Werewolf Storytellers Handbook
Author :
Publisher : White Wolf Games Studio
Page : 140 pages
File Size : 27,58 MB
Release : 1994-07
Category : Fiction
ISBN : 9781565041318
Author :
Publisher : White Wolf Games Studio
Page : 140 pages
File Size : 27,58 MB
Release : 1994-07
Category : Fiction
ISBN : 9781565041318
Author : Matthew McFarland
Publisher : White Wolf Publishing
Page : 0 pages
File Size : 24,71 MB
Release : 2002-03
Category : Werewolf (Game)
ISBN : 9781588463043
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Werewolf is a complicated game with a lot of different facets -- but that doesn't mean it has to be unmanageable. This book is designed to be the Storyteller's best friend, offering new options, suggestions on customizing the rules to your tastes, further information on the game's antagonists, crossover recommendations, building a chronicle from the ground up, and so much more. With this book at hand, your Werewolf game can be anything and everything you want it to be.
Author : Justin Achilli
Publisher : White Wolf Games Studio
Page : 0 pages
File Size : 25,87 MB
Release : 2000-02
Category : Fantasy games
ISBN : 9781565042643
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The role of the Storyteller is daunting, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes myriad information, including enigmas best left out of players' hands, from creating stories to creating the casts of epic tales.
Author : Andrew Greenberg
Publisher : White Wolf Games Studio
Page : 156 pages
File Size : 31,88 MB
Release : 1997-12
Category : Games & Activities
ISBN : 9781565040243
"The Final Nights Hold a Million Stories... From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal jyhad. Elders, ancillae, neonates and... others... prowl the night. Only one individual knows all the secrets of the World of Darkness "RM" . The role of the Storyteller is daunting, and this book is an invaluable aid for those who orchestrate Vampire "RM" chronicles. It includes myriad information, including enigmas best left out of players' hands, from creating stories to creating the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned -- except those that hide secrets no mortal should know".
Author :
Publisher : White Wolf Games Studio
Page : 0 pages
File Size : 45,53 MB
Release : 2000-12-31
Category : Fantasy games
ISBN : 9781565043237
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The companion for Storytellers of the revised Werewolf: The Apocalypse combines a game screen and book to further reveal the plight of the Garou in the days before the Apocalypse.
Author : Bruce Hunter
Publisher : White Wolf Publishing
Page : 0 pages
File Size : 19,94 MB
Release : 2002-10
Category : Mage (Game)
ISBN : 9781588464026
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. More than just Storytelling advice and rules clarifications, the revised Mage Storytellers Handbook covers many and varied angles to approach the game. Examine ways to run a chronicle in a totally different timeline. Material to help you rebuild the Traditions to fit your desires. Open the floodgates of creativity and make Mage into the game you've always wanted.
Author : Steven C. Brown
Publisher : White Wolf Games Studio
Page : 138 pages
File Size : 37,85 MB
Release : 1994-12
Category : Comics & Graphic Novels
ISBN :
A Players Guide to the Sabbat introduced this deadly sect. The Storytellers Handbook to the Sabbat takes the kid gloves off, revealing the truth about this horrendous organization. From its ghoul families to its inner politics to its demonic ties, everything a Storyteller needs to know about the Sabbat is included within these pages.
Author : Jackie Cassada
Publisher : White Wolf Games Studio
Page : 0 pages
File Size : 43,98 MB
Release : 2000-04
Category : Fantasy games
ISBN : 9781565044067
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. This companion for Storytellers of the revised Mage: The Ascension combines a screen and book that expounds upon the Ascension War and some of its major turning points.
Author : White Wolf Games Studio
Publisher : White Wolf Games Studio
Page : 0 pages
File Size : 12,57 MB
Release : 1998-04
Category : Role playing
ISBN : 9781565043527
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.
Author : Richard Lee Byers
Publisher : White Wolf Publishing
Page : 0 pages
File Size : 24,39 MB
Release : 2002-03
Category : Good and evil
ISBN : 9781588468123
Legends that Inspire This pair of stories examines the power and danger inherent to the legends of the Garou. In Tribe Novel: Children of Gaia, a vicious Bane has grievously wounded the metis known as Cries Havoc by stealing part of his spirit. Now Havoc's packmates must travel into the Umbra on a quest to make him whole again. In Tribe Novel: Uktena, the Galliard Amy Thousand-Steps is confronted by the Wyrm-tainted Silver Fang Arkady. The exiled Arkady wants an object that will aid him on his downward spiral, and the young Uktena must keep it from him at all costs.