The Computer Simulation of Behaviour


Book Description

This book, originally published in 1970, concerns the new technique of computer simulation in psychology at the time. Computer programs described include models of learning, problem-solving, pattern recognition, the use of language, and personality. More general topics are discussed including the evaluation of such models, the relation of the field to cybernetics, and the problem posed by consciousness. Today it can be read and enjoyed in its historical context.







Computer Simulation of Human Behavior


Book Description

Based on a survey of the literature, the digital computer as a simulator of human behavior is discussed under the following topics: (1) Computers as information processors, (2) Human information processing, (3) Information processing theory and computer simulation, (4) Computer simulation within existing frameworks, (5) New information processing models.




Artificial Behavior


Book Description







On the Study of Human Cooperation via Computer Simulation


Book Description

Cooperation is pervasive throughout nature, but its origin remains an open question. For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among unrelated humans? The answers would have profound effects because anything that promotes cooperation leads to more productive work environments and benefits society at large. Game theory provides an ideal framework for studying social dilemmas, or those situations in which people decide whether to cooperate with others (benefitting the group) or defect by prioritizing their self-interest (benefitting only the individual). The social dilemma is formulated as a mathematical game and then programmed into a computer model. Simulating the game allows researchers to investigate potential theories to explain how cooperation emerges and what promotes its persistence. Over the past 25 years, countless papers on social dilemma games have been published, yet arguably little progress has been made. The problem is the social dilemma game models are unrealistic in the sense they contain artificial constructs that deviate from the way humans act. This book describes the shortcomings in current social dilemma game modeling techniques and provides guidance on designing more effective models. A basic introduction to game theory is provided with an emphasis on the prisoner's dilemma, the most widely studied social dilemma game. Individual chapters are provided detailing the shortcomings of weak selection, spatial games, and the Moran process. Computer model validation is also discussed at length. The recommendations found in this book should help design more realistic social dilemma game models likely to produce a better understanding of human cooperation.







Modeling Human and Organizational Behavior


Book Description

Simulations are widely used in the military for training personnel, analyzing proposed equipment, and rehearsing missions, and these simulations need realistic models of human behavior. This book draws together a wide variety of theoretical and applied research in human behavior modeling that can be considered for use in those simulations. It covers behavior at the individual, unit, and command level. At the individual soldier level, the topics covered include attention, learning, memory, decisionmaking, perception, situation awareness, and planning. At the unit level, the focus is on command and control. The book provides short-, medium-, and long-term goals for research and development of more realistic models of human behavior.