Scratch and Solve Trivia Games


Book Description

For a trivia experience unlike any other, nothing beats this new addition to the always-popular" Scratch & Solve" family. It adds a clever twist to the standard game, because solvers not only get a topic, such as fish, but they're also given two different categories--in this case, Fresh and Saltwater. The challenge is to put each fish on the list into the right grouping. Three wrong answers and you're out! The 45 games include a wide variety of topics, from sports to science, history to pop culture, so there's something for everyone to enjoy. Play it alone, play it head-to-head, or play it emcee-style with a large group.







TRIVIAL PURSUIT® Scratch and Play #1


Book Description

Sterling’s successful Scratch & Solve® series has proven enormously popular, with Hangman selling over 400,000 copies to date. Now, fans of TRIVIAL PURSUIT® get their chance to improve their skills anywhere, anytime, with any number of people.It’s simple: read the question, choose an answer, scratch off the circle next to that response, and see if you’re right. And if not? Don’t worry, because unlike other puzzle and game books, the fun’s not over yet. Simply guess again and rub off another circle. The faster you pick correctly, the faster you rack up points. Best of all, you can either play alone or test yourself against someone else who also has the book.




Scratch Trivia: Sports


Book Description

Sports fans can see if they’ve got game with this scratch-tastic variant in the Sit & Solve series. It tests their knowledge of almost every sport under the sun, including basketball, baseball, football, hockey, soccer, boxing, and racing. WIth history, trivia, nicknames and numbers, Olympic greats, even Little League and college action, it’s a true test of sports smarts.




Trivia Hangman


Book Description

Hangman has entertained for eons, but now it's two games in one, testing both your word skills and your knowledge of trivia. Start by scratching off the silver-coated circles to try and find the right letters; you get six chances before you're hanged. Play four times to find four different words or phrases. If you guess them all correctly, try to discover what links all the answers. For instance, WORLD'S FAIR; PARIS, FRANCE; LATTICEWORK; and STEEL GIRDERS would lead to the answer EIFFEL TOWER. It's a real treat!




Scratch Trivia - Movies


Book Description

Suitable for the avid movie buff, this book from the Sit and Solve series is filled with intriguing questions about favourite actors, best pictures, great directors, memorable film lines, super screen moments, behind the scenes gossip and Oscar trademark] wins. It comes in a handy size that can slip in to your bag or pocket.




Brain Games Mini - Hangman Puzzles


Book Description

Hangman Puzzles takes the famous two-player game and turns it into a one-player trivia game of deduction. Each puzzle comes with a category and a visual hint to help you solve the puzzle. Scratch off the letter's clue to find what position(s) in the phrase the letter falls on. If you guess wrong, you add another segment to the poor man's body. Guess wrong five times and you lose. If you run out of guesses, an answer key in the back will help fill in the blanks. From simple vocabulary to extended quotes, you'll be guessing to solve a variety of words and phrases. Spiral bound, 128 pages




TRIVIAL PURSUIT® Scratch and Play #2


Book Description

A book containing puzzles with rules as simple as follows: read the question, choose an answer, scratch off the circle next to that response, and see if you're right. And if not? Don't worry. Simply guess again and rub off another circle. The faster you pick correctly, the faster you rack up points.




I May Be Wrong. But It's Highly Unlikely


Book Description

Hangman Puzzles takes the famous two-player game and turns it into a one-player trivia game of deduction. On his run, he finds a dead man hanging from a tree. The book features 100 puzzles split into two sections with varying levels of difficulty. Each game has a category clue and a unique way of solving the puzzle.From simple vocabulary to extended quotes, you'll be guessing to solve a variety of words and phrases. Each puzzle comes with a category and a visual hint to help you solve the puzzle. Scratch off the letter's clue to find what positions in the phrase the letter falls on. If you guess wrong, you add another segment to the poor man's body. Guess wrong five times and you lose. If you run out of guesses, an answer key in the back will help fill in the blanks.




Integrating Digital Technology in Education


Book Description

This fourth volume in the Current Perspectives on School/University/Community Research series brings together the perspectives of authors who are deeply committed to the integration of digital technology with teaching and learning. Authors were invited to discuss either a completed project, a work-in-progress, or a theoretical approach which aligned with one of the trends highlighted by the New Media Consortium’s NMC/CoSN Horizon Report: 2017 K-12 Edition, or to consider how the confluence of interest and action (Thompson, Martinez, Clinton, & Díaz, 2017) among school-university-community collaborative partners in the digital technology in education space resulted in improved outcomes for all—where “all” is broadly conceived and consists of the primary beneficiaries (the students) as well as the providers of the educational opportunities and various subsets of the community in which the integrative endeavors are enacted. The chapters in this volume are grouped into four sections: Section 1 includes two chapters that focus on computational thinking/coding in the arts (music and visual arts); Section 2 includes three chapters that focus on the instructor in the classroom, preservice teacher preparation, and pedagogy; Section 3 includes four chapters that focus on building the academic proficiency of students; and Section 4 includes two chapters that focus on the design and benefits of school-university-community collaboration.