Trinity


Book Description

Trinity: Battleground is the miniatures game of the second Aberrant War. Psions and Aberrants fight toe to toe, psi power to taint on the killing fields of Earth's extrasolar colonies. Be the Seventh Legion as it arrives to strike back at the monstrosities entrenched at Khantze Lu Ge. Be the vengeful Aberrants who seek to wipe out humanity across the universe. This is the battle to the finish -- victory or annihilation! 20 pewter miniatures: 5 Seventh Legion Support 5 Abberant Support 6 Trinity Psions 4 Aberrants 1 Cardboard Vehicle 1 12" Terrain Hill 1 8" Terrain Hill 10 Ten-Sided Trinity Dice-Bag 1 Felt Dice-Bag 8 Sheets of Cardboard Counters and Templates 64-Page Rulebook Contents subject to change.




White Wolf - Trinity Universe


Book Description

This book consists of articles from Wikia or other free sources online. Pages: 124. Chapters: Aberrant, Adventure!, Quantum Powers, Trinity, Trinity: Battleground, Trinity Universe characters, Trinity Universe glossary, AEon Society, Aberrant, Aberrant books, Aberrant glossary, Aberrant Players Guide, Aberrant Quick Reference, Aberrant Rulebook, Aberrant Rulebook, Aberrant Storytellers Screen, Aberrant Storyteller characters, Aberrant War, Aberration, Addis Ababa, Adventure! glossary, Ad Dei Lucem, Alex Doan, American Eagle Party, Amp Room, Andre Corbin, Andy Vance, Angela de la Cruz, Argus Agency, Arthur Larian, Athena Boyd, Bene Manata, Benoit Goubeaux, Casablancas, Charlotte Holden, Chiraben, Church of Michael Archangel, Delaney Croft-Martin, Devian, Directive, Duke Rollo, El Cuchillo, Eruption, Eufiber, Eximorph, Galatea, Harvesters, Homo sapiens novus, Hugo Pinnela, Ichiko Iko, Jake Korelli, Jake Stefokowski, James Booth, James R. Bernhardt, Jennifer Landers, Jordan McDevitt Show, Justin J. Laragione, Khytam Manat al-Uzza al-Lat, Leonardo de la Rocha, Louis Martin Freeman, Marissa Dunlop, Mark Anthony Green, Maxwell Anderson Mercer, Mazarin-Rashoud node, Mega-Appearance, Mega-Attribute, Mega-Dexterity, Mega-Stamina, Mega-Strength, Melissanda Estevez, Michael Daemon Donighal, Michael Damien MacVane, Moses Miller, Mungu Kuwasha, N!, Nameless NPCs, Nova, Nova Age, Nova Vigilance, Null Manifesto, Operation Eden, Operation Genesis, OpNet, Ozaki, Pandaimonion, Paramorph, Peter Knorr, Pratima Basham, Primacy, Project Pandora, Project Proteus, Project Tantalus, Project Utopia, Psiad, Psychomorph, Quantum, Quantum power, Queer Nova Alliance, Randel Portman, Raoul Cristobal Orzaiz, Raphael Orzaiz, Republican, Ricardo Montoya-Bernal, Sao Paulo, Science and Technology, Seraphelle, Shelby Eisenfaust, Sophia Rousseau, Spencer Balmer, Taint, Team Tomorrow, Teragen, Thetis, Triton Foundation, Whitley Styles, Zaid Alwan, Zurich Accord, AEon Society, Adventure! Rulebook,




Trinity Player's Guide


Book Description

The Trinity Players Guide broadens the scope of the Trinity Universe "TM" while simultaneously filling in key details. You not only learn the extent of influence that organizations like the Aeon Trinity and United Nations have upon society, you see how the man on the street copes with matters of galactic significance. Plus, you get juicy character information, including Merits and Flaws, and an optional new Aptitude system. An absolute must-have for all Trinity "TM" fans.




The Free Council


Book Description




Pandora's Book


Book Description

Included in this collection are vols. distributed as well as published by White Wolf Pub.




Beyond the Barriers


Book Description

Pass through the Gauntlet, wander past the Penumbra, and encounter an infinity of worlds floating just beyond consciousness. Heavens, hells, Paradox Realms, Chantries, Umbral reflections and mysterious Zones spin in the unmappable dance of creation. Push up through the Horizon, and endless space becomes your playground. Just watch your step...




The Book of Madness


Book Description

"The Darkness Has Teeth... And it Hungers. Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night: Nephandi, the Corrupters -- Marauders the Foot-Soldiers of Chaos -- Demons, the Renders of Souls-Paradox Spirits, the Mage's Bane -- Umbrood, the Living Mysteries. What are they? Why are they? Can we stand against them at all? And what if we cannot? The Book of Madness is a bestiary for Mage: The Ascension, exploring the darker reaches of magick's touch. It presents the forces of Chaos itself, for players to fight and Storytellers to champion".




Laws of the Night


Book Description

It's a new night. Clans. Bloodlines. Chracter creation. Systems. Storytelling. Antagonists. Udated and revised, all in one place. The rules have changed. Laws of the night is a complete pocket guide for plating and storytelling Masquerade. Designed for wuick reference and in-game use, it collects under one cover everything you need to start playing.




Aberrant Players Guide


Book Description

Gods once wielded this kind of power. Now it's ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Players Guide has everything you need to expand and empower your character even further, from ingenious new ways of using Eufiber to powers that can only be described as "cosmic." This massive book contains new insights into what the life of a nova is really like, rules for creating and using gadgets, new and devastating capabilities, expanded Backgrounds, the full skinny on the N! network, a catalog of nova-only organizations and much more.




Road of Heaven


Book Description