60 Games and Applications for the ZX Spectrum
Author : David Harwood
Publisher :
Page : 90 pages
File Size : 45,34 MB
Release : 1982
Category : Computer games
ISBN :
Author : David Harwood
Publisher :
Page : 90 pages
File Size : 45,34 MB
Release : 1982
Category : Computer games
ISBN :
Author : Robert Erskine
Publisher :
Page : 287 pages
File Size : 29,62 MB
Release : 1983
Category : Sinclair ZX Spectrum (Computer)
ISBN : 9780330282604
Author : Andrew Green
Publisher :
Page : 796 pages
File Size : 22,37 MB
Release : 2017-04-24
Category :
ISBN : 9781545551028
The Ultimate Guide to Games for the ZX Spectrum is an indispensable guide to the games that were available for the Sinclair ZX Spectrum home computer. Over 15,000 games are featured in this book, complete with mini-review, screenshots, original magazine scores and an out of five star rating. This updated version of the guide features previously unavailable and lost games, as well as bringing the guide up to date by covering games released up to 2016.This first volume covers games from A-M, with volume 2 (available separately) featuring games from N-Z, plus an extensive facts and stats section.
Author : Kieren Hawken
Publisher : Independently Published
Page : 0 pages
File Size : 15,61 MB
Release : 2024-01-25
Category : Antiques & Collectibles
ISBN :
The follow up to the hugely successful Sinclair ZX81, in fact it was originally named the ZX82, the Sinclair ZX Spectrum was created as a computer for the masses rather than the classes and advertised as the first colour computer that could be purchased for less than £100 (the 16k model anyway). Thanks to its affordable price, wide range of software, easy to learn BASIC programming language and simple set-up, which needed nothing more than a standard TV and regular tape player, the Speccy, as it affectionately became known, went on to become the best selling computer in the United Kingdom and revolutionised the region's games industry. But it didn't just change the history of the industry, it also changed my own life as my first computer and put me on the path that led to me writing this book in the present day! This second edition of A Compendium of ZX Spectrum games now features over 300 game reviews, 3 totally new developer interviews and a fascinating fact filled article on the last computer to carry the iconic Sinclair name. This isn't a list of the best Spectrum games, a list of the worst ones or indeed a complete guide to what's available - it's simply a meandering nostalgia filled journey through the Speccy's 10,000+ games. These range from the earliest titles released at the start of the eighties, to public domain games and even modern homebrews that have been released in more recent years. This is book is a perfect companion to a true British icon!
Author : Tim Hartnell
Publisher :
Page : 186 pages
File Size : 13,40 MB
Release : 1983
Category : Computer games
ISBN : 9780946195138
Author : Hawken Kieren
Publisher :
Page : 0 pages
File Size : 22,92 MB
Release : 1901
Category :
ISBN : 9781785389467
Author : Andrew Green
Publisher :
Page : 626 pages
File Size : 47,96 MB
Release : 2015-02-16
Category :
ISBN : 9781508486121
Author : Andrew Green
Publisher :
Page : 744 pages
File Size : 38,15 MB
Release : 2017-05-21
Category :
ISBN : 9781545565919
The Ultimate Guide to Games for the ZX Spectrum is an indispensable guide to the games that were available for the Sinclair ZX Spectrum home computer. Over 15,000 games are featured in this book, complete with mini-review, screenshots, original magazine scores and an out of five star rating. This updated version of the guide features previously unavailable and lost games, as well as bringing the guide up to date by covering games released up to 2016.This second volume covers games from N-Z, plus an extensive facts and stats section. Volume 1, available separately, features games from 0-9 and A-M.
Author : William Tang
Publisher : Andrews UK Limited
Page : 244 pages
File Size : 50,57 MB
Release : 2022-03-31
Category : Computers
ISBN : 1789829534
First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Author : Shaun McClure
Publisher :
Page : 790 pages
File Size : 43,95 MB
Release : 2021-01-12
Category :
ISBN :
Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).