Dungeon Quest Book 3


Book Description

In this third book, by far the longest installment of the series so far, the reader is also introduced to the history and mysticism of The Romish Book of the Dead, a sexually avant-garde “little forest man” (who becomes the fifth member of the crew), Steve’s newly discovered “battle warping’” abilities (which Millennium Boy dismisses as being a mere “kundalini spasm”), weapons and armor upgrades and a whole new level of bizarre comedy, rousing adventure and ass-kicking action ― all staged in front of fantastic backdrops replete with strange vegetation, ancient ruins and steampunk imagery.




Raid on Nightmare Castle


Book Description

The reader decides the outcome of a raid on Nightmare Castle to rescue a captive ruler.







Dungeon Quest Book 1


Book Description

A surreal suburban role playing game yarn from the creator of The Red Monkey Double Happiness Book. One day Millennium Boy decided to grab his hobo stick, his bandana, and his Swiss Army knife, bid his mom goodbye, and head off on a quest for adventure. Joined by his best friend Steve, they soon find themselves in a violent altercation with two other adventure seekers. It ends badly for their antagonists and Millennium Boy and Steve become the proud owners of fancy weapons upgrades (a crowbar and a steel chain). So on they trek, and the next inductee to their group is the muscle-bound Lash Penis. And then things start getting weird!




Dungeon Quest Book 2


Book Description

In 2010’s Dungeon Quest Book One, Millennium Boy decided to grab his hobo stick, his bandana, and his Swiss Army knife, bid his mom goodbye, and head off on a quest for adventure. Joined by his best friend Steve (weapon: baseball bat; clothing: wife beater, cargo pants and sandals), the muscle-bound Lash Penis, and the silent but deadly Nerdgirl, he began a mystical quest to find the missing parts of the Atlantean Resonator Guitar. In this second book, our heroes continue their quest by wandering through the primeval gloom of Fireburg Forest in search of the prophet and poet Bromedes, who can unlock the mysteries of Atlantis for them. Along the way, they encounter giant spiders, river trolls, and copious amounts of killer weed. Joe Daly’s delightfully unique stoner/philosopher dialogue and distinctive character designs, coupled with hilarious over- the-top Role Playing Game action (complete with periodic updates for each character’s status in ten criteria, including “dexterity,” “intelligence,” and “money”), propel Daly’s story into heretofore unachieved action-comedy heights.




We Told You So


Book Description

In 1976, a fledgling magazine held forth the the idea that comics could be art. In 2016, comics intended for an adult readership are reviewed favorably in the New York Times, enjoy panels devoted to them at Book Expo America, and sell in bookstores comparable to prose efforts of similar weight and intent. We Told You So: Comics as Art is an oral history about Fantagraphics Books’ key role in helping build and shape an art movement around a discredited, ignored and fading expression of Americana. It includes appearances by Chris Ware, Art Spiegelman, Harlan Ellison, Stan Lee, Daniel Clowes, Frank Miller, and more.




Adventures on Brad Boxset: Books 1 - 3


Book Description

Daniel Chai only ever wanted to be an Adventurer. Born with a Gift of Healing that steals his memories and past experiences as its fuel source, Daniel must weigh his heart's desire with his gift as he attempts to clear his first ever dungeon. Along the way, he'll meet true friends like the Catkin Asin and the Northerner Omrak as he learns what it truly takes to be a professional Adventurer in Brad. The Adventures on Brad is a light fantasy novel set in a LitRPG world where everyone is born with a Status Screen and Classes. The book contains a healer, an enthusiastic barbarian, a grouchy Catkin, an elf, a dungeon, silly quests and loads of combat. This work collects the first arc of Adventures of Daniel and friends in Karlak and the Beginner Dungeon. The work includes books 1 - 3: - A Healer's Gift - An Adventurer's Heart - A Dungeon's Soul




Procedural Content Generation via Machine Learning


Book Description

This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.




Taking African Cartoons Seriously


Book Description

Cartoonists make us laugh—and think—by caricaturing daily events and politics. The essays, interviews, and cartoons presented in this innovative book vividly demonstrate the rich diversity of cartooning across Africa and highlight issues facing its cartoonists today, such as sociopolitical trends, censorship, and use of new technologies. Celebrated African cartoonists including Zapiro of South Africa, Gado of Kenya, and Asukwo of Nigeria join top scholars and a new generation of scholar-cartoonists from the fields of literature, comic studies and fine arts, animation studies, social sciences, and history to take the analysis of African cartooning forward. Taking African Cartoons Seriously presents critical thematic studies to chart new approaches to how African cartoonists trade in fun, irony, and satire. The book brings together the traditional press editorial cartoon with rapidly diverging subgenres of the art in the graphic novel and animation, and applications on social media. Interviews with bold and successful cartoonists provide insights into their work, their humor, and the dilemmas they face. This book will delight and inform readers from all backgrounds, providing a highly readable and visual introduction to key cartoonists and styles, as well as critical engagement with current themes to show where African political cartooning is going and why.




Trinity of the Hive (The Complete series: Books 1-3.)


Book Description

When they took my life, I thought I had nothing left to lose. I was a fool. The Ouroboros Project was my last chance at salvation, but the new, virtual reality was just as bad as the world I’d left. Backroom deals with corrupt nobles, slavery, and murder were all swept under the rug in the pursuit of gold. Despite everything, I found mercenary life fulfilling, until my guild was attacked. Now, I've got unknown, extremely rich enemies on all sides, a mysterious woman with strange magic and compound eyes, and a guild to save. They brought their war to my home. It’s only fair I return the favor. The Trinity of the Hive is a complete collection of the a dark fantasy series by Grayson Sinclair, featuring a dystopian real world and a gritty, bleak and immersive VR world. Disclaimer: Not for the faint of heart or those with weak constitutions (roll a saving throw). Doesn't contain a harem.