Zenon


Book Description

Because Zenon creates trouble at her space station home somewhere in the Milky Way, her parents send her to her grandparent's farm on Earth to work for the summer.




Stuck on Earth


Book Description

21st Century #4 Meet Zenon Kar. She’s your typical elementary school kid, except she lives on a space station in 2049! In book #4, Zenon’s teacher, Mr. Peres, leads her fifth-grade class on a very special field trip off of Space Station 9. But when she gets separated from the group, Zenon finds out what it’s like to be stuck on Earth! The Zenon books are written and illustrated by the award-winning husband and wife team who created P.J. Funnybunny and Alistair.




Zenon Kar: Spaceball Star


Book Description

Meet Zenon, a futuristic fifth grader who lives in a space station high above Earth. Her humorous stories are all reality-based, so kids can identify with her situations. In book #2, Zenon is thrilled when she makes the spaceball team! Unfortunately, she’s not so good at it. But does that mean she should quit? Created by past recipients of the IRA Classroom Choice Award.




A Guide to the Zenon Archive


Book Description




Bobo Crazy


Book Description

Meet Zenon Kar, a futuristic fifth grader who lives in a space station high above Earth. She's the star of a brand-new chapter book series and a #1-rated Disney Channel movie. Pets aren't allowed on Zenon's space station, so she becomes caught up in a craze for a robotic dog called a Tobo. Tobo dogs talk, fly, and even do homework. Every kid on the space station is getting one, but Zenon's dad buys her a cheap knockoff instead -- a Bobo, which has no ears, no tail, and no vocabulary! But what Bobo lacks in brains, he makes up for in loyalty. And when the Tobo dogs go haywire, Zenon's Bobo dog bravely saves the day!







Seeing and Visualizing


Book Description

How we see and how we visualize: why the scientific account differs from our experience.




Things and Places


Book Description

The author argues that the process of incrementally constructing perceptual representations, solving the binding problem (determining which properties go together), and, more generally, grounding perceptual representations in experience arise from the nonconceptual capacity to pick out and keep track of a small number of sensory individuals. He proposes a mechanism in early vision that allows us to select a limited number of sensory objects, to reidentify each of them under certain conditions as the same individual seen before, and to keep track of their enduring individuality despite radical changes in their properties--all without the machinery of concepts, identity, and tenses. This mechanism, which he calls FINSTs (for "Fingers of Instantiation"), is responsible for our capacity to individuate and track several independently moving sensory objects--an ability that we exercise every waking minute, and one that can be understood as fundamental to the way we see and understand the world and to our sense of space.







Chess Self-Improvement


Book Description

Zenon Franco guides readers through 50 top-level games, challenges them to guess key moves correctly, and poses questions at critical moments. Points are awarded for good answers, and at the end of each game, a score-chart rates the reader's performance. This material has never appeared in the English language before, and represents the pick of monthly articles that Franco has written for a quarter of a century in Spanish-language magazines, revised and rechecked for this book.