Virtual Theatres


Book Description

The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated. In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including: * blast Theory * Merce Cunningham * Eduardo Kac * forced entertainment * Lynn Hershman * Jodi Orlan * Guillermo Gómez-Peña * Marcel-lí Antúnez Roca * Jeffrey Shaw * Stelarc. Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.




Digital Performance


Book Description

The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.




Theater Artists Making Theatre with No Theater


Book Description

During the pandemic, theatermakers Sheila Callaghan, Meg Miroshnik, & Kelly Miller made a book with artwork from their peers: Liz Duffy Adams, Nayna Agrawal, Tessa Albertson, Jazmine Aluma, Liz Appel, Mallery Avidon, Rachel Axler, Jenny Lyn Bader, Kari Bentley-Quinn, Kate Bergstrom, Susan Bernfield, Larry Biederman, Rachel Bonds, Amy Boratko, Mattie Brickman, Eleanor Burgess, Adrienne Campbell-Holt, Jonathan Caren, Marisa Carr, Jaime Castañeda, Jo Cattell, Jennifer Chambers, Jackie Chung, Carmela Corbett, Adam D. Crain, Cusi Cram, Migdalia Cruz, Francisca Da Silveira, Mashuq Deen, Steph Del Rosso, Kristoffer Diaz, Julie Felise Dubiner, Erik Ehn, Larissa FastHorse, Annah Feinberg, Liz Frankel, Gibson Frazier, Matt Freeman, Edith Freni, Jeremy Gable, Joanna Glum, Emma Goidel, Jacqueline Goldfinger, Isaac Gómez, Tasha Gordon-Solmon, Kirsten Greenidge, Rinne Groff, Jason Grote, Lauren M. Gunderson, April Dawn Guthrie, Mary Elizabeth Hamilton, Adrien-Alice Hansel, Elizabeth Harper, Julie Hébert, Justice Hehir, Laura Heisler, Alex Henrikson, Deb Hiett, Daniel Hirsch, Lily Holleman, Jess Honovich, Scott Horstein, Andy Horwitz, Emma Horwitz, Lily Houghton, Lindsay Brandon Hunter, Kristin Idaszak, Naomi Iizuka, Rachel Jendrzejewski, Kate Jopson, Lila Rose Kaplan, MJ Kaufman, Lucas Kavner, Lisa Kenner Grissom, Callie Kimball, Ramona Rose King, Krista Knight, Andrea Kuchlewska, Jenni Lamb, Jacqueline E. Lawton, Jer Adrianne Lelliott, Sarah Rose Leonard, Sofya Levitsky-Weitz, Danielle Levsky, Mike Lew, Jerry Lieblich, Katie Lindsay, Craig Lucas, Kirk Lynn, Wendy MacLeod, Jennifer Maisel, Chelsea Marcantel, Winter Miller, Rehana Lew Mirza, Michael Mitnick, Anne G. Morgan, Matt Moses, Allie Moss, Gregory S. Moss, Rebecca Mozo, Nick Hadikwa Mwaluko, Katie Locke O'Brien, Kira Obolensky, Laurel Ollstein, Matthew Paul Olmos, Julie Oullette, Kristen Palmer, Lina Patel, Christopher O. Peña, Roxie Perkins, Eric Pfeffinger, Rebecca Phillips Epstein, Daria Polatin, Christina Quintana (CQ), Stella Fawn Ragsdale, Molly Rice, Anya Richkind, Colette Robert, Alexis Roblan, Ashley Lauren Rogers, Elaine Romero, Whitney Rowland, Zoe Sarnak, Matt Schatz, Dana Schwartz, Betty Shamieh, Mike Shapiro, Alexandra Shilling, Jen Silverman, Jessy Lauren Smith, Elizabeth Spreen, Matt Stadelmann, Ellen Steves, Caridad Svich, Adam Szymkowicz, Kate Tarker, Ashley Teague, Melisa Tien, Ken Urban, Kathryn Walat, John Walch, Molly Ward, Seanan Palmero Waugh, Tatiana Wechsler, Jenny Rachel Weiner, Calamity West, Deborah Yarchun, Mackenzie Yeager, Gina Young.




Live Digital Theatre


Book Description

Live Digital Theatre explores the experiences of Interdisciplinary Performing Arts practitioners working on digital performance and in particular live digital theatre. Collaborating with world-leading practitioners – Kolectiv Theatre (UK), Teatro Os Satyros (Brazil), and The Red Curtain International (India)- this study investigates the ways to bring live digital performance into theatre training and performance making. The idea of Interdisciplinary Performative Pedagogies is placed within the context of the exploration of live digital theatre and is used to understand creative practices and how one can learn from these practices. The book presents a pedagogical approach to contemporary practices in digital performance; from interdisciplinary live performance using digital technology, to live Zoom theatre, YouTube, mixed media recorded and live performance. The book also combines a series of case studies and pedagogical practices on live digital performance and intermedial theatre. This book will be of great interest to students and scholars in performing arts, digital arts, media, and gaming.




Theatre and the Digital


Book Description

Why should the digital bring about ideas of progress in the theatre arts? This question opens up a rich seam of provocative and original thinking about the uses of new media in theatre, about new forms of cultural practice and artistic innovation, and about the widening purposes of the theatre's cultural project in a changing digital world. Through detailed case-studies on the work of key international theatre companies such as the Elevator Repair Service and The Mission Business, Bill Blake explores how the digital is providing new scope for how we think about the theatre, as well as how the theatre in turn is challenging how we might relate to the digital.




Fictional Realities / Real Fictions. Contemporary Theatre in Search of a New Mimetic Paradigm


Book Description

The collection of essays Fictional Realities / Real Fictions. Contemporary Theatre in Search of a New Mimetic Paradigm tackles the problem of fictionality and reality in contemporary theatre practice and playwriting. It approaches this hotly debated issue in a larger context of the theories of theatrical and dramatic mimesis. The volume provides an answer to the most recent developments in performative arts, such as the widespread use of new media technologies, the popularity of site specific productions, and the flourishing of various post-dramatic forms of expression. The phenomena scrutinized in this collection call into question the basic dichotomy between the fictional and the real on which the theory and practice of the Western theatre has been based right from its inception. However, due to their extremely heterogeneous character, they pose a considerable problem for researchers and teachers, who still do not find a widely applicable methodology for the analysis of contemporary performances and texts for the theatre. Fictional Realities / Real Fictions sets the discussion of the onset of new mimetic paradigm in three interrelated contexts: the new perceptual patterns forged by contemporary theatre, the use of media on stage, and the strategies of today’s political theatre. The case studies presented here, in spite of their thematic diversity, are subordinated to a single theoretical framework. Thus they turn out extremely useful both for the scholars investigating the problems of contemporary theatre, and students of theatre and drama. Fictional Realities / Real Fictions offers them a rigid methodological scaffolding, supported by a number of illustrative examples from a variety of cultural context and theatre traditions, which gives them an opportunity to extrapolate from the main argument of the volume to their own research.




Theatre and Performance in Digital Culture


Book Description

Theatre and Performance in Digital Culture examines the recent history of advanced technologies, including new media, virtual environments, weapons systems and medical innovation, and considers how theatre, performance and culture at large have evolved within those systems. The book examines the two Iraq wars, 9/11 and the War on Terror through the lens of performance studies, and, drawing on the writings of Giorgio Agamben, Alain Badiou and Martin Heidegger, alongside the dramas of Beckett, Genet and Shakespeare, and the theatre of the Kantor, Foreman, Socíetas Raffaello Sanzio and the Wooster Group, the book positions theatre and performance in technoculture and articulates the processes of aesthetics, metaphysics and politics. This wide-ranging study reflects on how the theatre and performance have been challenged and extended within these new cultural phenomena.




Visualising Lost Theatres


Book Description

Drawing on cutting-edge virtual reality, this book unearths the social-political histories and theatrical praxis of five 'lost' theatres.




Sistuhs in the Struggle


Book Description

Outstanding Academic Title, CHOICE The first oral history to fully explore the contributions of black women intellectuals to the Black Arts Movement, Sistuhs in the Struggle reclaims a vital yet under-researched chapter in African American, women’s, and theater history. This groundbreaking study documents how black women theater artists and activists—many of whom worked behind the scenes as directors, designers, producers, stage managers, and artistic directors—disseminated the black aesthetic and emboldened their communities. Drawing on nearly thirty original interviews with well-known artists such as Ntozake Shange and Sonia Sanchez as well as less-studied figures including distinguished lighting designer Shirley Prendergast, dancer and choreographer Halifu Osumare, and three-time Tony-nominated writer and composer Micki Grant, La Donna L. Forsgren centers black women’s cultural work as a crucial component of civil rights and black power activism. Sistuhs in the Struggle is an essential collection for theater scholars, historians, and students interested in learning how black women’s art and activism both advanced and critiqued the ethos of the Black Arts and Black Power movements.




Virtual Reality Cinema


Book Description

Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.