War Hammers I


Book Description

This book tells the fascinating story of West Ham United Football Club during the First World War, charting the relationship between war and football by following the pursuits of West Ham from 1913/14 to 1918/19. In many ways, it was their success in wartime competitions that led to them being accepted into the Football League in 1919, paving the way for subsequent FA Cup and League success. As well as a football story, this book is about the impact of the war on Britain. It documents the social implications of war on Londoners and the social and political influence of football, the armed forces and civilians alike. Looking closely at the 13th Service Battalion, also known as the ‘West Ham Pals’, the book includes such players as George Kay, Ted Hufton, and their manager and coach, Syd King and Charlie Paynter respectively.




Hammers of Sigmar


Book Description

The God-King’s champion battles his foes for the first time. Amongst all of the Stormhosts, none are more vaunted than the Hammers of Sigmar. In the shadow of the Nomad City, the mettle of the Stormbound is tested the battle to sanctify the Crucible of Blood, a gateway to Chaos and madness. Within the ranks of the Stormcast Eternals, there is one who is greater than all others. He is the Celestant-Prime. For centuries he slumbered, until the great hammer of Sigmar, Ghal Maraz, was returned. But a warrior born must still be tempered, and so unto the swamps of Krahl does Sigmar cast his scion to destroy a powerful creature called the Prismatic King.




Total War: Warhammer - The Art of the Games


Book Description

Explore the world of all three Total War: WARHAMMER games in this stunning compendium, packed with concept art, final designs, storyboards, and artist commentary. Total War: WARHAMMER is the award-winning PC strategy game trilogy from Creative Assembly. Set in the world of Warhammer Fantasy Battles, it combines grand campaigns of epic empire-building with battles of breathtaking scale, brimming with the warriors, wizards, and monsters that fans know and love. Delve into the rich lore of Games Workshop’s world of Warhammer Fantasy Battles, as viewed through the Total War lens. Total War: WARHAMMER – The Art of the Games offers Creative Assembly’s insights into the development of the series. Pore over concept sketches, texture studies, character art, and fully rendered paintings, accompanied by commentary from the artists themselves. Featuring artwork of iconic characters and scenes from parts I and II, as well as never-before-seen art from the trilogy’s thundering grand finale, this coffee-table tome is an essential collector’s item for any Warhammer or Total War fan.




Hammers of Ulric


Book Description




The Palace Job


Book Description

Loch is seeking revenge. It would help if she wasn't in jail. The plan: to steal a priceless elven manuscript that once belonged to her family, but now is in the hands of the most powerful man in the Republic. To do so Loch--former soldier, former prisoner, current fugitive--must assemble a crack team of magical misfits that includes a cynical illusionist, a shapeshifting unicorn, a repentant death priestess, a talking magical warhammer, and a lad with seemingly no skills to help her break into the floating fortress of Heaven's Spire and the vault that holds her family's treasure--all while eluding the unrelenting pursuit of Justicar Pyvic, whose only mission is to see the law upheld. What could possibly go wrong? The Palace Job is a funny, action-packed, high-fantasy heist caper in the tradition of Scott Lynch's Gentleman Bastards series, from debut author Patrick Weekes.




Gloomspite Gitz


Book Description




Dawn of War


Book Description

Fantasy roman.




Chapter War


Book Description

Science fiction-roman.




Storm of Iron


Book Description

When a massive force of Space Marine Iron Warriors invades the planet Hydra Cordatus and lays siege to the Imperial citadel, how long can the defenders possibly hold out, and what do their enemies truly seek? Reissue.




War Hammer


Book Description

Two old dudes want to kill me. Oh, and one of them is my ancestor?And after centuries of practice, they're pretty good at the whole murder thing. But at least they want to kill each other just as badly.Now, I've taken down a Greek Goddess, worn a Horseman's Mask, and I ride a homicidal unicorn who hates rainbows with a passion. Some might say sending two senior citizens to a permanent retirement home should be a breeze.It ain't.Because that's not my biggest concern. One of my friends is in danger, or possibly dying, and I need to get her back before her fiancé kills me. But finding her introduces me to new worlds of pain. The biggest of these being my own past-which has been a blatant lie-and a parting gift from my parents-which might have just been the coin toss for the Apocalypse Olympics.I'm beginning to realize that none of the old Gods, Legends, or Monsters have been idle the last few centuries. They've been waiting, picking sides, and scheming schemes.Of course, maybe one of those two old dudes will punch my ticket and save me the headache. A wizard can Hope, right? Because either way, I'm about to have a very bad series of days?