eCulture


Book Description

Do virtual museums really provide added value to end-users, or do they just contribute to the abundance of images? Does the World Wide Web save endangered cultural heritage, or does it foster a society with less variety? These and other related questions are raised and answered in this book, the result of a long path across the digital heritage landscape. It provides a comprehensive view on issues and achievements in digital collections and cultural content.




eCulture, the final utopia


Book Description

Computational culture --eCulture-- has so far been considered as a set of more or less loose traits and phenomena that part of the humanity (those over 30 years old) does not try to understand ("it is too difficult to apprehend -- and besides, it works") while the other half, the younger ones, who were born inside this new culture, blanketed by it and who tend to think of it as "natural given", do not feel the urge to fully understand, neither. "Virtual reality gives me this, the algorithms give me that, what else there is to it?" eCulture, however, has become dense and rich enough to be considered as a language, with its units of meaning -- both at the level of its visible figures or significants and at the level of the meaning each one of them conveys. It is a language just as film and English are languages. If humanity does not break the code of this language as an overall and comprehensive tool to represent the world, therefore failing to use it according to its own will and needs, this new language will speak the human being, will express itself through the human being, instead of being spoken by humanity. This book suggests the way to consider eCulture as a language and chooses as an instrument of analysis a convergence between the Humanities (philosophy, arts and culture) and the "hard sciences".




Agent-Oriented Software Engineering VI


Book Description

This book represents the thoroughly refereed post-proceedings of the 6th International Workshop on Agent-Oriented Software Engineering, AOSE 2005. The 18 revised full papers were carefully selected from 35 submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on modeling tools, analysis and validation tools, multiagent systems design, implementation tools, and experiences and comparative evaluations.




Agent-Oriented Software Engineering III


Book Description

Over the past three decades, software engineers have derived a progressively better understanding of the characteristics of complexity in software. It is now widely recognised thatinteraction is probably the most important single char- teristic of complex software. Software architectures that contain many dyna- cally interacting components, each with their own thread of control, and eng- ing in complex coordination protocols, are typically orders of magnitude more complex to correctly and e?ciently engineer than those that simply compute a function of some input through a single thread of control. Unfortunately, it turns out that many (if not most) real-world applications have precisely these characteristics. As a consequence, a major research topic in c- puter science over at least the past two decades has been the development of tools and techniques to model, understand, and implement systems in which interaction is the norm. Indeed, many researchers now believe that in future computation itself will be understood as chie?y a process of interaction.




Linguae & - Rivista di Lingue e Culture Moderne - 1/2011


Book Description

Linguæ & is a peer-reviewed journal which provides a new outlet for interdisciplinary research on language and literature, giving voice to a cross-cultural and multi-genre koine. While the idea for the journal was developed in the ambit of the post-graduate programme in European Intercultural Studies at the University of Urbino, Italy, its scope goes far beyond that of exploring pre-established cultural paradigms. Indeed, its strongly experimental and dialogic approach to the ongoing debate should serve as encouragement for the submission of new work by young researchers.










Selected Readings on the Human Side of Information Technology


Book Description

"This book presents quality articles focused on key issues concerning the behavioral and social aspects of information technology"--Provided by publisher.




Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction


Book Description

As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.




Encyclopedia of Information Science and Technology, Third Edition


Book Description

"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.