Book Description
Market_Desc: Readers will be expected to have previous experience with C# or a similar .NET language, although no game programming experience is required. Previous experience with DirectX will prove useful, but is not required. Special Features: · Proven Title - Professional XNA Game Programming is the best-selling XNA title in the market, and receives rave reviews from readers· Hot Technology - XNA is Microsoft s new framework for programming games on the Xbox 360 and Windows platforms and is the first new thing in game programming in 5 years· Free Tools - Microsoft has released a free game development environment called XNA Game Studio Express that allows anyone to create games for the Xbox 360 and Windows. · Hungry Audience - Interest in XNA is at an all-time high with the announcement of v2.0 to be released in late 2007.· Rock Star Author - Benjamin is well known in the game programming community, specifically for his popular tutorials for aspiring game developers· Updated and Improved - With 100+ new pages, this edition includes everything readers need to know about the new versions as well as a new game - the popular Dungeon Quest adventure About The Book: Wrox s Professional XNA Game Programming is the best-selling guide to Microsoft s framework for building games for Xbox 360 and Windows. Professional game developer and MVP Benjamin Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games. This improved and updated edition of Professional XNA Game Programming is a hands-on guide that will get readers up and running with XNA quickly, and includes 6 fully functional games including the popular Racing Game, and the new Dungeon Quest. Topics include:· XNA requirements and components· Writing helper classes· Graphics with the XNA Framework· Create great visual effects through Shaders· Using XAct for Music and Sounds· Accessing Keyboard, Mouse and Xbox Controllers with XInput· Programming a complete racing game· Building a graphics engine· Creating a game engine· Building networked games· How to get all the content managed in XNA· Fine tuning and debugging· Deployment to Xbox 360