Well Played


Book Description

Well Played: Building Mathematical Thinking Through Number Games and Puzzles, Grades 3-5 "This is a book full of thoughtful and well-chosen games and puzzles, but it is also a book that offers a lens into how we might include this kind of play in our own classrooms in ways that are deeply meaningful and engaging for our students. It is a book truly rooted in the realities and possibilities of the classroom, which is what makes it such a valuable resource for teachers." - Kassia Omohundro Wedekind, from the foreword Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: - explanations of the mathematical importance of each game or puzzle and how it supports student learning; - variations for each game or puzzle to address a range of learning levels and styles; - clear step-by-step directions; and - classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.




Well Played 3.0


Book Description

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.




Well Played, Grades 3-5


Book Description

Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played, Grades 3-5: Building Mathematical Thinking Through Number Games and Puzzles shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, Grades 3-5 which have all been field-tested in diverse classrooms, contain: Explanations of the mathematical importance of each game or puzzle and how it supports student learning Variations for each game or puzzle to address a range of learning levels and styles Classroom vignettes that model how best to introduce the featured game or puzzle The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played, Grades 3-5 will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.




The Marlburian


Book Description




Baseball's Iconic 1-0 Games


Book Description

Although very few baseball games end with a final score of one to zero, and such a score line might suggest a contest devoid of drama, nothing could be further from the truth. Since the 1876 inaugural season of professional baseball, many 1-0 games have proved as compelling as those featuring a parade of pitchers and a plethora of home runs. In Baseball's Iconic 1-0 Games Warren Wilbert has chronicled the tensest 1-0 nail-biters that have occurred since baseball's first professional season. Organized thematically, Baseball's Iconic 1-0 Games starts by examining 1-0 games achieved on Opening Day, with the finest selected from the more than 50 that have occurred since 1876. Regular season games, in which less than three percent result in a 1-0 score, are then detailed, including those games pitched by such greats as John "Jocko" Flynn and Randy Johnson. Championship play, from the first inning of playoffs to the final out of the World Series, has its own share of 1-0 drama, and this, too, is covered extensively. These chapters are then followed by a look at the elusive perfect 1-0 game, of which only eight have been pitched since 1871--seven with a single pitcher. Pitching titans such as Walter Johnson, Grover Cleveland Alexander, Bert Blyleven, Christy Mathewson, Dean Chance, Ed Walsh, Guy White, and Cy Young have had more than their fair share of 1-0 victories, and an additional chapter examines these pitchers and their 1-0 games. Appendixes include a full list of pitchers to have thrown a no-hit 1-0 game, pitching greats who have amassed ten or more career 1-0 victories, and 1-0 games in both the Negro Leagues and the Japanese Major Leagues. Featuring more than 30 photographs, Baseball's Iconic 1-0 Games is sure to fascinate all baseball fans, players, and historians.




The Brunonian


Book Description




Well Played 1.0


Book Description

Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis




Joseph Henry Blackburne


Book Description

During a career spanning more than 50 years, J.H. Blackburne (1841-1924) won the British Chess Championship and several international tournaments, at his peak becoming one of the world's top three chess masters. A professional player who derived his livelihood from annual tours of chess clubs in England and other countries, entertaining and teaching amateur players, he astonished his contemporaries by the ease with which he played the game without sight of the chessboard. At 21, he set a world record for such exhibitions, competing against 12 club players simultaneously, and he continued to perform "blindfold" into his sixties. This first comprehensive biography of Britain's greatest chess player of the 19th and early 20th centuries presents more than 1,000 of Blackburne's games chronologically, including all his surviving games from serious competition, annotated in varying detail. Many are masterpieces containing beautiful combinations and instructive endgame play. Blackburne's unusual family and social background are fully explored.




Western Electric News


Book Description