Witchbody


Book Description

"An inspiring, playful, and sensual invitation to the experience of everyday magic--in the form of a wildly original graphic novel. Witchbody is an invitation to awaken a sense of wonder to what lies beneath the surface of our experiences--the magic of all things. A plant, a tree, a coffee cup, garbage bins, you, me--they're all full of magic. Witchcraft is simply the power we all have to awaken to this magic."--




Caliban and the Witch


Book Description

"Women, the body and primitive accumulation"--Cover.




The Ones We Burn


Book Description

A blood-witch's mission to assassinate the prince she is betrothed to is compromised by the discovery of a deadly plague--and the beautiful princess intent on stopping it.




Anatomy of a Witch


Book Description

This book is a guide to the most magical tool in your possession--your body. Not just your physical flesh and blood body, but also your symbolic Witch body, the conduit for bringing the material and metaphysical worlds together. Within these pages, you will explore hands-on magical practices and exercises related to your lungs, heart, bones, mind, and the serpent. Explore the profound correspondences between your body, the mythos of tarot, and the five elements. Practice rituals and activities designed to put you in touch with the rhythms and energies of your material and spiritual being. Anatomy of a Witch is all about embracing the body and tapping into your personal power, despite the limiting beliefs that society foists upon us. Through dozens of activities, writing prompts, spells, and rituals, you will connect with the seen and unseen worlds, your ancestors, and your living community. Magic flows most freely when you are in tune with your intuition and your capable, present, and powerful true self.




Hurricane Season


Book Description

The English-language debut of one of the most thrilling and accomplished young Mexican writers Winner of the Queen Sofía Spanish Institute's Tanslation Prize Longlisted for the National Book Award Shortlisted for the Booker Prize Winner of the Internationaler Literaturpreis New York Public Library Best Books of 2020 Chicago Public Library Best Book of 2020 The Witch is dead. And the discovery of her corpse has the whole village investigating the murder. As the novel unfolds in a dazzling linguistic torrent, with each unreliable narrator lingering on new details, new acts of depravity or brutality, Melchor extracts some tiny shred of humanity from these characters—inners whom most people would write off as irredeemable—forming a lasting portrait of a damned Mexican village. Like Roberto Bolaño’s 2666 or Faulkner’s novels, Hurricane Season takes place in a world saturated with mythology and violence—real violence, the kind that seeps into the soil, poisoning everything around: it’s a world that becomes more and more terrifying the deeper you explore it.




Above the Waterfall


Book Description

In this poetic and haunting tale set in contemporary Appalachia, New York Times bestselling author Ron Rash illuminates lives shaped by violence and a powerful connection to the land. Les, a long-time sheriff just three-weeks from retirement, contends with the ravages of crystal meth and his own duplicity in his small Appalachian town. Becky, a park ranger with a harrowing past, finds solace amid the lyrical beauty of this patch of North Carolina. Enduring the mistakes and tragedies that have indelibly marked them, they are drawn together by a reverence for the natural world. When an irascible elderly local is accused of poisoning a trout stream, Les and Becky are plunged into deep and dangerous waters, forced to navigate currents of disillusionment and betrayal that will force them to question themselves and test their tentative bond—and threaten to carry them over the edge. Echoing the heartbreaking beauty of William Faulkner and the spiritual isolation of Carson McCullers, Above the Waterfall demonstrates once again the prodigious talent of “a gorgeous, brutal writer” (Richard Price) hailed as “one of the great American authors at work today” (Janet Maslin, New York Times).




Abnormal


Book Description

Three decades after his death, Michel Foucault remains one of the towering intellectual figures of the last half-century. His works on sexuality, madness, the prison, and medicine are enduring classics. From 1971 until his death in 1984, Foucault gave public lectures at the famous Collge de France. These seminal events, attended by thousands, created the benchmarks for contemporary social enquiry. The lectures comprising Abnormal begin by examining the role of psychiatry in modern criminal justice, and its method of categorising individuals who "resemble their crime before they commit it." Building on the themes of societal self-defence developed in earlier works, Foucault shows how defining "normality" became a prerogative of power in the nineteenth century, shaping the institutions-from the prisons to the family-meant to deal with "monstrosity," whether sexual, physical, or spiritual. The Collge de France lectures add immeasurably to our appreciation and understanding of Foucault's thought.




Encyclopedia of Witchcraft [4 volumes]


Book Description

The definitive compilation on witchcraft and witch hunting in the early modern era exploring significant people, places, beliefs, and events. Encyclopedia of Witchcraft: The Western Tradition is the definitive reference on the age of witch hunting (approximately 1430–1750), its origins, expansion, and ultimate decline. Incorporating a wealth of recent scholarship in four richly illustrated, alphabetically organized volumes, it offers historians and general readers alike the opportunity to explore the realities behind the legends of witchcraft and witchcraft trials. Over 170 contributors from 28 nations provide vivid, documented descriptions and analyses of witchcraft trials and locations, folklore and beliefs, magical practices and deities, influential texts, and the full range of players in this extraordinary drama—witchcraft theorists and theologians; historians and authors; judges, clergy, and rulers; the accused; and their persecutors. Concentrating on Europe and the Americas in the early modern era, the work also covers relevant topics from the ancient Near East (including the Hebrew and Christian Bibles), classical antiquity, and the European Middle Ages.




Mesopotamian Witchcraft


Book Description

This volume is about the history, literature, ritual, and thought associated with ancient Mesopotamian witchcraft. With chapters on the changing forms and roles of witchcraft beliefs, the ritual function, form, and development of the Maqlû text (the most important ancient work on the subject), and the meaning of the Maqlû ceremony, as well as the ideology of the final version of the text. The volume significantly contributes to our understanding of the Maqlû text, and the reconstruction of the development of thought about witchcraft and magic in Mesopotamia.




Wandering Games


Book Description

An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven’s Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen’s account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body.