict the joint angle at different speeds. The RMS errors between the predicted and the actual angle were found to be between 3-27%. The errors were more in the flexion region as compared to the extensor region. The study demonstrated the use of SEMG from EDS for the prediction of joint angle at different speeds. It also demonstrated the use of committee neural networks (CNN) in control related prediction problems. The study has taken a step forward in the direct biocontrol of telemanipulator and VR environments using SEMG. The study would find an application in medicine and control of robotic assist devices.




Robots Operating in Hazardous Environments


Book Description

Robots are used in industry, rescue missions, military operations, and subwater missions. Their use in hazardous environments is crucial in terms of occupational safety of workers and the health of rescue and military operations. This book presents several hazardous environment operations and safe operations of robots interacting with people in the context of occupational health and safety.




Using Robots in Hazardous Environments


Book Description

There have been major recent advances in robotic systems that can replace humans in undertaking hazardous activities in demanding or dangerous environments. Published in association with the CLAWAR (Climbing and Walking Robots and Associated Technologies Association) (www.clawar.org), this important book reviews the development of robotic systems for de-mining and other risky activities such as fire-fighting.Part one provides an overview of the use of robots for humanitarian de-mining work. Part two discusses the development of sensors for mine detection whilst Part thee reviews developments in both teleoperated and autonomous robots. Building on the latter, Part four concentrates on robot autonomous navigation. The final part of the book reviews research on multi-agent-systems (MAS) and the multi-robotics-systems (MRS), promising tools that take into account modular design of mobile robots and the use of several robots in multi-task missions.With its distinguished editors and international team of contributors, Using robots in hazardous environments: landmine detection, de-mining and other applications is a standard reference for all those researching the use of robots in hazardous environments as well as government and other agencies wishing to use robots for dangerous tasks such as landmine detection and disposal. Reviews the development of robotic systems for de-mining and other risky activities Discusses the development and applications of sensors for mine detection using different robotic systems Examines research on multi-agent-systems and multi-robotics systems




Direct Biocontrol of Telemanipulators and VR Environments Using Surface Electromyograph and Intelligent Systems


Book Description

"Virtual Reality describes a 3-D computer generated environment, controlled by the user from a remote location. VR has applications in robotics, entertainment and medical field. Virtual Reality robotic systems have been a major help in hazardous environments and in areas which need a high degree precision such as nuclear plants and tele-surgery. An ideal VR system immerses the user in the virtual environment. This condition is termed as telepresence. The components of a VR system are human operator, interface system and teleoperator. VR system relies on human interface performance for its high accuracy. Commercially available interfaces such as Data Gloves and exoskeleton devices provide less accuracy and restricted motion. A biocontrol interface utilizing human physiological signals such as Electromyogram (EMG) would be a natural and synergistic way of controlling a remote teleoperator. Previous studies (Suryanarayan and Reddy) have shown that surface EMG (SEMG) from flexor muscle can be effectively used as a human interface for controlling teleoperators for dynamic motion of elbow joints. The goal of the present study was to investigate the use of SEMG from extensor muscle to control real time dynamic movement of index finger at various speeds for full range. Normal subjects were asked to rhythmically flex and extend the index finger at different speeds. The actual angle was measured using a miniature accelerometer. SEMG from extensor muscle (Extensor Digitorum Superficialis (EDS)) was used to correlate with angle made by index finger at various speeds, with all other fingers at constant position. Parameters were extracted from SEMG. Neural networks were trained with input as extracted parameters and targets as measured angles. Best five networks were recruited for each committee. Two committees for each speed were formed. The committees were evaluated using data from new subject and the errors between actual and predicted joint angle was calculated. The committees were able to predict the joint angle at different speeds. The RMS errors between the predicted and the actual angle were found to be between 3-27%. The errors were more in the flexion region as compared to the extensor region. The study demonstrated the use of SEMG from EDS for the prediction of joint angle at different speeds. It also demonstrated the use of committee neural networks (CNN) in control related prediction problems. The study has taken a step forward in the direct biocontrol of telemanipulator and VR environments using SEMG. The study would find an application in medicine and control of robotic assist devices"--P. iii-iv.




Telepresence--actual and Virtual


Book Description

"This book reviews the history of various types of telepresence. It also reviews the differing technologies for visual, haptic, tactile remote sensing at the remote site and the corresponding means of the display to the human operator. It also describes the various operator of the corresponding telerobotic actuation of robotic hands, arms, and locomotion. The primary audience for this book is professionals interested in human-robot interaction, human factors engineering, virtual reality, applications to space and undersea exploration, telemedicine and telesurgery, firefighting, mechanized agriculture, policing, drone surveillance, warehouse parts fetching, mining, and military operations"--




Virtual Reality and Virtual Environments


Book Description

Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon in the area of ergonomics and occupational health and safety. This book explains how studies conducted in a simulated virtual world are making it possible to test new solutions for designed workstations, offering a high degree of ease for introducing modifications and eliminating risk and work-related accidents. Virtual reality techniques offer a wide range of possibilities including increasing the cognitive abilities of the elderly, adapting workstations for people with disabilities and special needs, and remote control of machines using collaborative robots. Detailed discussions include: Testing protective devices, safety systems, and the numerical reconstruction of work accidents Using computer simulation in generic virtual environments On the one hand, it is a self-study book made so by well-crafted and numerous examples. On the other hand, through a detailed analysis of the virtual reality from a point of view of work safety and ergonomics and health improvement. Ewa Grabska, Jagiellonian University, Kraków, Poland Noteworthy is the broad scope and diversity of the addressed problems, ranging from training employees using VR environments with different degrees of perceived reality; training and rehabilitation of the elderly; to designing, testing, modifying, and adapting workplaces to various needs including those of disabled workers; to simulation and investigation of the cause of accidents at a workplace. Andrzej Krawiecki, Warsaw University of Technology, Warsaw, Poland




Telexistence


Book Description

"Telexistence is a fundamental concept which refers to the general technology that enables a human being to have a real-time sensation of being at a place other than where he or she actually exists, while being able to interact with the remote environment, which may be real, virtual, or a combination of both. It also refers to an advanced type of teleoperation system that enables an operator at the control to perform remote tasks dexterously with the feeling of existing in a surrogate robot working in a remote environment. Telexistence in the real remote environment through a virtual environment is also possible. This book is the first book on telexistence written by the inventor of the concept of this emerging technology. It introduces the concept of telexistence, explains how this concept can be realized, illustrates precisely real examples of the realization of the concept, and determines its future advancement."--Publisher's web site.




Virtual Reality


Book Description

Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.




Virtual Reality Technology and Applications


Book Description

As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.