War Board Summary
Author :
Publisher :
Page : 508 pages
File Size : 12,83 MB
Release : 1942
Category : Agriculture
ISBN :
Author :
Publisher :
Page : 508 pages
File Size : 12,83 MB
Release : 1942
Category : Agriculture
ISBN :
Author : Robert Paul Jordan
Publisher :
Page : 215 pages
File Size : 18,32 MB
Release : 1966
Category : United States
ISBN :
Author : Geoffrey Engelstein
Publisher : MIT Press
Page : 149 pages
File Size : 20,21 MB
Release : 2020-02-18
Category : Games & Activities
ISBN : 026204353X
How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.
Author : Simon Parkin
Publisher : Little, Brown
Page : 395 pages
File Size : 35,60 MB
Release : 2020-01-28
Category : History
ISBN : 0316492086
As heard on the New Yorker Radio Hour: The triumphant and "engaging history" (The New Yorker) of the young women who devised a winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic. By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a counter-maneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, A Game of Birds and Wolves is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea.
Author : Kathleen Belew
Publisher : Harvard University Press
Page : 353 pages
File Size : 10,61 MB
Release : 2019-05-07
Category : History
ISBN : 0674237692
A Guardian Best Book of the Year “A gripping study of white power...Explosive.” —New York Times “Helps explain how we got to today’s alt-right.” —Terry Gross, Fresh Air The white power movement in America wants a revolution. Returning to a country ripped apart by a war they felt they were not allowed to win, a small group of Vietnam veterans and disgruntled civilians who shared their virulent anti-communism and potent sense of betrayal concluded that waging war on their own country was justified. The command structure of their covert movement gave women a prominent place. They operated with discipline, made tragic headlines in Waco, Ruby Ridge, and Oklahoma City, and are resurgent under President Trump. Based on a decade of deep immersion in previously classified FBI files and on extensive interviews, Bring the War Home tells the story of American paramilitarism and the birth of the alt-right. “A much-needed and troubling revelation... The power of Belew’s book comes, in part, from the fact that it reveals a story about white-racist violence that we should all already know.” —The Nation “Fascinating... Shows how hatred of the federal government, fears of communism, and racism all combined in white-power ideology and explains why our responses to the movement have long been woefully inadequate.” —Slate “Superbly comprehensive...supplants all journalistic accounts of America’s resurgent white supremacism.” —Pankaj Mishra, The Guardian
Author : Ed Halter
Publisher : Public Affairs
Page : 364 pages
File Size : 24,4 MB
Release : 2006
Category : Games
ISBN : 9781560256816
A history of the relationship between games and military culture traces gaming's origins in ancient civilizations and rise in the modern world, in an account that covers such topics as nineteenth-century Kriegspiel, the development of computers during World War II, and the invention of video games by Department of Defense-funded scientists. Original.
Author : Arthur Herman
Publisher : Random House Trade Paperbacks
Page : 434 pages
File Size : 32,10 MB
Release : 2013-07-02
Category : History
ISBN : 0812982045
NEW YORK TIMES BESTSELLER • SELECTED BY THE ECONOMIST AS ONE OF THE BEST BOOKS OF THE YEAR “A rambunctious book that is itself alive with the animal spirits of the marketplace.”—The Wall Street Journal Freedom’s Forge reveals how two extraordinary American businessmen—General Motors automobile magnate William “Big Bill” Knudsen and shipbuilder Henry J. Kaiser—helped corral, cajole, and inspire business leaders across the country to mobilize the “arsenal of democracy” that propelled the Allies to victory in World War II. Drafting top talent from companies like Chrysler, Republic Steel, Boeing, Lockheed, GE, and Frigidaire, Knudsen and Kaiser turned auto plants into aircraft factories and civilian assembly lines into fountains of munitions. In four short years they transformed America’s army from a hollow shell into a truly global force, laying the foundations for the country’s rise as an economic as well as military superpower. Freedom’s Forge vividly re-creates American industry’s finest hour, when the nation’s business elites put aside their pursuit of profits and set about saving the world. Praise for Freedom’s Forge “A rarely told industrial saga, rich with particulars of the growing pains and eventual triumphs of American industry . . . Arthur Herman has set out to right an injustice: the loss, down history’s memory hole, of the epic achievements of American business in helping the United States and its allies win World War II.”—The New York Times Book Review “Magnificent . . . It’s not often that a historian comes up with a fresh approach to an absolutely critical element of the Allied victory in World War II, but Pulitzer finalist Herman . . . has done just that.”—Kirkus Reviews (starred review) “A compulsively readable tribute to ‘the miracle of mass production.’ ”—Publishers Weekly “The production statistics cited by Mr. Herman . . . astound.”—The Economist “[A] fantastic book.”—Forbes “Freedom’s Forge is the story of how the ingenuity and energy of the American private sector was turned loose to equip the finest military force on the face of the earth. In an era of gathering threats and shrinking defense budgets, it is a timely lesson told by one of the great historians of our time.”—Donald Rumsfeld
Author : Elliot Ackerman
Publisher : Thorndike Press Large Print
Page : 417 pages
File Size : 22,77 MB
Release : 2021-08-11
Category : Fiction
ISBN : 9781432888800
From two former military officers and award-winning authors, a chillingly authentic geopolitical thriller that imagines a naval clash between the US and China in the South China Sea in 2034 - and the path from there to a nightmarish global conflagration. On March 12, 2034, US Navy Commodore Sarah Hunt is on the bridge of her flagship, the guided missile destroyer USS John Paul Jones, conducting a routine freedom of navigation patrol in the South China Sea when her ship detects an unflagged trawler in clear distress, smoke billowing from its bridge. On that same day, US Marine aviator Major Chris "Wedge" Mitchell is flying an F35E Lightning over the Strait of Hormuz, testing a new stealth technology as he flirts with Iranian airspace. By the end of that day, Wedge will be an Iranian prisoner, and Sarah Hunt's destroyer will lie at the bottom of the sea, sunk by the Chinese Navy. Iran and China have clearly coordinated their moves, which involve the use of powerful new forms of cyber weaponry that render US ships and planes defenseless. In a single day, America's faith in its military's strategic preeminence is in tatters. A new, terrifying era is at hand. So begins a disturbingly plausible work of speculative fiction, coauthored by an award-winning novelist and decorated Marine veteran and the former commander of NATO, a legendary admiral who has spent much of his career strategically outmaneuvering America's most tenacious adversaries. Written with a powerful blend of geopolitical sophitication and human empathy, 2034 takes us inside the minds of a global cast of characters - Americans, Chinese, Iranians, Russians, Indians - as a series of arrogant miscalculations on all sides leads the world into an intensifying international storm. In the end, China and the United States will have paid a staggering cost, one that forever alters the global balance of power. Everything in 2034 is an imaginative extrapolation from present-day facts on the ground combined with the authors' years of working at the highest and most classified levels of national security. Sometimes it takes a brilliant work of fiction to illuminate the most dire of warnings: 2034 is all too close at hand, and this cautionary tale presents the readers a dark yet possible future that we must do all we can to avoid. --
Author : Joe Haldeman
Publisher : Macmillan
Page : 287 pages
File Size : 19,26 MB
Release : 2009-02-17
Category : Fiction
ISBN : 0312536631
"Private William Mandella hadn't wanted to go to war against the Taurans ...."--p. [4] of cover.
Author : Mark L. Herman
Publisher : McGraw Hill Professional
Page : 289 pages
File Size : 34,27 MB
Release : 2008-12-01
Category : Business & Economics
ISBN : 0071596895
If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.