Vögelein


Book Description

This is a graphic novel that collects the first five issues of the Vögelein comic book series.




Vögelein


Book Description

When her Guardian of fifty years dies, leaving her with only five hours before she winds down forever, Vogelein, a tiny clockwork faerie crafted in 1671, begins a search for someone new to care for her.




Quick and Popular Reads for Teens


Book Description

Compiles and annotates YALSA's "Popular Paperbacks for Young Adults" and "Quick Picks for Reluctant Readers." Includes theme lists.




Clockwork Game


Book Description

In 1769, the court of Empress Maria Theresia witnessed one of that era's most amazing feats of engineering: a machine that could play chess. Artfully constructed by a Hungarian nobleman named Wolfgang von Kempelen, the chess-machine played a unique game against each opponent, far surpassing the abilities of all its fellow automata. Throughout its eighty-five year career, audiences across Europe and the Americas flocked to see the mechanical marvel seemingly capable of human intelligence; Napoleon, Charles Babbage, and Benjamin Franklin were among its challengers, and Edgar Allen Poe wrote an essay attempting to explain how it worked. Despite its demise over a hundred fifty years ago, its mystery continues to fascinate, and its audience's reaction to its Orientalist trappings casts fresh light on our present sense of the 'exotic'. Written and Illustrated by Jane Irwin, author of the Vögelein graphic novels, Clockwork Game retells the true story of the world's first chess-playing automaton, blending reality and fiction into a singular graphic novel.




Sizzling Summer Reading Programs for Young Adults


Book Description

Offers over fifty ideas to promote young adult reading, including such theme programs as crime scene investigation, poetry workshops, readings combined with field trips, and cross-cultural events featuring henna tattooing and food.




The Complete Guide to Self-Publishing Comics


Book Description

Take Control of Your Comics-Making Destiny Creating your own comic is easier than ever before. With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. With The Complete Guide to Self-Publishing Comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator. This unprecedented, in-depth coverage gives you expert analysis on each step—writing, drawing, coloring, lettering, publishing, and marketing. Along the way, luminaries in the fields of comics, manga, and webcomics—like Mark Waid, Adam Warren, Scott Kurtz, and Jill Thompson—lend a hand, providing “Pro Tips” on essential topics for achieving your comics-making dreams. With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics!




The Complete Guide to Self-Publishing Comics


Book Description

Take Control of Your Comics-Making Destiny Creating your own comic is easier than ever before. With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. With The Complete Guide to Self-Publishing Comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator. This unprecedented, in-depth coverage gives you expert analysis on each step—writing, drawing, coloring, lettering, publishing, and marketing. Along the way, luminaries in the fields of comics, manga, and webcomics—like Mark Waid, Adam Warren, Scott Kurtz, and Jill Thompson—lend a hand, providing “Pro Tips” on essential topics for achieving your comics-making dreams. With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics!




Old Ghosts


Book Description

Though three hundred years have passed since Alexi's death, Vögelein finds herself still haunted by the unkept promise she made to her first Guardian. Now the clockwork faerie must confront her past with the help of Mason, an itinerant musician whose spirit bears a striking resemblance to the one she desperately wants to lay to rest. As she struggles to find peace for both herself and Alexi, Vögelein discovers that centuries-old questions rarely have easy answers, intended paths reveal themselves in mysterious ways, and present-day threats strike just as suddenly as those from long ago.




Graphic Novels in Your Media Center


Book Description

Graphic novels have recently exploded in popularity. Using them to encourage reading and support the curriculum, then, is a natural step for teachers and librarians. This useful guide to collecting and using graphic novels contains lesson plans linked to school curriculums for all ages, helping educators to harness the instructional potential of these books. The authors also discuss how graphic novels can be important learning tools, particularly for reluctant readers. The guide features lists for collection development and helpful information, including reviews, jobbers, Web sites, publisher information, tips for partnering with local comic book stores, and interviews with librarians who use graphic novels. Including illustrated pages from popular graphic novels, this is an invaluable resource to help you select quality graphic novels for students while providing helpful justification for the use of graphic novels in schools, both to advance students' pleasure reading and to support instruction. This ultimate guide to collecting and using graphic novels in a school library is written by an elementary librarian who uses graphic novels in her library media center for instruction and to advance pleasure reading. The book contains lesson plans linked to school curricula for all ages, plus a discussion of why graphic novels are useful with certain types of readers, particularly boys and reluctant readers. It features helpful information and lists for collection development-- including reviews, reviewing sources, jobbers, Web sites and publisher contact information--and posits reasons to help the librarian defend the use of graphic novels with students.




A Midsummer-night's Dream


Book Description

National Sylvan Theatre, Washington Monument grounds, The Community Center and Playgrounds Department and the Office of National Capital Parks present the ninth summer festival program of the 1941 season, the Washington Players in William Shakespeare's "A Midsummer Night's Dream," produced by Bess Davis Schreiner, directed by Denis E. Connell, the music by Mendelssohn is played by the Washington Civic Orchestra conducted by Jean Manganaro, the setting and lights Harold Snyder, costumes Mary Davis.