The Magic of Interactive Entertainment


Book Description

This book looks at all facets of the field of interactive entertainment, covering all home and portable systems. The author also looks at other hot topics, including PC-based entertainment, edu-tainment, virtual reality, and location-based entertainment. The CD contains demo versions of hot new game releases and multimedia presentations.




The Magic of Games


Book Description

The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".




Computer Games


Book Description

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.




The Magic Boat


Book Description

A collection of stories and poems, together with a puzzle and a Punch-and-Judy play, illustrated with movable pictures, by the artist niece of Sigmund Freud.




The Magic Circle: Principles of Gaming & Simulation


Book Description

The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.




Videogame Cultures and the Future of Interactive Entertainment


Book Description

The chapters in this volume reflect the debates that progressed during the 1st Global Conference on Videogames Cultures and the Future of Interactive Entertainment, held as a part of Cyber Hub activity at Mansfield College, Oxford, United Kingdom in July 2009. Accordingly, the edited collection of papers provides a snapshot of the event.




Gaming Matters


Book Description

In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.




The Magical Yet


Book Description

A rollicking, rhyming, and inspirational picture book for fans of Oh, the Places You'll Go! andevery child who is frustrated by what they can't do...YET! Each of us, from the day we're born, is accompanied by a special companion—the Yet. Can't tie your shoes? Yet! Can't ride a bike? Yet! Can't play the bassoon? Don't worry, Yet is there to help you out. The Magical Yet is the perfect tool for parents and educators to turn a negative into a positive when helping children cope with the inevitable difficult learning moments we all face. Whether a child or an adult, this encouraging and uplifting book reminds us that we all have things we haven't learned...yet!




Intelligent Technologies for Interactive Entertainment


Book Description

This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.