War Board Activities
Author : United States. Department of Agriculture
Publisher :
Page : 160 pages
File Size : 30,87 MB
Release : 1941
Category :
ISBN :
Author : United States. Department of Agriculture
Publisher :
Page : 160 pages
File Size : 30,87 MB
Release : 1941
Category :
ISBN :
Author : The History Press
Publisher : History Press
Page : 0 pages
File Size : 38,6 MB
Release : 2018-07-04
Category : Games & Activities
ISBN : 9780750988919
Stunning illustrations to colour in, charting the 100-year history of the RAF
Author : Philipp Von Hilgers
Publisher : MIT Press
Page : 235 pages
File Size : 48,92 MB
Release : 2012-03-16
Category : Technology & Engineering
ISBN : 0262300370
The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.
Author : H. G. Wells
Publisher : Read Books Ltd
Page : 91 pages
File Size : 34,1 MB
Release : 2013-04-16
Category : Games & Activities
ISBN : 1447493532
This delightfully unusual book by H. G. Wells is a comprehensive guide to Little War, a game invented by Wells for "boys from twelve to one hundred and fifty years old and for that more intelligent sort of girls who like boys' games and books". A fascinating look at a bygone era, when boys were boys, and most girls (except the more intelligent ones) were girls. With a history of Little War, detailed instructions to playing it, a description of an exemplary game, extensions and amplifications to the game, and a final challenge by the author to his young readers. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
Author : Stephanie Innes
Publisher : Pajama Press Inc.
Page : 22 pages
File Size : 15,84 MB
Release : 2012-09-04
Category : History
ISBN : 1927485126
During World War One, a young girl slips her teddy bear into a care package for her father, a medic posted to the trenches of France. Although her father dies in the battle of Passchendaele, his belongings are shipped back to his family, along with the toy bear, which today sits in the Canadian War Museum in Ottawa. In 1915, 37-year-old Lawrence Browning Rogers enlisted in the Fifth Canadian Mounted Rifles, leaving behind his wife, two children, and their farm in East Farnham, Quebec. Over the next two and a half years, the family exchanged hundreds of letters, and daughter Aileen sent her beloved Teddy overseas to keep her father safe. Teddy returned home safely, but Lieutenant Rogers did not. He was killed in the battle of Passchendaele. Eighty-five years later, Lawrence's granddaughter found Teddy, the letters, and other war memorabilia packed away in a briefcase. And she discovered a moving story of one family's love and sacrifice - a story shared by the families of so many soldiers who have lost their lives in the defense of their country. Accompanied by family photographs and Brian Deines' poignant art, A Bear in War is more than one family's testament to a brave soldier. It is a gentle introduction to war, to Remembrance Day, and to the honor of those who have served their countries.
Author :
Publisher :
Page : 508 pages
File Size : 50,24 MB
Release : 1942
Category : Agriculture
ISBN :
Author : Philip Sabin
Publisher : Bloomsbury Publishing
Page : 412 pages
File Size : 17,71 MB
Release : 2012-01-19
Category : History
ISBN : 1441162267
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
Author : Simon Parkin
Publisher : Little, Brown
Page : 395 pages
File Size : 32,86 MB
Release : 2020-01-28
Category : History
ISBN : 0316492086
As heard on the New Yorker Radio Hour: The triumphant and "engaging history" (The New Yorker) of the young women who devised a winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic. By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a counter-maneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, A Game of Birds and Wolves is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea.
Author : United States. Congress. House
Publisher :
Page : 2082 pages
File Size : 49,36 MB
Release : 1943
Category :
ISBN :
Author : Mike Lambo
Publisher : Independently Published
Page : 52 pages
File Size : 31,88 MB
Release : 2022-01-07
Category :
ISBN :
The Fields of Normandy is an accessible, portable, solitaire "hex and counter" style wargame in a book. Instructions and colour game maps are included; you just need to bring a pencil, 2 standard six-sided dice and an eraser. Nothing else is needed to play. Your task is to order your rifle squads, machine gun teams, mortar teams and PIAT teams across the map to achieve your objectives, countering any enemy threat which is found along the way. The game rules reveal, position and attack with enemy units whilst you focus on your objectives. Clear rules, 15 missions across varied maps with varied enemies provides plenty of replayability as you re-create the Allied push into Normandy in World War II. Good luck, your troops await your orders... Complexity: 2/5 Players: 1 Time: 10 to 40 minutes per mission