Witches and Ghosts, Pirates and Thieves, Murder and Mayhem


Book Description

Based on Colonial Williamsburg's popular evening programs, Cry Witch; and Legends, Myths, Mysteries, and Ghosts, here are scary stories from the eighteenth century. Here are the stories of a farmer whose hitchhiker turns out to be a deadly spirit; of a young woman buried alive; of a finger detached from its body but still able to point to that person s murderer; of a man and woman whose love outlasted their lives, of a groom whose brides never survived the wedding night; of a ship and its crew forever frozen in an icy hell. Here are the stories that amused and frightened Virginians more than two hundred years ago. Read them if you dare!




Explorer's Guide Virginia Beach, Richmond and Tidewater Virginia: Includes Williamsburg, Norfolk, and Jamestown: A Great Destination (Explorer's Great Destinations)


Book Description

The definitive, comprehensive guide to Virginia Beach, Richmond and surrounding areas, with hundreds of lodging, dining, and recreational recommendations. Explore this vital region—Virginia Beach and Richmond, the state capitol. Author Renee Wright offers extensive coverage of Colonial Williamsburg, historic James-town, and Norfolk, home to the great Atlantic Fleet. Includes special sections on Civil War battlefields, maritime history, Hampton Roads’ quadricentennial, and bird-watching opportunities in the region.




Explorer's Guide Virginia Beach, Richmond and Tidewater Virginia


Book Description

The definitive, comprehensive guide to Virginia Beach, Richmond and surrounding areas, with hundreds of lodging, dining, and recreational recommendations. Explore this vital region—Virginia Beach and Richmond, the state capitol. Author Renee Wright offers extensive coverage of Colonial Williamsburg, historic James-town, and Norfolk, home to the great Atlantic Fleet. Includes special sections on Civil War battlefields, maritime history, Hampton Roads’ quadricentennial, and bird-watching opportunities in the region.




Vengeful Magic


Book Description

When lost treasure is discovered, supernatural creatures unleash violence across Cornwall. Midsummer is approaching and Avery, Alex, and the White Haven witches, are making plans to celebrate Litha, but everything stops when paranormal activities cause havoc. Smuggler's gold is found that dates back centuries, and a strange chain of events is set in motion; Newton needs magical help. The witches find they are pitted against a deadly enemy, and they need the Cornwall Coven. But not all are happy to help - a few members have never accepted White Haven, and their enmity puts everyone in danger. Some things are meant to stay buried... If you love magic, myths and the occult, you’ll love this next installment! Grab the eighth book in the White Haven Witches series now! Keywords: Witchy fiction, witch mysteries, witch urban fantasy, paranormal fiction, paranormal fantasy series, paranormal mystery, supernatural suspense, occult fiction, magic, action and adventure, spirits, ghosts, mild romance, paranormal cozy mystery, mystery books, Cornish village mysteries, occult fiction, demons, contemporary fantasy, urban fantasy, humour, friendship, magic, spells, intrigue, English myths, legends and folklore, witchcraft, Wiccan fiction, grimoires and spell books, pirates, curses, cursed magic




School For Reluctant Witches


Book Description

Take the best blend of action/adventure, urban fantasy, and witch magick, add in a dash of murder and mayhem, some New Orleans flavor, and you're left with a fun, rollicking read you won't want to put down.Mystere LeJeune isn't only a witch--she's THE witch. Her family's magick roots weave deep into the rich soil and boggy swamps of the New Orleans paranormal community. It's no surprise that the LeJeune Book of Shadows is coveted by many--even those stupid enough to try to take it from her.




The Video Games Guide


Book Description

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.







Dark Apprentice


Book Description

A psychopathic wizard. An immortal mage. An epic battle of wills. Nikolai doesn’t want much out of life: sex, immortality, and the power to disembowel anyone who crosses him. But with dark magic forbidden, his only option is Medea–a mage so deadly even the Enforcers give her a wide berth. Despite dire warnings that her apprentices don’t survive, Nikolai won’t stop until she agrees to train him. After all, he’s a killer himself. Barbaric and brutal, the training is a far cry from what Nikolai expects. When a mysterious illness strikes Nikolai down, he suspects he’s found the secret to Medea’s longevity. He resolves to find out what happened to her previous apprentices. If he can locate the source of her power, he can turn it against her. Medea swore off training dark wizards–none of them take the craft seriously and the ungrateful bastards always try to kill her. This one definitely seems the backstabbing type, but magic is dying out and she hasn’t felt such magical strength in centuries. If she can control the boy, show him that magic is more than curses and necromancy, he might obtain the power he desires. If not, well... What’s one more dead apprentice? If you enjoy dark fantasy with quirky, morally grey characters and humorous banter (but no romance), this is the book for you! Contains: - swearing, violence, some gore - some sex (not graphic) - no romance - manipulative protagonist that could be triggering to some - two neurodiverse leads (psychopathic and autistic)




Haunting Experiences


Book Description

Ghosts and other supernatural phenomena are widely represented throughout modern culture. They can be found in any number of entertainment, commercial, and other contexts, but popular media or commodified representations of ghosts can be quite different from the beliefs people hold about them, based on tradition or direct experience. Personal belief and cultural tradition on the one hand, and popular and commercial representation on the other, nevertheless continually feed each other. They frequently share space in how people think about the supernatural. In Haunting Experiences, three well-known folklorists seek to broaden the discussion of ghost lore by examining it from a variety of angles in various modern contexts. Diane E. Goldstein, Sylvia Ann Grider, and Jeannie Banks Thomas take ghosts seriously, as they draw on contemporary scholarship that emphasizes both the basis of belief in experience (rather than mere fantasy) and the usefulness of ghost stories. They look closely at the narrative role of such lore in matters such as socialization and gender. And they unravel the complex mix of mass media, commodification, and popular culture that today puts old spirits into new contexts.




Ghosts Amongst Us


Book Description