Webs of Reality


Book Description

Science and religion are often thought to be advancing irreconcilable goals and thus to be mutually antagonistic. Yet in the often acrimonious debates between the scientific and religions communities, it is easy to lose sight of the fact that both science and religion are systems of thought and knowledge that aim to understand the world and our place in it. Webs of Reality is a rare examination of the interrelationship between religion and science from a social science perspective, offering a broader view of the relationship, and posing practical questions regarding technology and ethics. Emphasizing how science and religion are practiced instead of highlighting the differences between them, the authors look for the subtle connections, tacit understandings, common history, symbols, and implicit myths that tie them together. How can the practice of science be understood from a religious point of view? What contributions can science make to religious understanding of the world? What contributions can the social sciences make to understanding both knowledge systems? Looking at religion and science as fields of inquiry and habits of mind, the authors discover not only similarities between them but also a wide number of ways in which they complement each other.




Reality Media


Book Description

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.




Consciously Healing Our Webs of Health, Wellbeing, Success, and Abundance


Book Description

My interest has always been to search for self-improvement. If we take responsibility for ourselves, we can create better realities. In my previous book The Power of Self-Healing, my attention was directed towards the healing of our physical, emotional, and spiritual self. In this book, I expand the possibilities of our healing and I pay more attention to our power and the empowerment that we can provide to ourselves to find richer realities. We live in the duality, and our attention and our intention are constantly searching the negative and the positive. By releasing the heaviness of the negativity and allowing the light and the beauty of our positive webs to shine through, we can live our present more fully and expect in our future more health, wellbeing, success, and abundance. Pleasure, success, security, and much more is always available and within the reach of our hands.




Learning Web-based Virtual Reality


Book Description

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. What You Will Learn Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects Who This Book Is For Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.




The Web's Awake


Book Description

The central thesis of The Web's Awake is that the phenomenal growth and complexity of the web is beginning to outstrip our capability to control it directly. Many have worked on the concept of emergent properties within highly complex systems, concentrating heavily on the underlying mechanics concerned. Few, however, have studied the fundamentals involved from a sociotechnical perspective. In short, the virtual anatomy of the Web remains relatively uninvestigated. The Web's Awake attempts to seriously explore this gap, citing a number of provocative, yet objective, similarities from studies relating to both real world and digital systems. It presents a collage of interlinked facts, assertions, and coincidences, which boldly point to a Web with powerful potential for life.




E-education and the Web


Book Description

This Brochure on E-education, Nr. 1, focuses the Web in education, in particular E-education (Electronically Enhanced Education). The text accomplishes many thoughts and observations laid down in the four 2004-2006 Volumes on The Principles of E-education. E-education could not emerge without the Web as an icon for electronic communication and technique. Together with the Net, cyberspace's concepts shaped major domains of modern society, including norms as well as thought patterns and behaviors. E-education covers one of the most influential cultural complexities-intergenerational transference-and is by no means identical with the Web or the Internet. This is one of the interesting perspectives of the Brochure. Students and teachers who experience 'being online', and develop a positive attitude in that regard, are not unbalanced involved in or even enslaved by the Web. E-education integrates Web elements, its data and its Internet provisions with non-electronic devices. Those form a specific Education Environment that sustains the acquiring of a variety of skills, insights and attitudes, which are ultimately the outset of a well-educated citizen. Their establishment of Intranet Sites is a special form of using the Web, with many guarantees not to become involved in the Internet mediated Web vices. The brochure explains how parental fears that their kids will via E-education automatically enter problematic sites, spend time in Internet-driven chat boxes or mail systems, or operate Internet-related handhelds with inappropriate films and texts, are misled in not appreciating the difference between an education Intranet and the Web-related Internet.




Web-Based Learning


Book Description

Web-Based Learning: Theory, Research, and Practice explores the state of the art in the research and use of technology in education and training from a learning perspective. This edited book is divided into three major sections: *Policy, Practice, and Implementation Issues -- an overview of policy issues, as well as tools and designs to facilitate implementation of Web-based learning; *Theory and Research Issues -- a look at theoretical foundations of current and future Web-based learning; the section also includes empirical studies of Web-based learning; and *Summary and Conclusions -- highlights key issues in each chapter and outlines a research and development agenda. Within this framework the book addresses several important issues, including: the primacy of learning as a focus for technology; the need to integrate technology with high standards and content expectations; the paucity of and need to support the development of technology-based curriculum and tools; the need to integrate assessment in technology and improve assessment through the use of technology; and the need for theory-driven research and evaluation studies to increase our knowledge and efficacy. Web-Based Learning is designed for professionals and graduate students in the educational technology, human performance, assessment and evaluation, vocational/technical, and educational psychology communities.




Designing Web Interfaces


Book Description

Interactive labs and exercises are featured throughout this book so readers can practice everything they've learned, reinforce their knowledge, and demonstrate proficiency. The authors introduce the Human-Computer Interface (HCI) and its role in Web interface design.




Interactive Web-Based Virtual Reality with Java 3D


Book Description

"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.




WEB DEVELOPMENT


Book Description

THE WEB DEVELOPMENT MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE WEB DEVELOPMENT MCQ TO EXPAND YOUR WEB DEVELOPMENT KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.