Windows 95 Game Developer's Guide Using the Game SDK


Book Description

Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.




Windows 95 Game SDK Strategy Guide


Book Description

Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.




Computer Games


Book Description

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.




Game Developer's Marketplace


Book Description

Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR




Win32 Game Developer's Guide with DirectX 3


Book Description

"DirectX 3 Developer's Guide" teaches how to create top-of-the-line games with sound, animation, 3D graphics, and multi-player capabilities. The CD contains all source code, binaries, and many useful utilities.




Game Developer


Book Description




Peter Norton's Complete Guide to Windows 95


Book Description

A combination of tightly-knit reference and tutorial materials, this book includes step-by-step procedures with screenshots to accomplish essential tasks. Norton and Mueller help the reader get up to speed with Windows 95 and Internet Explorer 4.0, and learn how to take advantage of both of them right now.




Xna 4.0 Game Development by Example


Book Description

Create your own exciting games with Microsoft XNA 4.0.




Guide to Graphics Software Tools


Book Description

Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but rather to provide scientific researchers with different means and application areas in computer graphics, so as to help them efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. This guide includes coverage of the most widely used commercial software, freeware and open-source software.




JAVA Developer's Reference


Book Description

The Java Developer's Reference provides definitive solutions to your Java needs. Written for serious Java programmers, this comprehensive volume is actually three books in one, combining all the latest information on Java programming to make this the most timely and enduring Java reference book on the market.