Winning The Game Scientists Play


Book Description

In this inspiring book of personal insight and sound advice, veteran scientist Carl J. Sindermann gives an insider's look at the competitive world of science and reveals the best strategies for attaining prominence and success. Taking apart the many different roles scientists must play during their careers, Sindermann compares common mistakes scientists make with what the best strategists do-whether they are publishing papers, presenting data, chairing meetings, or coping with government or academic bureaucracy. In the end, he maintains, well-honed interpersonal skills, a savvy eye on one's competitors, and excellent science are the keys to a satisfying and successful career.




Winning the Games Scientists Play


Book Description

The interpersonal strategies that surround the act of doing good science--hereafter referred to as scientific game play ing-have received some published attention, and many of the game rules are almost axiomatic among successful prac titioners of science. There is a need, however, to review pe riodically what we know and what we think we know about the art, and to add new insights that become available. This book is a response to that need; it has been written for science practitioners and grandstanders of the 1980s, drawing on in Sights and perceptions gained from victories and defeats of the 1970s. It seems especially important that the strategies and rules of scientific game playing be reviewed critically as we move into the decade of the 1980s, since many of those rules have changed during the 1970s--in fact each recent decade has seen significant changes. The 1950s were expansionist, when sci entific jobs were relatively easy to find, when faculties were expanding, when students were plentiful, and when federal grants were readily available. The 1960s began as a period of stabilization, and then became one of unrest and reexami nation of purpose. The climate was still good; students were v vi PREFACE still abundant, but there was less growth in faculty size, and federal grants reached a plateau. In the 1970s the student population started to decline, and federal funding for research began to dry up.




How to Win Games and Beat People


Book Description

Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.




Playing to Win


Book Description

Explains how companies must pinpoint business strategies to a few critically important choices, identifying common blunders while outlining simple exercises and questions that can guide day-to-day and long-term decisions.




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




Winning the Right Game


Book Description

How to succeed in an era of ecosystem-based disruption: strategies and tools for offense, defense, timing, and leadership in a changing competitive landscape. The basis of competition is changing. Are you prepared? Rivalry is shifting from well-defined industries to broader ecosystems: automobiles to mobility platforms; banking to fintech; television broadcasting to video streaming. Your competitors are coming from new directions and pursuing different goals from those of your familiar rivals. In this world, succeeding with the old rules can mean losing the new game. Winning the Right Game introduces the concepts, tools, and frameworks necessary to confront the threat of ecosystem disruption and to develop the strategies that will let your organization play ecosystem offense. To succeed in this world, you need to change your perspective on competition, growth, and leadership. In this book, strategy expert Ron Adner offers a new way of thinking, illustrating breakthrough ideas with compelling cases. How did a strategy of ecosystem defense save Wayfair and Spotify from being crushed by giants Amazon and Apple? How did Oprah Winfrey redraw industry boundaries to transition from television host to multimedia mogul? How did a shift to an alignment mindset enable Microsoft's cloud-based revival? Each was rooted in a new approach to competitors, partners, and timing that you can apply to your own organization. For today's leaders the difference between success and failure is no longer simply winning, but rather being sure that you are winning the right game.




How the Neoliberalization of Academia Leads to Thoughtlessness


Book Description

Universities across the US have committed to a process of neoliberalization that is radically altering higher education: academia is increasingly being run like a business. As a result, the university is becoming less and less a place of wonder, self-cultivation and thinking and instead is becoming more and more a place to specialize, strategize, produce and profit. Students race through coursework to bolster job prospects while facing massive debt. Faculty scramble for the biggest grants and angle for the most prestigious journals. Sink or swim, publish or perish, triumph and win: there is no longer time to think and to wonder. This undermines the opportunity for students to develop into good citizens that can truly think critically and judge carefully. Thinking and judgment are, according to the philosopher Hannah Arendt, the only things that can save us if the powerful machines of science or capitalism begin to work in ways they should not. Arendt saw Nazi Germany use the newest science and the best economic management to systematically kill six million Jews. She saw the disturbing inability of the populace and the intellectuals to capably resist the Nazi machine once it got rolling. Applying Arendt’s insights to modern academia, Pack argues that unless checked, neoliberalization threatens to turn the university into a place that discourages thinking and the development of judgment in favor of hyper-specialization and strategic action.




New Frontiers of Cancer Causation


Book Description

Proceedings of the Second International Conference on Theories of Carcinogenesis, held in Oslo, Norway, August 1992. The papers, which discuss principles and theories rather than experimental setups and results, cover a wide range of topics, including cell proliferation, metastasis, oncogenes, carcinogens, genetic alterations, viruses, immunology, and radiation. Also detailed are public attitudes toward cancer, as well as attitudes of professionals in cancer research. The volume concludes with some brief considerations from speakers and participants. Annotation copyright by Book News, Inc., Portland, OR




Computer Science Logic


Book Description

This book constitutes the proceedings of the 23rd International Workshop on Computer Science Logic, CSL 2009, held in Coimbra, Portugal, in September 2009. The 34 papers presented together with 5 invited talks were carefully reviewed and selected from 89 full paper submissions. All current aspects of logic in computer science are addressed, ranging from foundational and methodological issues to application issues of practical relevance. The book concludes with a presentation of this year's Ackermann award, the EACSL Outstanding Dissertation Award for Logic in Computer Science.