Game Breakers


Book Description

Fifteen players who can turn the game around--they always know where the football is andthey'll do what they have to do to either take itaway or take it to the end zone.




Gamestorming


Book Description

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution




Football's Second Season: Scouting High School Game Breakers


Book Description

National recruiting analyst Tom Lemming has become one of the most influential and controversial names in the recruiting business. This book chronicles Lemming's recruiting journey and his passion for the process, which has turned into its own sport. He discusses everything you need to know about college recruiting, as well as what coaches look for when evaluating prospective recruits. College and high school football fans will benefit from the insight into Lemming's profession. Skyhorse Publishing, as well as our Sports Publishing imprint, are proud to publish a broad range of books for readers interested in sports—books about baseball, pro football, college football, pro and college basketball, hockey, or soccer, we have a book about your sport or your team. Whether you are a New York Yankees fan or hail from Red Sox nation; whether you are a die-hard Green Bay Packers or Dallas Cowboys fan; whether you root for the Kentucky Wildcats, Louisville Cardinals, UCLA Bruins, or Kansas Jayhawks; whether you route for the Boston Bruins, Toronto Maple Leafs, Montreal Canadiens, or Los Angeles Kings; we have a book for you. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to publishing books on subjects that are sometimes overlooked by other publishers and to authors whose work might not otherwise find a home.




Ship Breaker (National Book Award Finalist)


Book Description

Set in a dark future America devastated by the forces of climate change, this thrilling bestseller and National Book Finalist is a gritty, high-stakes adventure of a teenage boy faced with conflicting loyalties. In America's flooded Gulf Coast region, oil is scarce, but loyalty is scarcer. Grounded oil tankers are being broken down for parts by crews of young people. Nailer, a teenage boy, works the light crew, scavenging for copper wiring just to make quota--and hopefully live to see another day. But when, by luck or by chance, he discovers an exquisite clipper ship beached during a recent hurricane, Nailer faces the most important decision of his life: Strip the ship for all it's worth or rescue its lone survivor, a beautiful and wealthy girl who could lead him to a better life.... In this powerful novel, Hugo and Nebula Award winning author Paolo Bacigalupi delivers a fast-paced adventure set in the vivid and raw, uncertain future of his companion novels The Drowned Cities and Tool of War. "Suzanne Collins may have put dystopian literature on the YA map with The Hunger Games...but Bacigalupi is one of the genre's masters, employing inventively terrifying details in equally imaginative story lines." —Los Angeles Times A New York Times Bestseller A Michael L. Printz Award Winner A National Book Award Finalist A VOYA 2010 Top Shelf Fiction for Middle School Readers Book A Rolling Stone 40 Best YA Novels Book Don’t miss the other books in the series: The Drowned Cities Tool of War




Party Games for Adults


Book Description

Adults like to play too--and these sophisticated games are for after the kids go to bed. Perfect for parties, clubs, and other gatherings, they’re great for breaking the ice, getting guests acquainted, and keeping everyone happy. Choose from more than 100 types, including puzzlers, mental games, active amusements, games for bachelors, and even some sedate ones. In "Vicious Circle” the host uses a rope to tie the wrists of both a man and a woman together: the goal is for the two to free themselves. Soon they’re flailing--and enjoying the start of a beautiful friendship. "Avoid that Letter” keeps conversations from getting into a rut. Or have an energetic "Book Relay,” with volumes balanced on your head. They’re all fun!




Gaming Record Breakers


Book Description

All the facts and records about the top consoles and computer games, including marathon game sessions, world-record high scores, best-selling games and the most-expensive gear are available in this gaming guide. It's full of facts, stats and full-page images of the most amazing computer games ever made.




Understanding Counterplay in Video Games


Book Description

This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts.




Groundbreakers


Book Description

Much has been written about the historic nature of the Obama campaign. The multi-year, multi-billion dollar operation elected the nation's first black president, raised and spent more money than any other election effort in history, and built the most sophisticated voter targeting technology ever before used on a national campaign. What is missing from most accounts of the campaign is an understanding of how Obama for America recruited, motivated, developed, and managed its formidable army of 2.2 million volunteers. Unlike previous field campaigns that drew their power from staff, consultants, and paid canvassers, the Obama campaign's capacity came from unpaid local citizens who took responsibility for organizing their own neighborhoods months--and even years--in advance of election day. In so doing, Groundbreakers argues, the campaign engaged citizens in the work of practicing democracy. How did they organize so many volunteers to produce so much valuable work for the campaign? This book describes how. Elizabeth McKenna and Hahrie Han argue that the legacy of Obama for America extends beyond big data and micro-targeting; it also reinvigorated and expanded traditional models of field campaigning. Groundbreakers makes the case that the Obama campaign altered traditional ground games by adopting the principles and practices of community organizing. Drawing on in-depth interviews with OFA field staff and volunteers, this book also argues that a key achievement of the OFA's field organizing was its transformative effect on those who were a part of it. Obama the candidate might have inspired volunteers to join the campaign, but it was the fulfilling relationships that volunteers had with other people--and their deep belief that their work mattered for the work of democracy--that kept them active. Groundbreakers documents how the Obama campaign has inspired a new way of running field campaigns, with lessons for national and international political and civic movements.




Game On


Book Description

"This is the book I have been waiting for all my life. A delightful reminder of how real games with real people are just about the most fun you can have..." — Stephen Fry "Game On is literally the best book I could own. I must buy one and for everyone I know." — Olivia Colman Featuring over 50 classic and new games to make your get-togethers unforgettable. Game On makes your party, weekend escape or holiday more fun, with a range of classic games which everyone will know (but often don't remember how to play!) such as Mafia or The Hat Game, as well as an array of modern games that will soon become firm favourites with family and friends. Most games don't need any special equipment (occasionally items such as pens, paper or some playing cards are needed). With a sleek, fun and interactive design, clear instructions and guidance for number of players and possible modifications, this is the perfect gift for those looking for fun new ways to interact with friends and family, as well as for avid gamers.




Slasher Online


Book Description

Jackie wants to survive the game’s ending. But she may not make it to the next level. The last thing Jackie and her new friends expected was to wake up in a virtual reality nightmare hosted by 1-Up, a student of eighties slashers. With knives hung over their real-world hearts, set to penetrate them if their hit points reach zero, Jackie and her fellow players will have to level up to escape their digital prison, or else it’s game over forever. Things you can expect in this book A love letter to video store slashers. Female protagonist. GameLit/LitRPG mechanics and messages. Splattergore and extreme murder scene