How to Webcomic


Book Description

Learn to make your very own webcomic and get your story out there! "How to Webcomic" is the ultimate guide to making the comic of your dreams a reality, and includes topics such as writing, drawing, self-promotion, crowdfunding, and more!




How to Make Webcomics


Book Description

"Finally, a book about how to make Webcomics from some guys who actually know how to do it!"--Page 4 of cover




Webcomics


Book Description

**Nominated for the 2021 Eisner Award for Best Academic/Scholarly Work** The first critical guide to cover the history, form and key critical issues of the medium, Webcomics helps readers explore the diverse and increasingly popular worlds of online comics. In an accessible and easy-to-navigate format, the book covers such topics as: ·The history of webcomics and how developments in technology from the 1980s onwards presented new opportunities for comics creators and audiences ·Cultural contexts – from the new financial and business models allowed by digital media to social justice causes in contemporary webcomics ·Key texts – from early examples of the form such as Girl Genius and Penny Arcade to popular current titles such as Questionable Content and Dumbing of Age ·Important theoretical and critical approaches to studying webcomics Webcomics includes a glossary of crucial critical terms, annotated guides to further reading, and online resources and discussion questions to help students and readers develop their understanding of the genre and pursue independent study.




Webcomics


Book Description

This instructive guide to an exciting new art medium was written for the cartoonist who knows a lot about drawing, color, and design, but doesn't know how to apply his talents to computer technology. Webcomics shows artists how to get into the fast-growing field of online comics. Created digitally and distributed on the Internet--some for free; others on subscription--webcomics range in style from traditional looking cartoon strips to innovative works that often integrate imagery from photography, video, and other visual arts. This book offers detailed advice on how to design, create, and publish online comics. It also showcases the best webcomics work being produced today. Interviews with leading artists walk readers through all the essential steps in the various creative processes, starting with a story idea and developing it into a finished graphic narrative. More than 400 full-color illustrations, diagrams, and examples of webcomics works.




You Can Do a Graphic Novel


Book Description

A guide to creating visual stories, from a single panel to a graphic novel, from a veteran in the field! Barbara Slate guides aspiring graphic storytellers through the same process she learned in her early days working for Marvel and DC Comics-a process she has simplified for the classes she teaches in schools, libraries, and colleges. Suitable for all ages from elementary school to senior citizens, it is presented in the form of a graphic novel itself. The book covers all the components and shows readers how to: Find their own drawing style regardless of ability; create memorable characters, compelling plots and subplots, and engaging dialog; lay out pages that grab the reader's eyes, and traverse the business.




Copper


Book Description

From Kazu Kibuishi, creator of AMULET, comes an irresistibly charming pair of characters! Copper is curious, Fred is fearful. And together boy and dog are off on a series of adventures through marvelous worlds, powered by Copper's limitless enthusiasm and imagination. Each Copper and Fred story in this graphic novel collection is a complete vignette, filled with richly detailed settings and told with a wry sense of humor. These two enormously likable characters build ships and planes to travel to surprising destinations and have a knack for getting into all sorts of odd situations.




The Complete Guide to Self-Publishing Comics


Book Description

Take Control of Your Comics-Making Destiny Creating your own comic is easier than ever before. With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. With The Complete Guide to Self-Publishing Comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator. This unprecedented, in-depth coverage gives you expert analysis on each step—writing, drawing, coloring, lettering, publishing, and marketing. Along the way, luminaries in the fields of comics, manga, and webcomics—like Mark Waid, Adam Warren, Scott Kurtz, and Jill Thompson—lend a hand, providing “Pro Tips” on essential topics for achieving your comics-making dreams. With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics!




The Webcomics Handbook


Book Description

The long-awaited sequel to the seminal How To Make Webcomics, this massive tutorial based on Brad Guigar's four years of writing at Webcomics.com covers the art, business, and promotion of digital comics. With chapters devoted to website basics, digital downloads, social media, advertising, business, and much more, this book is the perfect blend of step-by-step guidance and friendly, hard-won experience from one of the very first cartoonists on the Web.




Hark! A Vagrant


Book Description

Since Kate Beaton appeared on the comics scene in 2007 her cartoons have become fan favourites and gathered an enormous following, appearing in the New Yorker, Harper and the LA Times, to name but a few. Her website, Hark! A Vagrant, receives an average of 1.2 million hits a month, 500 thousand of them unique. Why? Because she's not just making silly jokes. She's making jokes about everything we learned in school, and more. Praised for their expression, intelligence and comic timing, her cartoons are best known for their wonderfully light touch on historical and literary topics. The jokes are a knowing look at history through a very modern perspective, written for every reader, and are a crusade against anyone with the idea that history is boring. It's pretty hard to argue with that when you're laughing your head off at a comic about Thucydides. They also cover whatever's on her mind that week - be it the perils of city living or the pop-cultural infiltration of Sex and the City, featuring an array of characters, from a mischievous pony, to reinvented superheroes, to a surly teen duo who could be the anti-Hardy-Boys. Perceptive, sharp and wonderfully irreverent, Hark! A Vagrant is as informative as it is hilarious, and a comic collection to treasure.




Keywords for Comics Studies


Book Description

Introduces key terms, research traditions, debates, and histories, and offers a sense of the new frontiers emerging in the field of comics studies Across more than fifty original essays, Keywords for Comics Studies provides a rich, interdisciplinary vocabulary for comics and sequential art. The essays also identify new avenues of research into one of the most popular and diverse visual media of the twentieth and twenty-first centuries. Keywords for Comics Studies presents an array of inventive analyses of terms central to the study of comics and sequential art that are traditionally siloed in distinct lexicons: these include creative and aesthetic terms like Ink, Creator, Border, and Panel; conceptual terms such as Trans*, Disability, Universe, and Fantasy; genre terms like Zine, Pornography, Superhero, and Manga; and canonical terms like X-Men, Archie, Watchmen, and Love and Rockets. This volume ties each specific comic studies keyword to the larger context of the term within the humanities. Essays demonstrate how scholars, cultural critics, and comics artists from a range of fields take up sequential art as both an object of analysis and a medium for developing new theories about embodiment, identity, literacy, audience reception, genre, cultural politics, and more. Keywords for Comics Studies revivifies the fantasy and magic of reading comics in its kaleidoscopic view of the field’s most compelling and imaginative ideas.