Wizards Don't Need Computers


Book Description

For use in schools and libraries only. There are some pretty weird grown-ups living in Bailey City--and a lot of strange happenings. The Bailey School Kids take it upon themselves to investigate.




Where Wizards Stay Up Late


Book Description

Twenty five years ago, it didn't exist. Today, twenty million people worldwide are surfing the Net. Where Wizards Stay Up Late is the exciting story of the pioneers responsible for creating the most talked about, most influential, and most far-reaching communications breakthrough since the invention of the telephone. In the 1960's, when computers where regarded as mere giant calculators, J.C.R. Licklider at MIT saw them as the ultimate communications devices. With Defense Department funds, he and a band of visionary computer whizzes began work on a nationwide, interlocking network of computers. Taking readers behind the scenes, Where Wizards Stay Up Late captures the hard work, genius, and happy accidents of their daring, stunningly successful venture.




Wizard's Bane


Book Description

What Wiz Zumalt could do with computers was magic on Earth. Then, one day the master computer hacker is called to a different world to help fight an evil known as the Black League. Suddenly, the Wiz finds himself in a place governed by magic--and in league with a red-headed witch who despises him.




So You Want to Be a Wizard


Book Description

A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.




Off to Be the Wizard


Book Description

An io9 Can't Miss Science Fiction and Fantasy title in March 2014. Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little "tweaks" have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard. What could possibly go wrong? An American hacker in King Arthur's court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin...and not, y'know, die or anything.




Wizards Don't Need Computers


Book Description

There were some pretty weird grown-ups living in Bailey City. But could the new librarian who has a long white beard and a magic wand really be Merlin, the great wizard from medieval times?




The Wizard's Dilemma


Book Description

A novel “filled with very credible teen angst, morality, and an intriguing blend of science fiction and fantasy” from the author of A Wizard Abroad (School Library Journal). Still recovering from an overly eventful vacation in Ireland, teenage wizard Nita Callahan is looking forward to some peace and quiet in her suburban New York home. Instead, her close friend Kit seems to be acting a little weird, and Nita keeps running into problems for which wizardry either isn’t the answer or else it’s the wrong one. How do you fix what can’t be fixed? Only the Transcendent Pig knows, and it’s not telling. But Nita needs to find out—and soon. Her wizardly partnership with Kit starts to fall apart. Much worse, her mother gets sick . . . so sick she may never leave the hospital.Only one person can help Nita—the One she’s devoted her life to fighting. “Powerful and satisfying.”—Kirkus Reviews (starred review) “A gripping and dynamic fantasy . . . Fans of the author will flock to this new adventure, which likely will bring new readers to the series.”—VOYA Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.”—Publishers Weekly “High Wizardry is . . . high entertainment.”—Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.”—School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.”—The Horn Book




Wizards Don't Wear Graduation Gowns


Book Description

The Bailey School kids wonder if the new assistant principal could really be a wizard.




A Wizard of Mars


Book Description

“One of finest current writers of speculative fiction pays loving homage to its Golden Age in this ninth title in the Young Wizards series.” —Kirkus Reviews In the hotly anticipated ninth installment of the Young Wizards series, Kit Rodriguez and Nita Callahan become part of an elite team investigating the mysterious “message in a bottle,” which holds the first clues to the secrets of the long-lost inhabitants of Mars. But not even wizardry can help them cope with the strange events that unfold when the “bottle” is uncorked and a life form from another era emerges. Though the Martians seem friendly, they have a plan that could change the shape of more than one world. As the shadow of interplanetary war stretches over both worlds, Kit and Nita must fight to master the strange and ancient synergy binding them to Mars and its last inhabitants. If they don’t succeed, the history that left Mars lifeless will repeat itself on Earth. Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.” —Publishers Weekly “High Wizardry is . . . high entertainment.” —Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.” —School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.” —The Horn Book




The Government Manual for New Wizards


Book Description

The comedic duo behind The Government Manual for New Superheroes is back, and this time they've brought their magic wands and enchanted artifacts. The Government Manual for New Wizards is a hilarious, mock-official handbook for wannabe witches and warlocks who need advice on recognizing the onset of wizardolescence, understanding the laws of magic (and the magic of laws), choosing (or being chosen by) the right magical items and enchanted artifacts, dealing with the dead (grateful and otherwise), successfully hosting magical exhibitions, and the proper care and feeding of magical creatures. Wands, charms, cloaks of invisibility, shoes of stealth (or sneakers), and other otherworldly accoutrements--it's all here, discussed tongue-in-cheek but with the utmost Governmental authority. This entertaining guide offers such sage advice as: * A demon is just as afraid of you as you are of it--provided, of course, that you are eight feet tall, composed of living fire, and capable of destroying a small village with a single angry thought. Otherwise, it doesn't find you frightening at all. * When selecting educational programs, do not be tempted by solicitations from wizardry parchment mills. A so-called degree from such a place is not worth the scroll on which it appears to be inscribed. The ink will disappear not long after the school itself does. The Government Manual for New Wizards is a sidesplitting spoof of all things wizard-y.