Illustrative Computer Programming for Libraries


Book Description

Job control cards; Input/output; PL/C Output; Control logic structures; Attributes; Format items; String functions; Comparison and logical operators; Arithmetic operators; Arrays, data aggregates; Program structure, design and testing; Documentation; Sorting; Subprograms, procedures; Text processing, keyword indexing; Files, storage; Record I/O structures; Online programming.













Pascal Programming for Libraries


Book Description

Pascal Programming for Libraries is a practical introduction to computer programming designed specifically for library and information center applications. A graded text, this book provides detailed examples of straightforward programs, each fully illustrated and clearly explained. The examples begin with relatively simple computer code and progress to more complex examples using the highly acclaimed language TURBO Pascal, now widely used on personal computers. The applications illustrated deal with such operations as document retrieval, sorting, keyword indexing, selective dissemination of information, and rudimentary technical processes in libraries.




Programming Illustrated


Book Description

A visually oriented conceptual guide to computer programming. Using a magazine article approach, this book shows the reader how a program is constructed, what tools are used in the process, and how a program actually "works".




Beginning Programming All-in-One Desk Reference For Dummies


Book Description

The fun, fast, and easy way to learn programming fundamentals and essentials – from C to Visual Basic and all the languages in between So you want to be a programmer? Or maybe you just want to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you (for whatever reason), Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if hefty, book. In this practical guide, you'll find out about algorithms, best practices, compiling, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you'll get a feel for the variety of languages and the needs they fill. Inside you'll discover seven minibooks: Getting Started: From learning methods for writing programs to becoming familiar with types of programming languages, you'll lay the foundation for your programming adventure with this minibook. Programming Basics: Here you’ll dive into how programs work, variables, data types, branching, looping, subprograms, objects, and more. Data Structures: From structures, arrays, sets, linked lists, and collections, to stacks, queues, graphs, and trees, you'll dig deeply into the data. Algorithms: This minibook shows you how to sort and search algorithms, how to use string searching, and gets into data compression and encryption. Web Programming: Learn everything you need to know about coding for the web: HyperText. Markup Language (better known simply as HTML), CSS, JavaScript, PHP, and Ruby. Programming Language Syntax: Introduces you to the syntax of various languages – C, C++, Java, C#, Perl, Python, Pascal, Delphi, Visual Basic, REALbasic – so you know when to use which one. Applications: This is the fun part where you put your newly developed programming skills to work in practical ways. Additionally, Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into "machine language" that the computer understands, use programming best practices, explore the "how" and "why" of data structuring, and more. And you'll get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. After you get this book and start coding, you'll soon realize that — wow! You're a programmer!




Pencil Code


Book Description

This elegant programming primer teaches beginning programming students to code through more than 100 graded examples, each one illustrated in color. Written by a computer scientist to teach his own children to program, the book is designed for inductive learning. There is no expository text. Instead, each important idea is illustrated through a short example. Each program invites customization and exploration. The book begins by suggesting a simple program to draw a line. Subsequent pages introduce core concepts in computer science: loops, functions, recursion, input and output, numbers and text, and data structures. The book is suitable for learning programmers of all ages. The more advanced material introduces concepts in randomness, animation, HTML5, jQuery, networking, and artificial intelligence. The language used is CoffeeScript. The programs can be run and saved on the web for free on pencilcode.net.




Learn Programming with C


Book Description

Authored by two standout professors in the field of Computer Science and Technology with extensive experience in instructing, Learn Programming with C: An Easy Step-by Step Self-Practice Book for Learning C is a comprehensive and accessible guide to programming with one of the most popular languages. Meticulously illustrated with figures and examples, this book is a comprehensive guide to writing, editing, and executing C programs on different operating systems and platforms, as well as how to embed C programs into other applications and how to create one’s own library. A variety of questions and exercises are included in each chapter to test the readers’ knowledge. Written for the novice C programmer, especially undergraduate and graduate students, this book’s line-by-line explanation of code and succinct writing style makes it an excellent companion for classroom teaching, learning, and programming labs.




The Art of Programming - Volume 2 - Answers to Exercises


Book Description

The Art of Programming is the best book set for computer science ever written. It would be very difficult to overstate the value of the tree data structure in computing. In this book, Knuth gives the history of how the many uses of trees arose in the history of human problem solving. Concise with just enough detail, it is well worth reading. He frequently uses algorithms expressed in stepwise notation to make his points. However, the real value of this book is in the exercises at the end of the sections. An enormous amount of fundamental computer science is expressed in those 156 questions and detailed answers to all of the exercises are included in this book.