Total! Amiga Assembler


Book Description




Amiga Assembler


Book Description




Amiga Assembly Language Programming


Book Description

Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware




Mastering Amiga Assembler


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Amiga Machine Language


Book Description




Amiga Hardware Reference Manual


Book Description




Raspberry Pi Assembly Language Raspbian Beginners


Book Description

Assembly language is as close to writing machine code as you can get without writing in pure hexadecimal. Since it is such a low-level language, it's not practical in all cases, but should definitely be considered when you're looking to maximize performance. With Assembly Language by Chris Rose, you'll learn how to write x64 assembly for modern CPUs, first by writing inline assembly for 32-bit applications, and then writing native assembly for C++ projects. You'll learn the basics of memory spaces, data segments, CISC instructions, SIMD instructions, and much more. Whether you're working with Intel, AMD, or VIA CPUs, you'll find this book a valuable starting point since many of the instructions are shared between processors. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.




Classic AmigaOS Programming


Book Description

The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.




Still programming the Commodore 64


Book Description

In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.




Assembly Language Programming with the Commodore 64


Book Description

Explains how the Commodore 64 home computer works, looks at program writing, data transfer, logic and arithmetic operations, loops, sound generation, and graphics, and introduces assembly language