A Treasure in the Sandbox


Book Description

A normal day at the park turns into an adventure when Matilda finds a special treasure in the sandbox. What she doesn't know is that the real prize may not be quite what she expected.




Sandbox Treasure


Book Description




Daily Devotional


Book Description

A daily devotional for the entire year, by Pastor John Henry Mccoury.




The Magic Sandbox: Treasure in the Forest


Book Description

The magic sandbox takes the grandchildren of the house on another delightful and magical adventure into the forest. Celebrate the beauty and magic of springtime!




Gemma


Book Description

Gemma over hears her father saying something about a treasure and her brother, Griffin. She assumes Griffin is the guard of a treasure and decides to try to get Griffin to lead her to the treasure. When Griffin leads her to an unexpected treasure, Gemma becomes upset. However, she soon realizes the truth about what she overheard.




My Storytelling Guides


Book Description

- My Guide to RPG Storytelling - I've been role-playing all my life and I've run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn't a rulebook for any gaming system, but it's a how-to for my style of creating memorable NPCs, planning games, and engaging with your players. - Foreword, by Erica Lindquist - On Storytelling - Before the Game - Building Your Story - Running Your Game - Players & Player Characters - Problems - Rules & Mechanics - Setting & NPCs - My Storytelling Guide Companion - My players asked me how I ran my games and what made them work, so I wrote a book. Then they asked for specific examples and ideas, so I wrote another one. This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work. - From Dream to Dice - I've written two other books (so far) on my tricks and tools for running table-top role-playing games. But now it's time to put those tools to the test – making an actual RPG campaign. Right here, right now, on the page. So let's do this! I'll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game. Then I'll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained. From the dream that inspired me to the dice hitting the table, this is how I run an RPG.




Lola


Book Description

A simmering tale of magic, adventure, and the extraordinary bond between a brother and sister who'd journey to the ends of the Earth to save each other. From the acclaimed author of Lotería comes a heartfelt story rooted in Mexican magical realism. Ten-year-old Lola has always been touched by magic. In her Mexico City home, built around a towering tree, she is accustomed to enchanted blooms that change with the seasons, a sandbox that spits out mysterious treasures, and mischievous chaneques that scuttle about unseen by all but her. Magic has always been a part of her life, but now she must embrace the extraordinary as never before. Ever since The Thing That Happened, Lola's brother Alex has been sick. As his condition worsens, something begins eating away at the tree, causing its leaves and blossoms to crumble like ash. The two are related, Lola is sure of it, but how? Seeking a cure, she visits a grocery store oracle who bids her to follow the chaneques down one of their secret passages... into a hidden world. Here in Floresta, a land of myths and monsters and marvels untold, lies the key to healing her brother. But the kingdom's young queen stands in the way. Lola must use her wits and face her deepest fears if there's any hope of saving Alex in time.




My Guide to RPG Storytelling


Book Description

I’ve been role-playing all my life and I’ve run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn’t a rulebook for any gaming system, but it’s a how-to for my style of creating memorable NPCs, planning games, and engaging with your players. - Foreword, by Erica Lindquist - On Storytelling - Before the Game - Building Your Story - Running Your Game - Players & Player Characters - Problems - Rules & Mechanics - Setting & NPCs




Let's Grandparent


Book Description

With baby boomers swelling the ranks of grandparents, there is a large and growing audience for Let’s Grandparent. There are no other books on the market with the variety of content or perspective presented in this book. With its emphasis upon the crucial early years, it has special appeal for new grandparents and those with young grandchildren. During this honeymoon period grandparents are typically enthusiastic about their new role and eager to learn all they can to make the most of time spent with their grandchildren. They want it to be fun, have an educational value, and strengthen close intimate bonds. Let's Grandparent shows them how to achieve these goals through an in-depth understanding of child development, over four hundred kid-tested activities and tips for simple but satisfying experiences together. The author brings together her personal experience as an enthusiastic grandparent with her professional career in early childhood education to create this insightful and enjoyable guide. The intended audience for this book is grandparents with young grandchildren, especially targeted for a well-educated, middle-class audience and grandparents of both men and women in their late middle-age and early retirement years • Parents of young children, who often are looking for ways to encourage closer connections between their children and their grandparents • Anyone wishing to form a close relationship with a young child, such as other relatives or mentors to young children • Participants of workshops and classes for grandparents • Early childhood education (National Association for the Education of Young Children and Association of Childhood Education International)




The Complete Idiot's Guide to Baby Brain Games


Book Description

Play that stimulates young minds. Play is the language that babies know best. Here, readers will find over 300 games to play with infants from one week to eighteen months old. Divided into games that stimulate cognitive, language, emotional, and social development, this book will delight parents and babies as it helps foster mental and physical growth. • Written by an internationally recognized authority on brain games for babies • No other book on infant play has as many games or is as effective in linking games with their mental and physical health benefits • Focused on helping parents teach their babies how to learn, rather than pushing them beyond their developmental level