World's Wisest Wizard


Book Description

Biography of Sanjay Gandhi, b. 1946, youth leader of India.




The Lost Worlds of Buckstevenson


Book Description

What if you were god of a universe and didn't even know it? Bucky Butler is a young author who discovers a universe that is the home of every character that he had ever created from his books. These characters call him God in The Lost Worlds of Buckstevenson. Now Bucky must save every single world in his universe in a matter of days. He'll have the help of not only his good characters, but also the help of his friends and family from the real world. Read how Bucky has to stop the evil characters he created from taking over the Lost Worlds of Buckstevenson. If he fails to stop them, the universe will turn into nothing but darkness. In this series of adventures, Bucky realizes that he must become the hero he always wanted to be.




Fantastic Worlds


Book Description

Fighting off brigands and thieves while exploring the wild. Searching for better quality weapons and armor. Exploring twisting tunnels and dark caverns while fighting increasingly difficult monsters. Fans of role-playing video games enjoy all these things and more. But what is the true story behind today's popular role-playing games? What were the most effective medieval weapons and armor? What were medieval villages and cities really like? What inspired the stories of mythical creatures that video game monsters are based on? Compare true history to today's popular video games and learn if they portray history accurately, or if the truth gets twisted to create a more exciting game-playing experience.




Queen of the Matrix - Fiddlers of the Fields


Book Description

A cross between Harry Potter, Star Wars & the Matrix movies, the Queen of the Matrix focuses on the ascension of woman and offers powerful ancient metaphysical tools and futuristic insights and will entertain all ages. In book one of this trilogy we find the master field fiddler Tan living on board the Starship Elysium with Rani and those who oversee the merging of the realms. The Starship Elysium has detected an anomaly in the Matrix that has begun to bleed through into future worlds and alter the course of the merging. Now the Queen's light is dimming and the witch must be reborn to close the doors to the darker worlds while Tan seeks to contain the damage. Jasmuheen's next book in this series - the "King of Hearts: The Field of Love" - will focus on the ascension of man, and the third book - "Elysium: Shamballa's Sacred Symphony" - will focus on the ascension of the planet.




Gothiniad


Book Description

Gothiniad of Surazeus - Oracle of Gotha presents 150,792 lines of verse in 1,948 poems, lyrics, ballads, sonnets, dramatic monologues, eulogies, hymns, and epigrams written by Surazeus 1993 to 2000.




Wizards' Worlds


Book Description

Imaginative stories of dark powers, courageous heroes, and breathtaking adventure from “one of the pioneer women in science fiction” (Anne McCaffrey). In a career spanning from the Golden Age of science fiction and fantasy to the modern age, Andre Norton’s brilliant mind and inimitable talents forged an unforgettable legacy in literature. From all-encompassing world-building sagas to charming short stories, her works remain fascinating and compelling reading for lovers of the strange, the surprising, and the wondrous possibilities of human imagination. This collection of thirteen stories presents the myriad visions of a truly gifted author: “Falcon Blood,” “The Toads of Grimmerdale,” “Changeling,” “Spider Silk,” “Sword of Unbelief,” “Sand Sister,” “Toys of Tamisan,” “Wizard’s Worlds,” “Mousetrap,” “Were-Wrath,” “By a Hair,” “All Cats Are Grey,” and “Swamp Dweller.”




Synthetic Worlds


Book Description

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education




The Enchanted Kingdom Trilogy


Book Description

Three books in one to form a most uplifting trilogy by metaphysical author Jasmuheen. Queen of the Matrix - Fiddlers of the Fields; King of Hearts - The Field of Love; and Elysium - Shamballa's Sacred Symphony.The Elysium prophecy states:- When the Queen of the Matrix returns the King to her heart, peace will come to all on Earth, regardless of their part. And when compassion sets the pace all will find new rhythms, a peace within, and a peace without, to last beyond millenniums.A cross between Harry Potter, Star Wars, the Matrix movies and the realms of C.S. Lewis, this new trilogy of fiction weaves in some of the aboriginal dreamtime legends while offering insights on past lives and future lives; perfect love and profound love plus parallel worlds. All of this is covered in this enchanting trilogy which will enlighten and entertain all ages.




The Face in the Frost


Book Description

A fantasy classic by the author of The House with a Clock in Its Walls—basis for the Jack Black movie—and “a writer who knows what wizardry is all about” (Ursula K. Le Guin). A richly imaginative story of wizards stymied by a power beyond their control, A Face in the Frost combines the thrills of a horror novel with the inventiveness of fairy tale–inspired fantasy. Prospero, a tall, skinny misfit of a wizard, lives in the South Kingdom—a patchwork of feuding duchies and small manors, all loosely loyal to one figurehead king. Along with his necromancer friend Roger Bacon, who has been on a quest to find a mysterious book, Prospero must flee his home to escape ominous pursuers. Thus begins an adventure that will lead him to a grove where his old rival, Melichus, is falsely rumored to be buried and to a less-than-hospitable inn in the town of Five Dials—and ultimately into a dangerous battle with origins in a magical glass paperweight. Lin Carter called The Face in the Frost one of “the best fantasy novels to appear since The Lord of the Rings . . . Absolutely first class.” With a unique blend of humor and darkness, it remains one of the most beloved tales by the Edgar Award–nominated author also known for the long-running Lewis Barnavelt series.




Rey De-Heavens (English)


Book Description

In a world already created behind his back, the genuine creator emerges. Among mutant beings, in a full natural space, which offers itself with all its splendor but also with all its danger, Rey must recover his own. Being almost incorporeal, almost invisible – does he climb, run, crawl, fly? — going through unequal struggles with different beings, consolidates his right to exist. Tenebrous magic runs through these lines… Dive into the jungle. Fight with them. Decipher the mystery.