Whose Game Is It Anyway?


Book Description

Football has never seemed so distant from its fans. Many have been alienated by the greed and shameless self-interest of the Premier League, and no one can predict how the global game will look post-pandemic. In Whose Game Is It Anyway?, Sunday Times best-selling author Michael Calvin searches for a reason to believe. Written at the height of the Covid-19 crisis, the book is a thought-provoking, deeply personal account of the role sport - and particularly football - plays in everyday life. Part memoir, part manifesto, it takes the reader on a tour of the world's greatest sporting occasions and into its outposts in sub-Saharan Africa, the Amazon Basin and the Southern Ocean. Drawn from Calvin's experience as an award-winning sportswriter, covering every major sports event over 40 years in more than 80 countries, it offers first-hand insight into such icons as Muhammad Ali, Maradona and Sir Bobby Charlton. With settings ranging from a jungle clearing to a township in apartheid South Africa, this is sport as you've never seen it before.




Whose Game Is It, Anyway?


Book Description

In an era when parents and kids are overwhelmed by a sports-crazed, win-at-all-costs culture, here is a comprehensive guide that helps parents ensure a positive sports experience for their children. In Whose Game Is It, Anyway? two of the country’s leading youth sports psychologists team up with a former Olympic athlete and expert on performance enhancement to share what they have gleaned in more than forty years of combined experience. The result is a book unique in its message, format, and scope. Through moving case studies and thoughtful analyses, Ginsburg, Durant, and Baltzell advocate a preventive approach through a simple three-step program: know yourself, know your child, know the environment. They look at children in age groups, identifying the physical, psychological, and emotional issues unique to each group and clarifying what parents can expect from and desire for their kids at every stage. They also explore myriad relevant topics, including parental pressure, losing teams, steroid use, the overscheduled child, and much more. Illuminating, impassioned, and inspiring, Whose Game Is It, Anyway? is required reading for anyone raising—or educating—a child who participates in sports.




Whose Puck Is It, Anyway?


Book Description

Every winter, in hockey arenas across North America, as soon as the kids step onto the ice, the abuse begins. Coaches yell at the players, parents yell at the coaches, and everyone yells at the referees. After nearly a decade of coaching youngsters, Ed Arnold decided he wanted kids to learn the fundamentals of hockey but he also wanted them to have fun. He got support in this enterprise from two former NHL players, goalie Greg Millen and forward Steve Larmer. Concerned that the children’s game was being taken far too seriously by both parents and coaches, they also believed that the kids were losing the opportunity to reinvent the game for themselves. So it came about that in the winter of 2000, when the parents of the would-be Minor Novice Peterborough Petes showed up with their kids for tryouts, they were handed a letter outlining the coaches’ new philosophy. There would be no yelling at players, coaches, or referees. Players would play all positions. They would not be forced to follow a “systems” approach to hockey, but would be left to figure out what to do in a given situation for themselves. And all members of the team would be given equal ice time. Not every parent liked it, but the kids sure had a good time. Readers of this inspiring book will have a wonderful time, too, as they follow the adventures of the team. Coach Larmer wears a Stanley Cup ring but he meant exactly what he said when he told a reporter that his year with the kids was the most fun he ever had in hockey.




Play Between Worlds


Book Description

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.




Just Let the Kids Play


Book Description

"Bob's message is a must for all parents and coaches. He challenges adults to understand their effect on youngsters, and that kids' needs have to be met first." Bob Trupin, Westport, CT This is not just another book touting improved sportsmanship and better coaching to remedy the violence in youth sports today. Just Let the Kids Play is the first book to identify the youth sports systems as the cause of the problem, and offers practical ways to rebuild them so they better serve the physical and emotional needs of children. First-round NBA draft pick, part-time NBA scout and youth coach Bob Bigelow joins journalists Tom Moroney and Linda Hall to put youth sports under harsh review. They explain the controversial belief that elite traveling teams at young ages should be abolished and replaced with equal playing time, team parity and shortened seasons, among others. Focusing on soccer, basketball, baseball and hockey, they highlight ten programs nationwide where these principles are working, and offer ways to integrate them into existing programs without sacrificing a child's chances for success. Soccer moms and hockey dads will discover that it really is possible to sleep in on Saturdays without sacrificing their child's future!




