The Louisiana Tigers in the Gettysburg Campaign, June-July 1863


Book Description

The Louisiana Tigers in the Gettysburg Campaign, June -- July 1863, is the definitive account of General Harry T. Hays's remarkable brigade during the critical summer of 1863. While previous studies of the "Louisiana Tigers" have examined the brigade, or its regiments, or its leaders over the course of the American Civil War; and others have concentrated on its one-day role defending East Cemetery Hill on July 2, 1863, The Louisiana Tigers in the Gettysburg Campaign is the first account to focus exclusively and comprehensively on the role the "Louisiana Tigers" played during the 1863 Gettysburg Campaign in its entirety.




Painting Miniatures for the American Civil War


Book Description

The American War is one of the most popular periods to wargame, and rightly so; it is a fascinating period of history. This book offers the opportunity to learn how to paint wargames miniatures from someone who has been an experienced sculptor and painter. All of the main styles that are used for painting wargames miniatures are covered in great detail. For anyone wanting to start painting for the first time, these pages contain a wealth of information that will help you get started. The book covers: miniature preparation; layer painting; painting with washes; basing; horses and artillery and buildings and scenery. Each chapter is full of detailed step-by-step tutorials on how to paint wargames miniatures for the American Civil War. Superbly illustrated with 205 colour photographs that clearly show each stage of the painting or modelling process.




Civil War Logistics


Book Description

Though the efficient movement of men, supplies, and equipment was a fundamental component of the civil war, Earl J. Hess’s Civil War Logistics is the first comprehensive study of the logistical systems that allowed the Union and Confederate armies to wage war. According to Hess, the Federal logistical effort was far more successful than the Confederate attempt to move and supply southern armies. This was due mainly to limited resources in the South but also to the North’s administrative management and a willingness to seize transportation resources when it needed them. Hess concludes that the logistical superiority of the northern forces laid a vital foundation for Union victory in the Civil War.




Moving Mountains


Book Description

The germ of this document began with two questions: how much does it take to supply aCivil War army(the Army of the Potomac has the best records so it is used as the exemplar) and since we are dealing with the 19th century man, the numbers for other armies; Northern Virginia, Cumberland, Tennessee, should be pretty much the same; and how does it work? The results of the study are more or less complete, but there is a host of unanswered questions. Are wagons designated by regiment, brigade, division, corps?(photographic evidence suggests that some wagons had some sort of designation painted on their white tops) Does the same wagon always carry the same supply? Forage( the single most common supply unit) rations, administrative furniture (desks, cooking equipment, files)ammunition (are wagons specifically designated by battery, are there general artillery ammunition wagons? Are wagons carrying mixed loads; 3” rifles 12 pound Napoleons, Parrot guns) I did no find the answers, and these questions are left for other writers to research and answer.




Rebels and Patriots


Book Description

From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.




Solo Wargaming


Book Description

This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to ‘play both sides’ or to command one army against an ‘automatic’ opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike.




The Wargaming Compendium


Book Description

An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.




On Wargaming


Book Description

"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.




Simulating War


Book Description




Historical Simulation and Wargames


Book Description

This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events. The nature of “simulation” is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether “reconstructive” simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events. The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.