Introduction to Business


Book Description

Introduction to Business covers the scope and sequence of most introductory business courses. The book provides detailed explanations in the context of core themes such as customer satisfaction, ethics, entrepreneurship, global business, and managing change. Introduction to Business includes hundreds of current business examples from a range of industries and geographic locations, which feature a variety of individuals. The outcome is a balanced approach to the theory and application of business concepts, with attention to the knowledge and skills necessary for student success in this course and beyond. This is an adaptation of Introduction to Business by OpenStax. You can access the textbook as pdf for free at openstax.org. Minor editorial changes were made to ensure a better ebook reading experience. Textbook content produced by OpenStax is licensed under a Creative Commons Attribution 4.0 International License.




No Logo


Book Description

"What corporations fear most are consumers who ask questions. Naomi Klein offers us the arguments with which to take on the superbrands." Billy Bragg from the bookjacket.




Reality Is Broken


Book Description

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.




Born to Run


Book Description

A New York Times bestseller 'A sensation ... a rollicking tale well told' - The Times At the heart of Born to Run lies a mysterious tribe of Mexican Indians, the Tarahumara, who live quietly in canyons and are reputed to be the best distance runners in the world; in 1993, one of them, aged 57, came first in a prestigious 100-mile race wearing a toga and sandals. A small group of the world's top ultra-runners (and the awe-inspiring author) make the treacherous journey into the canyons to try to learn the tribe's secrets and then take them on over a course 50 miles long. With incredible energy and smart observation, McDougall tells this story while asking what the secrets are to being an incredible runner. Travelling to labs at Harvard, Nike, and elsewhere, he comes across an incredible cast of characters, including the woman who recently broke the world record for 100 miles and for her encore ran a 2:50 marathon in a bikini, pausing to down a beer at the 20 mile mark.




Panther Baby


Book Description

In the 1960s he exhorted students at Columbia University to burn their college to the ground. Today he’s chair of their School of the Arts film division. Jamal Joseph’s personal odyssey—from the streets of Harlem to Riker’s Island and Leavenworth to the halls of Columbia—is as gripping as it is inspiring.Eddie Joseph was a high school honor student, slated to graduate early and begin college. But this was the late 1960s in Bronx’s black ghetto, and fifteen-year-old Eddie was introduced to the tenets of the Black Panther Party, which was just gaining a national foothold. By sixteen, his devotion to the cause landed him in prison on the infamous Rikers Island—charged with conspiracy as one of the Panther 21 in one of the most emblematic criminal cases of the sixties. When exonerated, Eddie—now called Jamal—became the youngest spokesperson and leader of the Panthers’ New York chapter.He joined the “revolutionary underground,” later landing back in prison. Sentenced to more than twelve years in Leavenworth, he earned three degrees there and found a new calling. He is now chair of Columbia University’s School of the Arts film division—the very school he exhorted students to burn down during one of his most famous speeches as a Panther.In raw, powerful prose, Jamal Joseph helps us understand what it meant to be a soldier inside the militant Black Panther movement. He recounts a harrowing, sometimes deadly imprisonment as he charts his path to manhood in a book filled with equal parts rage, despair, and hope.




The Social Media Reader


Book Description

The first collection to address the collective transformation happening in response to the rise of social media With the rise of web 2.0 and social media platforms taking over vast tracts of territory on the internet, the media landscape has shifted drastically in the past 20 years, transforming previously stable relationships between media creators and consumers. The Social Media Reader is the first collection to address the collective transformation with pieces on social media, peer production, copyright politics, and other aspects of contemporary internet culture from all the major thinkers in the field. Culling a broad range and incorporating different styles of scholarship from foundational pieces and published articles to unpublished pieces, journalistic accounts, personal narratives from blogs, and whitepapers, The Social Media Reader promises to be an essential text, with contributions from Lawrence Lessig, Henry Jenkins, Clay Shirky, Tim O'Reilly, Chris Anderson, Yochai Benkler, danah boyd, and Fred von Loehmann, to name a few. It covers a wide-ranging topical terrain, much like the internet itself, with particular emphasis on collaboration and sharing, the politics of social media and social networking, Free Culture and copyright politics, and labor and ownership. Theorizing new models of collaboration, identity, commerce, copyright, ownership, and labor, these essays outline possibilities for cultural democracy that arise when the formerly passive audience becomes active cultural creators, while warning of the dystopian potential of new forms of surveillance and control.




The Onion Book of Known Knowledge


Book Description

Are you a witless cretin with no reason to live? Would you like to know more about every piece of knowledge ever? Do you have cash? Then congratulations, because just in time for the death of the print industry as we know it comes the final book ever published, and the only one you will ever need: The Onion's compendium of all things known. Replete with an astonishing assemblage of facts, illustrations, maps, charts, threats, blood, and additional fees to edify even the most simple-minded book-buyer, The Onion Book of Known Knowledge is packed with valuable information -- such as the life stages of an Aunt; places to kill one's self in Utica, New York; and the dimensions of a female bucket, or "pail." With hundreds of entries for all 27 letters of the alphabet, The Onion Book of Known Knowledge must be purchased immediately to avoid the sting of eternal ignorance.




Hey, Whipple, Squeeze This


Book Description

In this new edition of the irreverent, celebrated bestseller, master copywriter Luke Sullivan looks at the history of advertising, from the good, to the bad, to the ugly. Updated to cover online advertising, this edition gives you the best advertising guidance for traditional media and all the possibilities of new media and technologies. You’ll learn why bad ads sometimes work, why great ads fail, and how you can balance creative work with the mandate to sell.




The Hospital Suite


Book Description

A mini-comics master's poetic musings on illness & the art of getting by The Hospital Suite is a landmark work by the celebrated cartoonist and small-press legend John Porcellino—an autobiographical collection detailing his struggles with illness in the 1990s and early 2000s. In 1997, John began to have severe stomach pain. He soon found out he needed emergency surgery to remove a benign tumor from his small intestine. In the wake of the surgery, he had numerous health complications that led to a flare-up of his preexisting tendencies toward anxiety and obsessive-compulsive disorder. The Hospital Suite is Porcellino’s response to these experiences—simply told stories drawn in the honest, heart-wrenching style of his much-loved King-Cat mini-comics. His gift for spare yet eloquent candor makes The Hospital Suite an intimate portrayal of one person’s experiences that is also intensely relatable. Porcellino’s work is lauded for its universality and quiet, clear-eyed contemplation of everyday life. The Hospital Suite is a testimony to this subtle strength, making his struggles with the medical system and its consequences for his mental health accessible and engaging.




73-0! Bears Over Redskins


Book Description

The 73-0 NFL championship victory of the Chicago Bears over the Washington Redskins in December of 1940 was the most one sided game in the history. In this book readers will come to know the personalities, the personal history, and the personal commentary of the principles highlighted through contemporary and historical accounts. A dozen individuals who later were chosen for the Pro Football Hall of Fame in Canton, OH were involved in the game as owners, coaches, and players. Many names still familiar today like George Halas, George Preston, Sid Luckman, and Slinging Sammy Baugh are front and center. Red Barber called the action that day as the drama unfolded. Game preparation, the game, and its aftermath are all revealed and put into context with the era. This book concludes with a telling of what happens to the team and the key players in the years that followed.