Youtopia. a Passion for the Dark


Book Description

Youtopia A Passion for the Dark celebrates architecture at the intersection of Digital Processes and Theatrical Performance. 'Youtopia' pursues dreams: of other spaces and times; of outrageous and fascinating experiences; of the glamour and lights of the Sydney Festival. The book reviews design conversations between architectural practice, architectural theory, audio and acoustics, digital fabrication, interaction and mediation, structural engineering, theatre and performance studies, and cultural research. It parallels an exhibition that showcases ephemeral and captivating interactive landscapes, theatre installations, iconographic architectural objects, heterotopias and performative spaces. These speculative projects are developed by advanced design processes in 3D modelling and scripting environments, and by the production of prototypes through structural analysis and digital fabrication. Edited by Dagmar Reinhardt, with interviews and essays by Dirk Anderson, Eduardo Barata, Joseph Buch, Densil Cabrera, Bill Harris, Lindy Hume, Alexander Jung, Sandra Kaji-O'Grady, William L Martens, Luis Miranda, Patrick Nolan, Harry Partridge, Dagmar Reinhardt, Chris L Smith, Michael Scott-Mitchell, and Simon Weir.




Scenographic Design Drawing


Book Description

This enlightening study explores the set design drawings for theatre and live performance, highlighting their unique qualities within the greater arena of drawing practice and theory. The latest volume in the Drawing In series, Scenographic Design Drawing encourages an interdisciplinary dialogue in the field of drawing with the inclusion of illustrations throughout. Scenographic design drawings visualize the images in the designer's 'mind's eye' early in the design process. They are the initial design tool in the creative engagement with theatre, opera, dance, and non-text-based performance. It is, in particular, this body of drawings that is unique as both a performative and a theatrical representation of multiple worlds within the 'stage space'. Sue Field illuminates this illustration process and identifies how these drawings have functioned and developed over time. Scenographic Design Drawing serves to satisfy an emerging global curiosity and a thirst for new knowledge and understanding in relation to the drawings executed by the historical and contemporary scenographer. This work addresses a critical research gap and shows how the scenographic design drawing continues to be a principal site of innovation, subjectivity, originality and authorship in theatre and live performance.




The Interior Architecture Theory Reader


Book Description

The Interior Architecture Theory Reader presents a global compilation that collectively and specifically defines interior architecture. Diverse views and comparative resources for interior architecture students, educators, scholars, and practitioners are needed to develop a proper canon for this young discipline. As a theoretical survey of interior architecture, the book examines theory, history, and production to embrace a full range of interior identities in architecture, interior design, digital fabrication, and spatial installation. Authored by leading educators, theorists, and practitioners, fifty chapters refine and expand the discourse surrounding interior architecture.




Urban Imaginaries in Native Amazonia


Book Description

Featuring analysis from historical, ethnological, and philosophical perspectives, this volume dissects Indigenous Amazonians' beliefs about urban imaginaries and their ties to power, alterity, domination, and defiance. Contributors analyze how ambiguous urban imaginaries express a singular view of cosmopolitical relations, how they inform and shape forest-city interactions, and the history of how they came into existence, as well as their influence in present-day migration and urbanization.




Once in a Lifetime


Book Description

New Zealand has to rebuild the majority of its second-largest city after a devastating series of earthquakes – a unique challenge for a developed country in the twenty-first century. The 2010-2011 earthquakes fundamentally disrupted the conventions by which the people of Christchurch lived. The exhausting and exhilarating mix of distress, uncertainty, creativity, opportunities, divergent opinions and competing priorities generates an inevitable question: how do we know if the right decisions are being made? Once in Lifetime: City-building after Disaster in Christchurch offers the first substantial critique of the Government’s recovery plan, presents alternative approaches to city-building andarchives a vital and extraordinary time. It features photo and written essays from journalists, economists, designers, academics, politicians, artists, publicans and more. Once in a Lifetime presents a range of national and international perspectives on city-building and post-disaster urban recovery.




The Smart Money Woman


Book Description

Meet Zuri. She’s living a fabulous life. Great car, gorgeous apartment, well paid job. Meet Zuri. Broken down car, an apartment she cant afford, a job she’s about to lose. What’s a broke girl to do? With each chapter of The Smart Money Woman comes a Smart Money Lesson, there to help you work your way up the financial ladder.




Utopian Audiences


Book Description

How do readers transform Utopia? How do they manipulate imaginary worlds to gain new perspectives of their own worlds? In order to answer these and other questions, this study employs a wide spectrum of reader-response approaches to define the nature and impact of utopian literature.




Innovative Learning Environments in STEM Higher Education


Book Description

As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students. In 2018, Drs. Ryoo and Winkelmann explored the opportunities, challenges, and future research initiatives of innovative learning environments (ILEs) in higher education STEM disciplines in their pioneering project: eXploring the Future of Innovative Learning Environments (X-FILEs). Workshop participants evaluated four main ILE categories: personalized and adaptive learning, multimodal learning formats, cross/extended reality (XR), and artificial intelligence (AI) and machine learning (ML). This open access book gathers the perspectives expressed during the X-FILEs workshop and its follow-up activities. It is designed to help inform education policy makers, researchers, developers, and practitioners about the adoption and implementation of ILEs in higher education.




The Player of Games


Book Description

The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata




Festival Cultures


Book Description

This book brings together interdisciplinary research from the fields of Anthropology, Sociology, Archaeology, Art, History and Religious Studies, showing the necessity of a transdisciplinary and diachronic approach to examine the last half-century of modern arts and performance festivals. The volume focuses on new theoretical and methodological approaches for the examination of festivals and festival cultures, both the Burning Man festival in Nevada's Black Rock Desert and burner culture in Europe. The editors argue that festival cultures are becoming values-inflected global forms of travel, dwelling, festivity, communication, and social organisation that are transforming contemporary cultures and have significant political capital.