Whose Life Is It Anyway?


Book Description

InWhose Life Is It Anyway?, psychologist Nina Brown helps readers evaluate their family ties and decide if they are so caught up in others needs that they neglect their own health and happiness. She gives readers a variety of techniques for shielding themselves from the demands of their loved ones, building strong boundaries, checking their tendency toward excessive empathy, and staying free of dominating or manipulative relationships.




Dead Anyway


Book Description

New York Times critically acclaimed suspense writer, Chris Knopf, reaches a new imaginative peak in this outstanding revenge novel. Imagine this: You have a nice life. You love your beautiful, successful wife. You're an easygoing guy working out of your comfortable Connecticut home. The world is an interesting, pleasant place. Then in seconds it's all gone. You're still alive, but the world thinks you're dead. And now you have to decide. Make it official, or go after the evil that took it all away from you. Arthur Cathcart, market researcher and occasional finder of missing persons, decides to live on a fight, by doing what he knows best - figuring things out, without revealing his status as a living breathing human being. Much easier said than done in a post- 9/11 world, where everything about yourself and all the tools you need to live a modern life are an open book. How do you become a different person, how do you finance an elaborate scheme without revealing yourself? How do you force a reckoning with the worst people on earth, as a dead man?




Like You'd Understand, Anyway


Book Description

Following his widely acclaimed Project X and Love and Hydrogen—“Here is the effect of these two books,” wrote the Chicago Tribune: “A reader finishes them buzzing with awe”—Jim Shepard now gives us his first entirely new collection in more than a decade. Like You’d Understand, Anyway reaches from Chernobyl to Bridgeport, with a host of narrators only Shepard could bring to pitch-perfect life. Among them: a middle-aged Aeschylus taking his place at Marathon, still vying for parental approval. A maddeningly indefatigable Victorian explorer hauling his expedition, whaleboat and all, through the Great Australian Desert in midsummer. The first woman in space and her cosmonaut lover, caught in the star-crossed orbits of their joint mission. Two Texas high school football players at the top of their food chain, soliciting their fathers’ attention by leveling everything before them on the field. And the rational and compassionate chief executioner of Paris, whose occupation, during the height of the Terror, eats away at all he holds dear. Brimming with irony, compassion, and withering humor, these eleven stories are at once eerily pertinent and dazzlingly exotic, and they showcase the work of a protean, prodigiously gifted writer at the height of his form. Reading Jim Shepard, according to Michael Chabon, “is like encountering our national literature in microcosm.”




Sometimes I Lie


Book Description

My name is Amber Reynolds. There are three things you should know about me: 1. I’m in a coma. 2. My husband doesn’t love me anymore. 3. Sometimes I lie. Amber wakes up in a hospital. She can’t move. She can’t speak. She can’t open her eyes. She can hear everyone around her, but they have no idea. Amber doesn’t remember what happened, but she has a suspicion her husband had something to do with it. Alternating between her paralyzed present, the week before her accident, and a series of childhood diaries from twenty years ago, this brilliant psychological thriller asks: Is something really a lie if you believe it's the truth?




SLAY


Book Description

“Gripping and timely.” —People “The YA debut we’re most excited for this year.” —Entertainment Weekly “A book that knocks you off your feet while dropping the kind of knowledge that’ll keep you down for the count. Prepare to BE slain.” —Nic Stone, New York Times bestselling author of Dear Martin and Odd One Out Ready Player One meets The Hate U Give in this dynamite debut novel that follows a fierce teen game developer as she battles a real-life troll intent on ruining the Black Panther–inspired video game she created and the safe community it represents for Black gamers. By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the “downfall of the Black man.” But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for “anti-white discrimination.” Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?