Win/lose/draw


Book Description

THE STORIES: LITTLE MISS FRESNO (jointly written by both authors) deals hilariously with two very competitive mothers whose daughters are in the semi-finals of a local moppet beauty contest. One mother is a gossipy veteran who coolly keeps a score card al




Win, Lose, Or Draw


Book Description

Explores the domestic factors that determine the outcomes of wars




Win, Lose, Or Draw


Book Description




Why You Win or Lose


Book Description

DIVA successful speculator shares his secrets, showing how to make money through the stock market by using amateur psychology skills and studying crowd reaction to market fluctuations. /div




Win, Lose, Draw


Book Description

KurtisP385XL47Ruth: Game Changer. Prodigal daughter. Spy.The Resistance coil is heating up on the primitive forest-world Andura, where human rebels fight the Cyber entities that control the peaceful but static galaxy according to strict WorldPlans. The Cybers send Agent Kurtis to investigate, unaware that she's now a double agent for the Resistance. What she finds is a gang of hoodlums destroying the ancient forests to sell rare resources.The Resistance coil is heating up on the primitive forest-world Andura, where human rebels fight the Cyber entities that control the peaceful but static galaxy according to strict WorldPlans. The Cybers send Agent Kurtis to investigate, unaware that she's now a double agent for the Resistance. Still grieving and nursing betrayals from a Homeworld visit to her estranged family, Ruth arrives on Andura to find a gang of hoodlums destroying the ancient forests in order to sell rare resources.Escaping both the Cybers and the corrupt rebels, Ruth joins the reclusive natives in the towering branches of the sacred Mother Tree, hoping to enlist their help in exposing a plot that threatens their world and all humans. The Cybers will have to face more than a band of Changers. The Cybers can go suck circuits -- when the Wild Card is in play, all bets are off.




Math with Bad Drawings


Book Description

A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.




Billboard


Book Description

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.




United States Chess Federation's Official Rules of Chess, Fifth Edition


Book Description

Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.




Playing to Win


Book Description

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.




The Encyclopedia of TV Game Shows


Book Description

Provides information about the packager, broadcast history, hosts, announcers, producers, and rules for over five hundred television game shows