Wake of the Watcher


Book Description

No one goes to Illmarsh, a decrepit village haunted by tales of ghastly midnight rites and sacrifices to shadows from the sea. When the heroes learn of an unholy bargain between the cultists of the Whispering Way and the drowned gods of this wretched town, they must journey through a wilderness gone wrong to prevent it. Can the heroes discover what foulness festers in the mind of Illmarsh and withstand the whispers of an insanity from beyond the stars? A Pathfinder Roleplaying Game adventure for 9th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories long awaited by players. The heroes will investigate lands inspired by the mind-bending horrors of H.P. Lovecraft and face off against terrifying foes drawn from his ever-popular Cthulhu Mythos. This volume also introduces the unimaginable terrors of the Elder Gods to the Pathfinder campaign setting with an expanded Bestiary unleashing a host of maddening Lovecraftian monsters, plus much more including new fiction in the Pathfinder's Journal!




Broken Moon


Book Description

When the savage lord of Ustalav's werewolves is mysteriously murdered, the nation's forests run with lycanthropic blood. War in the wilds soon spills onto the streets, as the people of the land, seeing the strife among their long-time foes, begin a hunt to scour the nation of the deadly shape-shifters. Entreated by a lord of the werewolves to help unite his savage people, the heroes must risk becoming tainted by the curse of lycanthropy as they race across the heart of the nation to find an outcast heir. But can they do so before bestial assassins and the agents of the Whispering Way find him, or the heroes, first? An adventure for 6th-level characters, this volume continues the Carrion Crown Pathfinder Adventure Path.




Ashes at Dawn


Book Description

As the heroes track the Cultists of the Whispering Way through the fog-shrouded streets of Caliphas, they lose their quarry -- but a dark patron rises with offers of aid and insights into the cult's ultimate evil. He asks only in return that the adventurers put an end to a murderer terrorizing the city's vampires. This leads the heroes into an underworld of endless night, where they must explore the vampires' deadly society and indulge its blasphemous traditions if they're to discover who's murdering the undead. What they uncover is a conspiracy of blood, and a union of evils willing to risk both life and undeath in the pursuit of ever-lasting youth A Pathfinder Roleplaying Game adventure for 11th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories and RPG adventures long-awaited by Pathfinder players. This volume also includes a gazetteer of the city of Caliphas, revelations of Urgathoa (Pathfinder's Goddess of the Undead), five terrifying new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder's Journal, and much more




Wake Up Missing


Book Description

After a concussion that affects her balance, memory, and other abilities, twelve-year-old Kat goes to I-Can, the "Miracle Clinic in the Swamp," where she joins forces with other patients to expose a plot that endangers them all.




The Watcher by the Threshold


Book Description

A collection of stories from John Buchan, author of 'The Thirty-nine Steps'. The pagan themes and classic adventures are set in Scottish countryside. In 'The Far Islands' and 'Fountainblue' Buchan describes the call to adventure as described by a small boy.




The Watcher's Keep


Book Description

A thousand years has passed since the war which nearly destroyed the world. Elves, Dwarves and men have become isolated and distrustful of one another. Evil once again grows strong and threatens to send the world into darkness forever. Are the twins really The Children of Prophecy? Is their quest to recover the Triadine an impossible task? Will the world fall into darkness under the control of the evil wizard Khollaran? An epic fantasy adventure quest, with world building like Jordan, Goodkind or Eddings. Twists and turns, intrigue and magic, wizards, dragons and more. Book 1 of The Triadine Saga




If I Die Before I Wake


Book Description

*COMING SOON* - WHAT JULY KNEW - the new moving mystery by Emily Koch. Available for pre-order now! __________________________________ HOW DO YOU SOLVE YOUR OWN MURDER? Everyone believes Alex is in a coma, unlikely to ever wake up. As his family debate withdrawing life support, he can only listen. But he soon begins to suspect that his accident wasn't really an accident. Even worse, the perpetrator is still out there, and Alex is not the only one in danger. Alex must use a series of clues from his past to solve the mystery of who tried to kill him. He needs to protect those he loves - before they decide to let him go... Keep up to date with all things Emily Koch and subscribe to the newsletter at emilykoch.co.uk _______________________ Praise for If I Die Before I Wake: 'Exhilarating' Daily Mail 'Beautifully written' Cara Hunter, bestselling author of All the Rage 'This is a debut to be reckoned with' Guardian SHORTLISTED FOR THE CWA STEEL DAGGER AWARD




TĂȘte-d'Or


Book Description




You Own Me


Book Description

Katie--a lonely young woman without a past, seeks seclusion; timid yet explosive. David--a family man without a family; insecure with something to prove. Duncan--a man's man; happily married but in love with his best mate's girl. Sydney Crane--a lost soul. Running from a traumatic past, twenty-four-year-old Katie Nelson leaves America to start over in small-town England. She purchases a used bookshop and intends to disappear into the countryside. She is determined to make a new life in a new place with a new name. Who is the real Katie? What is she hiding? Plagued by paranoia, fear, and memory issues, Katie is satisfied with her self-imposed isolation until her calm is broken when two very different men notice her. One is infatuated. One is obsessed.




The Watcher of Dead Time


Book Description

Labrys Town, home to a million humans cut off from the rest of the universe, has been invaded. Those who protected it have been deposed. The Relic Guild are scattered across the worlds of the Aelfir. Many of them are dead or dying. The Genii control everything. The war is almost over. Clara, a young woman barely able to control her werewolf side, has seen her friends and mentors killed in front of her. She is the last hope for Labrys Town. But someone else is watching... The dramatic conclusion to the award-nominated fantasy trilogy which began with THE RELIC GUILD.