VRML 2.0 Sourcebook


Book Description

This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.




VRML 2000


Book Description




The Internet and Beyond


Book Description

We live in exciting times. We have over the last few years seen the birth of a new telecommunications service which will fundamentally change the way we live, much as the telephone has over the last 100 years. The birth of the Internet can be traced back to a conference on computer communications held in 1972. As a result of that conference a working group was set up, under the chairmanship of Vint Cerf, to propose new protocols to facilitate computer communications. In 1974 the working group published the transmission control protocol (fCP) and the Interworking protocol (lP). These were rapidly adopted and the number of computers linked using these protocols has almost doubled every year since. Thus the Internet was born. Another major step happened in 1990. Tim Berners Lee, a Scottish nuclear physicist working at CERN, created some higher level protocols. These still used TCP/IP for the networking, but defined how computers could communicate multimedia information and be linked together to form a World Wide Web of information. A number of computer databases adopted these protocols and things really took off in 1993 when Marc Andreesen at the University of Illinois developed Mosaic, the first client software (a browser) that gave a windows-style interface to these databases.




Genetic Programming


Book Description

This book constitutes the refereed proceedings of the 6th European Conference on Genetic Programming, EuroGP 2003, held in Essex, UK in April 2003. The 45 revised papers presented were carefully reviewed and selected from 61 submissions. All current aspects of genetic programming and genetic algorithms are addressed, ranging from foundational, theoretical, and methodological issues to advanced applications in various fields.




Implementation of Functional Languages


Book Description

This book constitutes the thoroughly refereed post-proceedings of the 12th International Workshop on Implementing Functional Languages, IFL 2000, held in Aachen, Germany in September 2000. The 15 revised full papers presented have gone through a thorough round of post-workshop reviewing and were selected from 33 workshop presentations. Among the topics covered are language concepts, type checking, compilation techniques, abstract interpretation, automatic program generation, abstract machine architectures, array processing, concurrent and parallel processing, heap management, runtime profiling, performance measurement, debugging and tracing, and tools and programming techniques.




Internet Applications in Product Design and Manufacturing


Book Description

This book deals with Web applications in product design and manufacture, thus filling an information gap in digital manufacturing in the Internet era. It helps both developers and users to appreciate the potentials, as well as difficulties, in developing and adopting Web applications. The objective is to equip potential users and practitioners of Web applications with a better appreciation of the technology. In addition, Web application developers and new researchers in this field will gain a clearer understanding of the selection of system architecture and design, development and implementation techniques, and deployment strategies. The book is divided into two main parts. The first part gives an overview of Web and Internet and the second explains eight typical Web applications.




Computers in Railways X


Book Description

This book updates the use of computer-based techniques, promoting their general awareness throughout the business management, design, manufacture and operation of railways and other advanced passenger, freight and transit systems. Including papers from the Tenth International Conference on Computer System Design and Operation in the Railway and Other Transit Systems, the book will be of interest to railway management, consultants, railway engineers (including signal and control engineers), designers of advanced train control systems and computer specialists. Themes of interest include: Planning; Human Factors; Computer Techniques, Management and languages; Decision Support Systems; Systems Engineering; Electromagnetic Compatibility and Lightning; Reliability, Availability, Maintainability and Safety (RAMS); Freight; Advanced Train Control; Train Location; CCTV/Communications; Operations Quality; Timetables; Traffic Control; Global Navigation using Satellite Systems; Online Scheduling and Dispatching; Dynamics and Wheel/Rail Interface; Power Supply; Traction and Maglev; Obstacle Detection and Collision Analysis; Railway Security.




Advances in Software Engineering


Book Description

This book contains both relevant real-world research, as well as reviews of different areas of interest in the software engineering literature, such as clone identification. The contents of the various sections will provide a better understanding of known problems and detailed treatment of advanced topics. Consequently, the book consolidates the work and findings from leading researchers in the software research community in key areas such as maintainability, architectural recovery, code analysis, software migration, and tool support.




Handbook of Research on Geoinformatics


Book Description

"This book discusses the complete range of contemporary research topics such as computer modeling, geometry, geoprocessing, and geographic information systems"--Provided by publisher.




Visualizing Information Using SVG and X3D


Book Description

Correcting the Great Mistake People often mistake one thing for another. That’s human nature. However, one would expect the leaders in a particular ?eld of endeavour to have superior ab- ities to discriminate among the developments within that ?eld. That is why it is so perplexing that the technology elite – supposedly savvy folk such as software developers, marketers and businessmen – have continually mistaken Web-based graphics for something it is not. The ?rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those ?rst two initials,“VR”,created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.