Wing & Claw #2: Cavern of Secrets


Book Description

In the second installment of the spellbinding Wing & Claw series, Newbery Medal-winning author Linda Sue Park takes a young apothecary hero to new heights of danger, exciting adventure, and intriguing botanical magic. Raffa Santana has spent all winter hiding in the harsh wilderness of the Sudden Mountains, and now it’s time to return home. Home, where his parents will help him fight back against the vile Chancellor who has captured and altered the wild creatures of the Forest of Wonders. Home, where Raffa’s beloved companion, Echo the bat, will recover from his mysterious sickness. To get there, Raffa must make a treacherous journey across Obsidia. Along the way, he will discover a luminous plant that might be the key to saving the creatures stuck in the Chancellor’s grasp… if only Raffa can unlock the plant’s secrets and deliver the cure to the captive animals. Cavern of Secrets masterfully explores one boy’s responsibility to his friends, family, and the wider world.




Wing & Claw #3: Beast of Stone


Book Description

In this third and final installment in the enchanting Wing & Claw trilogy, Newbery Medal-winning author Linda Sue Park sends her young apothecary to the front lines of a fearsome battle, where he must rely on his talents and his friends to defend what he knows is right. Raffa Santana is a healer, not a fighter. As a gifted apothecary, he has amazing instincts for unleashing the potential of magical-seeming plants. But his skills have failed to free the animals that the heartless Chancellor captured and turned against the people of Obsidia—directly threatening Raffa’s friends and family. Now Raffa and his ragtag group of allies are preparing to confront the Chancellor’s armies in battle. Great beasts, small animals, and humans alike will be joining the fight, and Raffa’s heart yearns to prevent injuries—and worse—on both sides of the battle. After all, the Chancellor’s creatures will be fighting against their will. Can Raffa’s instincts for apothecary arts bring a tolerable resolution to an impossibly unfair fight?




Tooth and Claw


Book Description

Fantasy-roman.




Seesaw Girl


Book Description

Impatient with the constraints put on her as an aristocratic girl living in Korea during the seventeenth century, twelve-year-old Jade Blossom determines to see beyond her small world.




A Long Walk to Water


Book Description

When the Sudanese civil war reaches his village in 1985, 11-year-old Salva becomes separated from his family and must walk with other Dinka tribe members through southern Sudan, Ethiopia and Kenya in search of safe haven. Based on the life of Salva Dut, who, after emigrating to America in 1996, began a project to dig water wells in Sudan. By a Newbery Medal-winning author.




Dragon's Keep


Book Description

In 1145 A.D., as foretold by Merlin, fourteen-year-old Rosalind, who will be the twenty-first Pendragon Queen of Wilde Island, has much to accomplish to fulfill her destiny, while hiding from her people the dragon's claw she was born with that reflects only one of her mother's dark secrets.




The Adventurers Guild: Night of Dangers


Book Description

In the third installment of the popular Adventurers Guild trilogy, Zed and Brock must prevent catastrophe when a centuries-old plot threatens to rip their world apart. Someone had made a terrible, tragic, fatal mistake. Unless, of course . . . Unless they'd done it on purpose. After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long. An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts . . . though the mysterious Lady Grey may not be finished with him yet. To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again. Also available in the series:The Adventurers GuildTwilight of the Elves




The Shadow out of Time (時光幽影)


Book Description

One of the feature stories of the Cthulhu Mythos, "The Shadow Out of Time" is the tale of a professor of political economics that is thrown into a mind-shattering journey through time and space, while his body is held hostage by an alien mind. Horrified and panic-stricken by the implications of his experiences, he hopes against all reason and evidence that he has merely lost his mind.




The Extincts: Quest for the Unicorn Horn (The Extincts #1)


Book Description

A team of extinct animals embark on top-secret missions around the world in this new graphic novel series! Meet Scratch, Martie, Lug, and Quito, members of a secret organization called R.O.A.R., or the Rescue Ops Acquisition Rangers. When their boss, Dr. Z, finally calls on them for their first big mission, the team heads to Siberia to retrieve an ancient unicorn horn from the thawing permafrost. Scratch is thrilled at the chance to prove his worth to Dr. Z—but as soon as they land, the team runs into a mysterious enemy determined to take them down. With exciting missions, plenty of humor, and an environmental angle, this series starter from New York Times bestselling illustrator Scott Magoon is an action-packed adventure from start to finish. The book will also include nonfiction back matter about extinct animals, climate change, and what kids can do to help!




Darkness of Dragons (Wings of Fire #10)


Book Description

An ancient evil, a terrible prophecy -- and five dragonets who could save the world . . . Don't miss the most thrilling adventure yet in the New York Times bestselling Wings of Fire series! Qibli knows Darkstalker must be stopped. And he knows he could stop him -- if he had magic. With even a sliver of the ancient dragon's all-powerful scroll, Qibli could rewrite history the right way: end war forever; make every dragon happy; perhaps even cast a very small spell so that everyone would like him . . .Instead, as Darkstalker's dangerous influence spreads across Pyrrhia, entrancing or killing every dragon in the seven tribes, Qibli can only grasp the small animus objects he's borrowed from Turtle. With some clever thinking, Qibli's talons finally hold the power to make a difference. But prophecies are not easy to rewrite. Can Qibli be the magical force Pyrrhia needs, or will he be the one to bring Jade Mountain -- and his family, his friends, his whole world -- crashing down?