Wireless Game Development in Java with MIDP 2.0


Book Description

This book features step-by-step examples in a major game programming areas such as graphics, GUI, networking, tiles, animation, and sound.




J2ME Games with MIDP2


Book Description




Wireless Java: Developing with J2ME


Book Description

Although Java is incredibly popular, the standard edition is too big and bulky for building applications for wireless devices, such as the Palm or cell phones. Thus Sun has released "Java 2 Micros Edition" (J2ME). J2ME has the potential to be as revolutionary in the wireless space as Java has been in the server space. This is the first book that uses the current version of J2ME to give real code for real applications.




Mobile Information Device Profile for Java 2 MicroEdition


Book Description

Master the newest way of creating applications for wireless devices! Mobile Information Device Profile for Java(TM) 2 Micro Edition Professional Developer's Guide As the first Java 2 Micro Edition (J2ME) profile, the Mobile Information Device Profile (MIDP) brings the power of Java to handheld devices like cell phones, interactive pagers, and personal digital assistants (PDAs). With this practical, hands-on reference, you'll learn how to create MIDP applications, with real development scenarios covering user interfaces, database networking, XML, security, and more. This timely book follows on the heels of Giguère's Java 2 Micro Edition to offer you the definitive guide to understanding and using the Mobile Information Device Profile. This complete guide to MIDP programming covers such topics as: * The basics of J2ME * How to build and run MIDP applications * MIDP programming examples * The MIDP user interface model * Persisting data with MIDP * Using HTTP as a way to exchange data with servers on the Internet * The importance of security for wireless devices * Writing MIDP applications that use XML * Future directions of MIDP The companion Web site at www.wiley.com/compbooks/ortiz updates the material in the book and provides additional examples and resources as well as current links to the various specifications and toolkits mentioned throughout the book. Professional Developer's Guides The Professional Developer's Guide series provides the first in-depth look at recent or emerging programming technologies. Experienced programmers and developers will find comprehensive coverage of new programming standards as well as code, sample programs, developer's tools, and applications that will make programming for a new technology much easier. Wiley Computer Publishing Timely. Practical. Reliable. Visit our Web site at www.wiley.com/compbooks/ Visit the companion Web site at www.wiley.com/compbooks/ortiz




Programming Java 2 Micro Edition for Symbian OS


Book Description

Hands-on information to help you fully exploit the capabilities of MIDP 2.0 on Symbian OS (including MMA, WMA and Bluetooth). This practical guide will walk you through developing example applications illustrating key functionality and explain how to install these applications onto real devices. Focuses on J2ME MIDP 1.0 and 2.0, as this platform has become the Java standard for phones Covers the optional J2ME APIs that Symbian OS Java is currently supporting Code samples are provided throughout Contains case studies that demonstrate how to develop games and enterprise applications




J2ME Games with MIDP2


Book Description




Programming Wireless Devices with the Java 2 Platform


Book Description

bull; Provides a key overview and introduction to J2ME and two vital J2ME technologies - Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CDLC) bull; Shows how to build, develop, and code J2ME Applications, how to understand the Game Profile API and the latest J2ME security enhancements bull; Written by the architects of the Java 2 Micro Edition platform




Micro Java Game Development


Book Description

-- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.




Location-Based Information Systems


Book Description

Drawing on the authors' more than six years of R&D in location-based information systems (LBIS) as well as their participation in defining the Java ME Location API 2.0, Location-Based Information Systems: Developing Real-Time Tracking Applications provides information and examples for creating real-time LBIS based on GPS-enabled cellular phones




The Art of Flash Animation


Book Description

Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes. Topics include how to animate a walk cycle; recording and editing dialogue, sound effects, and music; how to use recyclable symbols to make the animation process more efficient; preparing your work for video or web download.