Book Description
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Author : Matt Pharr
Publisher : Addison-Wesley Professional
Page : 814 pages
File Size : 48,63 MB
Release : 2005
Category : Computers
ISBN : 9780321335593
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Author : Tomas Akenine-Möller
Publisher : CRC Press
Page : 1046 pages
File Size : 26,71 MB
Release : 2019-01-18
Category : Computers
ISBN : 1315362007
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Author : Wolfgang Engel
Publisher : CRC Press
Page : 683 pages
File Size : 23,24 MB
Release : 2018-04-27
Category : Computers
ISBN : 1351261509
Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
Author : Ngoc Thanh Nguyen
Publisher : Springer
Page : 610 pages
File Size : 49,8 MB
Release : 2015-03-16
Category : Computers
ISBN : 3319157051
The two-volume proceedings of the ACIIDS 2015 conference, LNAI 9011 + 9012, constitutes the refereed proceedings of the 7th Asian Conference on Intelligent Information and Database Systems, held in Bali, Indonesia, in March 2015. The total of 117 full papers accepted for publication in these proceedings was carefully reviewed and selected from 332 submissions. They are organized in the following topical sections: semantic web, social networks and recommendation systems; text processing and information retrieval; intelligent database systems; intelligent information systems; decision support and control systems; machine learning and data mining; multiple model approach to machine learning; innovations in intelligent systems and applications; bio-inspired optimization techniques and their applications; machine learning in biometrics and bioinformatics with applications; advanced data mining techniques and applications; collective intelligent systems for e-market trading, technology opportunity discovery and collaborative learning; intelligent information systems in security and defense; analysis of image, video and motion data in life sciences; augmented reality and 3D media; cloud based solutions; internet of things, big data and cloud computing; and artificial intelligent techniques and their application in engineering and operational research.
Author : Wolfgang Engel
Publisher : CRC Press
Page : 500 pages
File Size : 37,74 MB
Release : 2016-04-19
Category : Computers
ISBN : 1439865604
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te
Author : Daniel Weiskopf
Publisher : Springer Science & Business Media
Page : 318 pages
File Size : 48,43 MB
Release : 2006-10-13
Category : Mathematics
ISBN : 3540332634
This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.
Author : Jack Xu
Publisher : UniCAD
Page : 137 pages
File Size : 32,62 MB
Release : 101-01-01
Category : Computers
ISBN :
WebGPU Procedural Terrains - Create Stunning Landscapes for Your Games Unlock the secrets of procedural landscape generation and create awe-inspiring, dynamic terrains for your games with WebGPU. This comprehensive eBook covers everything you need to know to create procedural terrains, from basic techniques to advanced methods. You'll learn how to: · Master Perlin noise mapping and basic terrain generation techniques. · Explore advanced methods, including terrain chunking and water level control. · Harness the power of Level of Detail (LOD) to optimize performance. · Create vast, immersive landscapes with ease by stitching together multiple terrain chunks. · Bring your terrains to life with smooth animations using compute shaders. · Craft realistic, Minecraft-inspired landscapes using compute shaders. Even if you're a beginner with minimal experience in graphics programming, you'll be able to follow this book's step-by-step guidance and hands-on examples to quickly grasp the fundamentals of procedural terrain generation. Whether you're an aspiring indie developer or a seasoned pro, WebGPU Procedural Terrains is the essential guide to creating stunning, dynamic landscapes that will captivate players and enhance your game development portfolio. Get ready to embark on a creative journey that will redefine your game worlds. Start crafting your masterpiece today!
Author : Daniel Patel
Publisher : Springer Nature
Page : 359 pages
File Size : 42,69 MB
Release : 2022-02-21
Category : Computers
ISBN : 3030907163
This book presents works detailing the application of processing and visualization techniques for analyzing the Earth’s subsurface. The topic of the book is interactive data processing and interactive 3D visualization techniques used on subsurface data. Interactive processing of data together with interactive visualization is a powerful combination which has in the recent years become possible due to hardware and algorithm advances in. The combination enables the user to perform interactive exploration and filtering of datasets while simultaneously visualizing the results so that insights can be made immediately. This makes it possible to quickly form hypotheses and draw conclusions. Case studies from the geosciences are not as often presented in the scientific visualization and computer graphics community as e.g., studies on medical, biological or chemical data. This book will give researchers in the field of visualization and computer graphics valuable insight into the open visualization challenges in the geosciences, and how certain problems are currently solved using domain specific processing and visualization techniques. Conversely, readers from the geosciences will gain valuable insight into relevant visualization and interactive processing techniques. Subsurface data has interesting characteristics such as its solid nature, large range of scales and high degree of uncertainty, which makes it challenging to visualize with standard methods. It is also noteworthy that parallel fields of research have taken place in geosciences and in computer graphics, with different terminology when it comes to representing geometry, describing terrains, interpolating data and (example-based) synthesis of data. The domains covered in this book are geology, digital terrains, seismic data, reservoir visualization and CO2 storage. The technologies covered are 3D visualization, visualization of large datasets, 3D modelling, machine learning, virtual reality, seismic interpretation and multidisciplinary collaboration. People within any of these domains and technologies are potential readers of the book.
Author : George Bebis
Publisher : Springer Nature
Page : 635 pages
File Size : 43,47 MB
Release : 2021-12-02
Category : Computers
ISBN : 3030904393
This two-volume set of LNCS 13017 and 13018 constitutes the refereed proceedings of the 16th International Symposium on Visual Computing, ISVC 2021, which was held in October 2021. The symposium took place virtually instead due to the COVID-19 pandemic. The 48 papers presented in these volumes were carefully reviewed and selected from 135 submissions. The papers are organized into the following topical sections: Part I: deep learning; computer graphics; segmentation; visualization; applications; 3D vision; virtual reality; motion and tracking; object detection and recognition. Part II: ST: medical image analysis; pattern recognition; video analysis and event recognition; posters.
Author : Nico Hempe
Publisher : Springer
Page : 250 pages
File Size : 33,72 MB
Release : 2016-06-06
Category : Computers
ISBN : 3658144017
Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics.