Virtual Weaponry


Book Description

This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the “human” components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.




The Virtual Weapon and International Order


Book Description

An urgently needed examination of the current cyber revolution that draws on case studies to develop conceptual frameworks for understanding its effects on international order The cyber revolution is the revolution of our time. The rapid expansion of cyberspace brings both promise and peril. It promotes new modes of political interaction, but it also disrupts interstate dealings and empowers non-state actors who may instigate diplomatic and military crises. Despite significant experience with cyber phenomena, the conceptual apparatus to analyze, understand, and address their effects on international order remains primitive. Here, Lucas Kello adapts and applies international relations theory to create new ways of thinking about cyber strategy. Kello draws on a broad range of case studies, including the Estonian crisis, the Olympic Games operation against Iran, and the cyber attack against Sony Pictures. Synthesizing qualitative data from government documents, forensic reports of major incidents and interviews with senior officials from around the globe, this important work establishes new conceptual benchmarks to help security experts adapt strategy and policy to the unprecedented challenges of our times.




This Will Make It Taste Good


Book Description

An Eater Best Cookbook of Fall 2020 From caramelized onions to fruit preserves, make home cooking quick and easy with ten simple "kitchen heroes" in these 125 recipes from the New York Times bestselling and award-winning author of Deep Run Roots. “I wrote this book to inspire you, and I promise it will change the way you cook, the way you think about what’s in your fridge, the way you see yourself in an apron.” Vivian Howard’s first cookbook chronicling the food of Eastern North Carolina, Deep Run Roots, was named one of the best of the year by 18 national publications, including the New York Times, USA Today, Bon Appetit, and Eater, and won an unprecedented four IACP awards, including Cookbook of the Year. Now, Vivian returns with an essential work of home-cooking genius that makes simple food exciting and accessible, no matter your skill level in the kitchen. ​ Each chapter of This Will Make It Taste Good is built on a flavor hero—a simple but powerful recipe like her briny green sauce, spiced nuts, fruit preserves, deeply caramelized onions, and spicy pickled tomatoes. Like a belt that lends you a waist when you’re feeling baggy, these flavor heroes brighten, deepen, and define your food. Many of these recipes are kitchen crutches, dead-easy, super-quick meals to lean on when you’re limping toward dinner. There are also kitchen projects, adventures to bring some more joy into your life. Vivian’s mission is not to protect you from time in your kitchen, but to help you make the most of the time you’ve got. Nothing is complicated, and more than half the dishes are vegetarian, gluten-free, or both. These recipes use ingredients that are easy to find, keep around, and cook with—lots of chicken, prepared in a bevy of ways to keep it interesting, and common vegetables like broccoli, kale, squash, and sweet potatoes that look good no matter where you shop. And because food is the language Vivian uses to talk about her life, that’s what these recipes do, next to stories that offer a glimpse at the people, challenges, and lessons learned that stock the pantry of her life.




The Virtual Weapon and International Order


Book Description

An urgently needed examination of the current cyber revolution that draws on case studies to develop conceptual frameworks for understanding its effects on international order The cyber revolution is the revolution of our time. The rapid expansion of cyberspace in society brings both promise and peril. It promotes new modes of political cooperation, but it also disrupts interstate dealings and empowers subversive actors who may instigate diplomatic and military crises. Despite significant experience with cyber incidents, the conceptual apparatus to analyze, understand, and address their effects on international order remains primitive. Here, Lucas Kello adapts and applies international relations theory to create new ways of thinking about cyber strategy. Kello draws on a broad range of case studies - including the Stuxnet operation against Iran, the cyberattacks against Sony Pictures, and the disruption of the 2016 U.S. presidential election - to make sense of the contemporary technological revolution. Synthesizing data from government documents, forensic reports of major events, and interviews with senior decision-makers, this important work establishes new theoretical benchmarks to help security experts revise strategy and policy for the unprecedented challenges of our era.




Joystick Soldiers


Book Description

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.




Guerrilla Marketing Online Weapons


Book Description

As the Internet expands at a phenomenal rate, it has established itself as the great new international marketing frontier. Now, from the authors of Guerrilla Marketing Online comes Guerrilla Marketing Online Weapons--the 100 simplest, most efficient strategies for online marketing.




Under the Gun


Book Description

In 1978, the Social and Demographic Research Institute of the University of Massachusetts, Amherst, received a grant from the National Institute of Justice to undertake a comprehensive review of the literature on weapons, crime, and violence in the United States. The purpose of the project is best described as a "sifting and winnowing" of the claims and counterclaims from both sides of the Great American Gun War—the perennial struggle in Ameri­can political life over what to do, if anything, about guns, about violence, and about crime. The review and analysis of the available studies consumed the better part of three years; the results of this work are contained in this volume. The intention of any review is to take stock of the available fund of knowledge in some topical area. Under the Gun is no different: our goal has been to glean from the volumes of previous studies those facts that, in our view, seem firmly and certainly established; those hypotheses that seem adequately supported by, or at least approximately consistent with, the best available research evidence; and those areas or topics about which, it seems, we need to know a lot more than we do. One of our major conclusions can be stated in advance: despite the large number of studies that have been done, many critically important questions have not been adequately researched, and some of them have not been examined at all. Much of the available research in the area of weapons and crime has been done by advocates for one or another policy position. As a consequence, the manifest intent of many "studies" is to persuade rather than to inform. We have tried to approach the topic from a purely agnostic point of view, treating as an open question what policies should be enacted with regard to gun, or crime, control. Thus, we have tried to judge each study on its own merits, on the basis of the routine standards normally applied to social-scientific research, and not on the basis of how effectively it argues for a particular policy direction. It would, of course, be presumptuous to claim that we have set aside all our own biases in conducting this study. Whether or not our treatment is fair and objective is clearly something for the reader, and not us, to decide.




Proceedings of the 13th International Conference on Man-Machine-Environment System Engineering


Book Description

The integrated and advanced science research topic Man-Machine-Environment system engineering (MMESE) was first established in China by Professor Shengzhao Long in 1981, with direct support from one of the greatest modern Chinese scientists, Xuesen Qian. In a letter to Shengzhao Long from October 22nd, 1993, Xuesen Qian wrote: “You have created a very important modern science and technology in China!” MMESE primarily focuses on the relationship between man, machines and the environment, studying the optimum combination of man-machine-environment systems. In this system, “man” refers to people in the workplace (e.g. operators, decision-makers); “ machine” is the general name for any object controlled by man (including tools, machinery, computers, systems and technologies), and “environment” describes the specific working conditions under which man and machine interact (e.g. temperature, noise, vibration, hazardous gases etc.). The three goals of optimization of Man-Machine-Environment systems are to ensure safety, efficiency and economy. Proceedings of the 13th International Conference on Man-Machine-Environment System Engineering are an academic showcase of the best papers selected from more than 400 submissions, introducing readers to the top research topics and the latest developmental trends in the theory and application of MMESE. These proceedings are interdisciplinary studies on the concepts and methods of physiology, psychology, system engineering, computer science, environment science, management, education, and other related disciplines. Researchers and professionals working in these interdisciplinary fields and researchers on MMESE related topics will benefit from these proceedings.




Gun Violence


Book Description

100 billion dollars. That is the annual cost of gun violence in America according to the authors of this landmark study, a book destined to change the way Americans view the problem of gun-related violence. Until now researchers have assessed the burden imposed by gunshot injuries and deaths in terms of medical costs and lost productivity. Here, economists Philip Cook and Jens Ludwig widen the lens, developing a framework to calculate the full costs borne by Americans in a society where both gun violence and its ever-present threat mandate responses that touch every aspect of our lives. All of us, no matter where we reside or how we live, share the costs of gun violence. Whether waiting in line to pass through airport security or paying taxes for the protection of public officials; whether buying a transparent book bag for our children to meet their school's post-Columbine regulations or subsidizing an urban trauma center, the steps we take are many and the expenditures enormous. Cook and Ludwig reveal that investments in prevention, avoidance, and harm reduction, both public and private, constitute a far greater share of the gun-violence burden than previously recognized. They also employ extensive survey data to measure the subjective costs of living in a society where there is risk of being shot or losing a loved one or neighbor to gunfire. At the same time, they demonstrate that the problem of gun violence is not intractable. Their review of the available evidence suggests that there are both additional gun regulations and targeted law enforcement measures that will help. This urgently needed book documents for the first time how gun violence diminishes the quality of life for everyone in America. In doing so, it will move the debate over gun violence past symbolic politics to a direct engagement with the costs and benefits of policies that hold promise for reducing gun violence and may even pay for themselves.




Gun Meister Online


Book Description

Gun Meister Online is a recently released Virtual-Reality Combat Simulator. Players assume the role of a Meister; fighting in matches and ranking up into higher divisions. Within the game, weapons take on human shape. These NPC's use a new Dynamic Distributed Personality System recently implemented, and many are excited by how life-like the AI characters are becoming. Charlie has only just begun to play, and he struggles to grow as a Meister. At the same time, he starts to take charge of his real-life outside. Eventually, Charlie finds friendship among a group of erratic misfits along with an arsenal of beautiful weapons. Follow him on an adrenaline filled adventure, one that may decide the fate of Earth. Online experience may vary from person to person. Gun Meister is rated [Adult] and only those eighteen or older are allowed to enter a world of guns, violence, profanity, fast cars, pretty girls, and a hot mess of sexual content. Have we mentioned harems, yet? Every Meister gets one. This version contains uncensored and detailed descriptions of sex. Enjoy.