Art Was Their Weapon


Book Description

The politics, art and culture of Perth's Workers Art Guildare detailed in this comprehensive history, as well as the personal andprofessional lives of some of the movement's key figures.The Workers' Art Guild was a left-leaning political force andinfluential cultural movement of the 1930s and 1940s in Perth. Policeand intelligence arms kept close tabs on the Guild and its members,jailing some and intimidating many others prior to and during theperiod of the banning of the Communist Party in Australia.The book covers the personal and professional lives of key figuressuch as writer Katharine Susannah Prichard and theatre maverickKeith George, while charting the influence of the Communist Party onWestern Australian artists.




Guildcraft


Book Description




Draw Your Weapons


Book Description

• Draw Your Weapons is essential reading in a time of global upheaval—a unique, impassioned and vital guide to peaceful, creative resistance in a violent era • A dazzling combination of memoir, history, reporting, visual culture, literature and theology which proposes that art can offer the tools for remaking the world • Centres on the stories of two very different men—one a former-soldier stationed at Abu Ghraib, and a consciencious objector from World War II. Both men respond to war, and reclaim their dignity, by making art • Sentilles almost became an episcopal priest. She holds a Doctorate of Theology from Harvard Divinity School and her ‘break-up with God’ was the subject of an earlier book • Sentilles is also the co-creator of Drone Alert Sutras, a project that prompts participants to create video responses to US drone attacks as they happen • Will appeal to fans of Rebecca Solnit, John Berger and Ta-Nehisi Coates




Fable: The Balverine Order


Book Description

The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends-the privileged Thomas and his loyal servant, John- set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing-because their quarry has just found them...




The Guild of Assassins


Book Description

Winner of the Prism Award for “Fantasy” Winner of the Prism Award for “Best of the Best” Forbidden love will either make—or break—the Majat Guild in this this fast-paced fantasy romance about elite warriors Kara has achieved something that no Majat has ever managed: freedom from the Guild! But the Black Diamond assassin Mai has been called back to face his punishment for sparing her life. Determined to join his fight or share his punishment, Kara finds herself falling for Mai. But is their relationship—and the force that makes their union all-powerful—a tool to defeat the overpowering forces of the Kaddim armies, or a distraction sure to cause the downfall of the Majat?




The Sword Maker


Book Description




Overlord, Vol. 1 (light novel)


Book Description

For twelve years, the virtual world of Yggdrasil has served as the playground and battlefield for the skeletal lord Momonga and his guild of fellow monsters, Ainz Ooal Gown. But the guild's glory days are over, and the game is shutting down permanently. When Momonga logs in one last time just to be there when the servers go dark, something happens--and suddenly, fantasy is reality. A rogues' gallery of fanatically devoted NPCs is ready to obey his every order, but the world Momonga now inhabits is not the one he remembers. The game may be over, but the epic tale of Ainz Ooal Gown is only beginning...




Rembrandt


Book Description

A landmark book that casts critical light on one of Rembrandt’s most iconic paintings In The Nightwatch, Rembrandt turns his portrayal of eighteen prominent Amsterdam citizens as members of a militia company into one of the world’s most fascinating works of art, one that evokes censure as well as praise. The painting, however, was not an eccentric vision but a thoughtful reworking of a longstanding tradition of militia portraiture. In this classic book, Egbert Haverkamp-Begemann shows how Rembrandt chose motifs, colors, actions, and setting to emphasize the historic role of the militia in Amsterdam and the social standing of the men portrayed, and how contemporary viewers associated costumes and actions with events of the past and familiar circumstances of the period when the painting was made. Meticulously reconstructing the artist’s intentions and the viewer’s response, Haverkamp-Begemann sheds critical light on the startling young woman in gold and other visual elements of this remarkable work.




Dungeon ADVENTURE!


Book Description

Dungeon Adventure has been revised and rewritten countless times over the past two decades, and each time its author, Geoff Bottone, has learned a little bit more about game theory and game design. This version, which has been a long time coming, features an easy, intuitive, flexible rules system that will allow players to quickly create fantasy characters for one or more afternoons of dungeon delving or evil vanquishing. Comes with just about everything you need to play, including a fully-statted out introductory adventure! You provide: d20s, d6s, pencils, paper, friends, imagination.




The Sword of Ponsonby


Book Description

As head of the Guild of the Black Mages, Guildmaster Ponsoby knows that you have to move with the times, and that's what he's trying to do. He's opened negotiations with Titus Handcarte, the First Speaker of East Castellian and not only has he won two enormously profitable research contracts, but also has got Handcarte to repeal the age-old prohibition that barred occult professionals from practising in East Castellian. So everything in the garden should be lovely. And it would be except for Montmorency. Mage Montmorency, the most expert and powerful of the Black Mages, is dead set against Ponsonby's plan. But to the creative manager, such opposition is an opportunity, not a problem. With the enthusiastic support of his other colleagues, Ponsonby binds Montorency imprisons him behind countless tons of solid rock. So now everything in the garden is lovely. Well, not exactly, no. Just as the rock closed about him, Montmorency managed to get a message off to Mission Implausible, the scruffiest bunch of anarchical heroes ever to disgrace the pages of a fantasy novel. Never mind their addiction to beer and gratuitous violence. Never mind their cavalier attitude to property that isn't bolted down. And never mind the fact that Andrew Cruickshank, their mercurial magic user, combines the reliability of the weather forecast with the destructive potential of Chernobyl. The big question is whether Mission Implausible can get their production of Blood on the Rooftops, Blood on the Tiles into workable shape by opening night. And get the Guild of the Black Mages sorted out too, of course. Ponsonby doesn't know anything about their play, but he does know Cruickshank and his band of hooligans are on the way, and so does Titus Handcarte. Ponsonby can call upon the awesome occult forces of the Guild, and Handcarte has at his beck and call the economic and military might of East Castellian, so they're confident. Playing at home, they should be able to send Mission Implausible down to a four-nil defeat, at the very least. But there are a number of things they've left out of their calculations. They haven't reckoned on the power of an aroused student body. They haven't understood the influence of thousands of years of theatrical tradition. They haven't the faintest idea of just how implacably devious, disruptive, and destructive Mission Implausible can be. And they've totally neglected air defence. Mission Implausible doesn't bother with calculation. When they're not in rehearsals or instigating disgraceful scenes at disreputable taverns, they get to work fomenting student unrest and bombarding the Guild precincts with surplus theatrical equipment while Andrew Cruickshank infiltrates the Guild itself in search of Montmorency. All the ingredients are there for one of the most shambolic episodes ever to be expunged from Guild records.